Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
12L LuckyL (+9) v JWW
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CAU taken with 2 infantry, fighter
Noncombat Moves
AA gun from RUS to BEL
2 infantry, AA gun from URA to RUS
tank from URA to CAU
fighter from Z16 to BUL
fighter from UKR to BUL
bomber from NOV to RUS
2 tanks from BUL to CAU
3 infantry from EPL to BUL
tank from RUS to CAUMobilize
4 infantry in CAU
5 infantry, fighter in RUSIncome
25 + 10 NO = 35
Allies not quite ready to give up yet. They could still get Lucky!
Cheers
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J 10 purchase trn, 6inf, 2 fgt & 5 arm spend 70 (save 0)
combat
#1 ura (mt) v art (eve) cwol
#2 NOV (inf) v 2inf & 2 fgt (chi)
#3 z7 (dd) v ss (z18) 8 fgt (ger & fra)dice……
#2 nov attackRolls: 2@3 2@1; Total Hits: 12@3: (4, 4)2@1: (1, 4)v inf
Rolls: 1@2; Total Hits: 01@2: (3)
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nov twol
#3 z7 do your usa ss’s fight or submerge? I assumed submerge but I shouldn’t assume
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The subs in Z7 will fight in the first round. they each get a sneak attack shot at your sub at the start of the round.
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USA subs
Rolls: 2@1; Total Hits: 12@1: (1, 3)
if they miss the Jap sub
Rolls: 1@2; Total Hits: 11@2: (1)
&
8 fgtRolls: 8@3; Total Hits: 38@3: (6, 3, 6, 4, 4, 2, 4, 1)v dd
Rolls: 1@2; Total Hits: 01@2: (5)
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jap lose a sub, uk lose a dd
ncm:
sz22, 23, 25 fleet > z 17
z14 ss > z 13
z34 dd, BB, CA, cv, ss & trn > z 14
per inf > z14
z7 2 fgt > z14
z7 3 fgt > fra
z7 3 fgt > ger
nov fgts > kaz
per fgt’s > z34
per stack > kaz
chi stack > kaz
nin arm > kaz
nin & sik inf > chi
sui inf > nin
man arm > nin
ind stack w/aa > per
far stack > yak
bry 2inf > stc
bur 2 arm > per
bur aa > ind
z38 2 trn >z 34
sum 3inf & art > per
z36 trn >z 38
z62 trn > z36
jpn arm > fic
z62 2 fgt > chi
z52 dd > z54
z44 3 ss > z54placement 3inf ind, 2 arm bur, 3inf sum, trn z38, 3arm man, 2 fgt z62
J collects 56 + 15 = 71
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Allies still scrapping! :lol:
Cheers
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Britain turn 10
Purchase
20 IPC
5 infantry
tankCombat Moves
NOV (2 infantry) v infantry (RUS), 5 fighters (CAU)
POL (infantry, artillery) v infantry, artillery (FIN), *support shots with 2 cruisersdice
POL
A - infantry, artillery, 2 cruisers
Rolls: 2@2 2@3; Total Hits: 12@2: (5, 6)2@3: (1, 4)
D - infantry, artillery
Rolls: 2@2; Total Hits: 22@2: (1, 2)
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more of the same, just cannot catch a break in this game. Need to get a big one very soon or it will be over quick.
POL holds with artillery :-( boo.
NOV
A - infantry, 5 fighters
Rolls: 1@1 5@3; Total Hits: 41@1: (1)5@3: (3, 2, 4, 2, 6)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (5, 6)
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NOV taken with infantry, 5 fighters. wish those results could have been more average… :|
Noncombat Moves
2 tanks from BST to BUL
5 fighters from NOV to RUS
3 tanks from KAR to RUS
artillery, AA gun from CAU to RUS
8 infantry from BST to EPL
3 infantry from FIN to KAR
4 infantry, tank from GBR to KAR
2 fighters from Z5 to BULMobilize
5 infantry, tank in GBR
Income
Paltry 15
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ITA 10 purchase 2dd & cv spend 30 (save 3)
combat - there aren’t usa trns to kil so NO COMBAT
ncm:
2ca, bb & trn > z 14
kaz & ita fgt > z14
ita 3inf & 2 arm > blk
egy inf & arm > blk
ger 2inf > polITA collects 21 + 10 NO + saved 3 = 34
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Since I’m forced to gamble sooner or later, I might as well start now.
America turn 10
Purchase
44 IPC
4 fighters
save 4 IPCCombat Moves
POL (2 infantry, artillery, AA gun) v 3 infantry (BST), fighter (BUL), bomber (CAU)
dice
POL AA gun
at fighter
Rolls: 1@1; Total Hits: 11@1: (1)
at bomber
Rolls: 1@1; Total Hits: 01@1: (3)
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fighter down
POL
A - 3 infantry, bomber
Rolls: 3@1 1@4; Total Hits: 23@1: (1, 4, 4)1@4: (2)
D - 2 infantry, artillery
Rolls: 3@2; Total Hits: 13@2: (1, 3, 4)
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POL round 2
A - 2 infantry, bomber
Rolls: 2@1 1@4; Total Hits: 22@1: (2, 1)1@4: (3)
D - artillery
Rolls: 1@2; Total Hits: 11@2: (1)
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more allied disappointment - bad outcomes in POL two straight attacks :|
POL taken with infantry, bomber
Noncombat Moves
bomber from POL to CAU
3 fighters from BUL to CAU
3 tanks from BST to RUS
2 infantry from BST to EPL
tank from BST to BUL
artillery, tank from EUS to ECA
2 tanks from ALA to ECA
6 infantry, AA gun from ALA to WCA
10 infantry from WCA to ECA
5 transports, destroyer, ac, fighter from Z10 to Z1
2 submarines from Z7 to Z1Mobilize
4 fighters in EUS
Income
42 + 5 NO + 4 saved = 51
Need to get some REAL bad outcomes from you and SOON.
Cheers
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G 11 purch art & 9inf spend 31 (save 6)
combat
#1 cau sbr v bmb (kaz)
#2 pol (inf, aa) v 3inf & art (ger)cau damage
Rolling 1:
(2)pol attack
Rolls: 2@2 2@1; Total Hits: 22@2: (4, 1)2@1: (5, 1)v inf
Rolls: 1@2; Total Hits: 11@2: (2)
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cau damaged x 2
pol twlo inf
ncm:
kaz 2 fgt > blk
blk 2 fgt > fra
bmb > fra
ger 7 inf & blk 2 arm > fraG collects saved 6 + 25 = 31
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@JWW:
Need to get some REAL bad outcomes from you and SOON.
this one is way over my friend
Well you thought it was over before you sank the US transports and you were wrong about that… so who knows. but I will agree you have an overwhelming advantage.
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@JWW:
Need to get some REAL bad outcomes from you and SOON.
this one is way over my friend
Well you thought it was over before you sank the US transports and you were wrong about that… Â so who knows. Â but I will agree you have an overwhelming advantage. Â
Ya I thought I had the advantage when you abandon the Pacific. I’ll agree it is an overwhelming advantage now.