Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs12L LuckyL (+9) v JWW
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more allied disappointment - bad outcomes in POL two straight attacks :|
POL taken with infantry, bomber
Noncombat Moves
bomber from POL to CAU
3 fighters from BUL to CAU
3 tanks from BST to RUS
2 infantry from BST to EPL
tank from BST to BUL
artillery, tank from EUS to ECA
2 tanks from ALA to ECA
6 infantry, AA gun from ALA to WCA
10 infantry from WCA to ECA
5 transports, destroyer, ac, fighter from Z10 to Z1
2 submarines from Z7 to Z1Mobilize
4 fighters in EUS
Income
42 + 5 NO + 4 saved = 51
Need to get some REAL bad outcomes from you and SOON.
Cheers
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G 11 purch art & 9inf spend 31 (save 6)
combat
#1 cau sbr v bmb (kaz)
#2 pol (inf, aa) v 3inf & art (ger)cau damage
Rolling 1:
(2)pol attack
Rolls: 2@2 2@1; Total Hits: 22@2: (4, 1)2@1: (5, 1)v inf
Rolls: 1@2; Total Hits: 11@2: (2) -
cau damaged x 2
pol twlo inf
ncm:
kaz 2 fgt > blk
blk 2 fgt > fra
bmb > fra
ger 7 inf & blk 2 arm > fraG collects saved 6 + 25 = 31
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@JWW:
Need to get some REAL bad outcomes from you and SOON.
this one is way over my friend
Well you thought it was over before you sank the US transports and you were wrong about that… so who knows. but I will agree you have an overwhelming advantage.
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@JWW:
Need to get some REAL bad outcomes from you and SOON.
this one is way over my friend
Well you thought it was over before you sank the US transports and you were wrong about that… Â so who knows. Â but I will agree you have an overwhelming advantage. Â
Ya I thought I had the advantage when you abandon the Pacific. I’ll agree it is an overwhelming advantage now.
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Soviet turn 11
Purchase
35 IPC
2 repair to CAU
9 infantry
tank
save 1 IPCCombat Moves
URA (artillery) v infantry, fighter, bomber (RUS)
dice
URA
A - infantry, fighter, bomber
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (5)1@3: (2)1@4: (5)
D - artillery
Rolls: 1@2; Total Hits: 11@2: (2) -
over and over again. these poor allies can’t get anything to fall their way.
Noncombat Moves
2 infantry from UKR to CAU
8 tanks from BUL to CAU
AA gun from BEL to KAR
2 fighters from BUL to RUS
8 infantry from RUS to CAU
2 tanks from CAU to RUS
fighter, bomber from URA to RUSMobilize
5 infantry, tank in RUS
4 infantry in CAUIncome
24 + 10 NO + 1 saved = 35
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J11 purchase trn, 2 fgt, 5arm, art & 5 inf spend 71 (save 0)
combat
#1 BUL (aa, 3inf, 3art, 3arm & 2 fgt) v BB, CA, inf & 2 fgt (z14) 3 fgt (fra) 3 fgt (ger) 4 fgt (z34) & 2inf, art & arm (per) 2 fgt (kaz)
#2 nov (inf) v 2inf & 2 fgt (chi)bul aa
Rolls: 14@1; Total Hits: 314@1: (2, 1, 4, 3, 1, 2, 3, 6, 1, 3, 5, 2, 5, 6) -
BUL attack 11 fgt
Rolls: 11@3; Total Hits: 711@3: (2, 3, 6, 3, 6, 4, 2, 1, 5, 3, 2)BB & Ca
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (4)3inf, art & arm
Rolls: 1@3 2@2 1@1; Total Hits: 21@3: (5)2@2: (2, 1)1@1: (4) -
BUL D 2fgt, 3arm, 3inf & 3 art
Rolls: 2@4 3@3 6@2; Total Hits: 72@4: (4, 4)3@3: (3, 2, 4)6@2: (2, 4, 1, 5, 5, 1) -
2nd wave arm & 8 fgt
Rolls: 9@3; Total Hits: 69@3: (3, 6, 4, 3, 4, 1, 3, 2, 2)v fgt
Rolls: 1@4; Total Hits: 11@4: (4) -
bul twlo 7fgt, 3inf & art
#2 nov attack
Rolls: 2@3 2@1; Total Hits: 12@3: (1, 4)2@1: (3, 2)v inf
Rolls: 1@2; Total Hits: 01@2: (3) -
nov twol
ncm:
z14 cv 7 dd > z 16
kaz stack > per
ind stack > per
per 3inf & art > trj
bur 2 arm > per
bul 4 fgt > z 16
z34 cv > z 16
nov 2 fgt > z34
z38 2 trn > z 34
sum 3 inf > per
fic arm > ind
z36 trn > z38
yak inf > eve
stc stack > yak
z62 2 fgt > chi
nin 2 inf 3 arm > chi
man 3 arm > nin
z17 ss > z 19
z17 ss > z11
z17 ss > z9
z13 ss > z 8
z14 ss > z12
z17 3 dd > z13
bul 3 fgt > gerplacement 3 inf ind, 2arm bur, trn z38, 2inf & art sum, 2 fgt z62, 3 arm man
J collects 56 + 15 = 71
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that was a big price for the japs to pay but IMO it really clears the road for ITA & GER. It is a BIG burden off Germany’s back and hopefully eliminates the BIG NO for Russia.
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use this map, I forgot to take of the Russian 10 NO
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I don’t think it was a bad move but it was what I was hoping you would do.
Cheers
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Britain turn 11
Purchase
15 IPC
5 infantry
Combat Moves
POL (2 infantry, artillery) v 2 infantry (KAR), infantry (EPL), *support shots with 2 cruisers, fighter (RUS)
KAZ (infantry, tank) v artillery, 4 fighters (RUS)
NOV (2 infantry) v 3 tanks (RUS) blitz URA
BUL (tank) v 3 infantry (EPL)dice
POL AA gun
Rolls: 1@1; Total Hits: 01@1: (4) -
POL
A - 3 infantry, fighter, 2 cruisers
Rolls: 3@1 3@3; Total Hits: 23@1: (3, 2, 1)3@3: (6, 3, 6)
D - 2 infantry, artillery
Rolls: 3@2; Total Hits: 13@2: (4, 1, 3) -
BUL round 2
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 5)1@3: (3)
D - artillery
Rolls: 1@2; Total Hits: 11@2: (1)





