No cheap factory for me in Greece
12L LuckyL (+9) v JWW
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Soviet turn 10
Purchase
40 IPC
1 repair to RUS
2 repair to CAU
9 infantry
fighterCombat Moves
Z16 (transport) v fighter (CAU)
UKR (artillery) v 2 infantry (CAU), fighter (RUS)
NOV (artillery) v infantry (RUS), bomber (CAU)dice
NOV
A - infantry, bomber
Rolls: 1@1 1@4; Total Hits: 11@1: (4)1@4: (4)
D - artillery
Rolls: 1@2; Total Hits: 01@2: (5)
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NOV taken with infantry, bomber
CAU
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 5)1@3: (2)
D - artillery
Rolls: 1@2; Total Hits: 01@2: (3)
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CAU taken with 2 infantry, fighter
Noncombat Moves
AA gun from RUS to BEL
2 infantry, AA gun from URA to RUS
tank from URA to CAU
fighter from Z16 to BUL
fighter from UKR to BUL
bomber from NOV to RUS
2 tanks from BUL to CAU
3 infantry from EPL to BUL
tank from RUS to CAUMobilize
4 infantry in CAU
5 infantry, fighter in RUSIncome
25 + 10 NO = 35
Allies not quite ready to give up yet. They could still get Lucky!
Cheers
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J 10 purchase trn, 6inf, 2 fgt & 5 arm spend 70 (save 0)
combat
#1 ura (mt) v art (eve) cwol
#2 NOV (inf) v 2inf & 2 fgt (chi)
#3 z7 (dd) v ss (z18) 8 fgt (ger & fra)dice……
#2 nov attackRolls: 2@3 2@1; Total Hits: 12@3: (4, 4)2@1: (1, 4)v inf
Rolls: 1@2; Total Hits: 01@2: (3)
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nov twol
#3 z7 do your usa ss’s fight or submerge? I assumed submerge but I shouldn’t assume
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The subs in Z7 will fight in the first round. they each get a sneak attack shot at your sub at the start of the round.
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USA subs
Rolls: 2@1; Total Hits: 12@1: (1, 3)
if they miss the Jap sub
Rolls: 1@2; Total Hits: 11@2: (1)
&
8 fgtRolls: 8@3; Total Hits: 38@3: (6, 3, 6, 4, 4, 2, 4, 1)v dd
Rolls: 1@2; Total Hits: 01@2: (5)
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jap lose a sub, uk lose a dd
ncm:
sz22, 23, 25 fleet > z 17
z14 ss > z 13
z34 dd, BB, CA, cv, ss & trn > z 14
per inf > z14
z7 2 fgt > z14
z7 3 fgt > fra
z7 3 fgt > ger
nov fgts > kaz
per fgt’s > z34
per stack > kaz
chi stack > kaz
nin arm > kaz
nin & sik inf > chi
sui inf > nin
man arm > nin
ind stack w/aa > per
far stack > yak
bry 2inf > stc
bur 2 arm > per
bur aa > ind
z38 2 trn >z 34
sum 3inf & art > per
z36 trn >z 38
z62 trn > z36
jpn arm > fic
z62 2 fgt > chi
z52 dd > z54
z44 3 ss > z54placement 3inf ind, 2 arm bur, 3inf sum, trn z38, 3arm man, 2 fgt z62
J collects 56 + 15 = 71
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Allies still scrapping! :lol:
Cheers
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Britain turn 10
Purchase
20 IPC
5 infantry
tankCombat Moves
NOV (2 infantry) v infantry (RUS), 5 fighters (CAU)
POL (infantry, artillery) v infantry, artillery (FIN), *support shots with 2 cruisersdice
POL
A - infantry, artillery, 2 cruisers
Rolls: 2@2 2@3; Total Hits: 12@2: (5, 6)2@3: (1, 4)
D - infantry, artillery
Rolls: 2@2; Total Hits: 22@2: (1, 2)
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more of the same, just cannot catch a break in this game. Need to get a big one very soon or it will be over quick.
POL holds with artillery :-( boo.
NOV
A - infantry, 5 fighters
Rolls: 1@1 5@3; Total Hits: 41@1: (1)5@3: (3, 2, 4, 2, 6)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (5, 6)
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NOV taken with infantry, 5 fighters. wish those results could have been more average… :|
Noncombat Moves
2 tanks from BST to BUL
5 fighters from NOV to RUS
3 tanks from KAR to RUS
artillery, AA gun from CAU to RUS
8 infantry from BST to EPL
3 infantry from FIN to KAR
4 infantry, tank from GBR to KAR
2 fighters from Z5 to BULMobilize
5 infantry, tank in GBR
Income
Paltry 15
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ITA 10 purchase 2dd & cv spend 30 (save 3)
combat - there aren’t usa trns to kil so NO COMBAT
ncm:
2ca, bb & trn > z 14
kaz & ita fgt > z14
ita 3inf & 2 arm > blk
egy inf & arm > blk
ger 2inf > polITA collects 21 + 10 NO + saved 3 = 34
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Since I’m forced to gamble sooner or later, I might as well start now.
America turn 10
Purchase
44 IPC
4 fighters
save 4 IPCCombat Moves
POL (2 infantry, artillery, AA gun) v 3 infantry (BST), fighter (BUL), bomber (CAU)
dice
POL AA gun
at fighter
Rolls: 1@1; Total Hits: 11@1: (1)
at bomber
Rolls: 1@1; Total Hits: 01@1: (3)
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fighter down
POL
A - 3 infantry, bomber
Rolls: 3@1 1@4; Total Hits: 23@1: (1, 4, 4)1@4: (2)
D - 2 infantry, artillery
Rolls: 3@2; Total Hits: 13@2: (1, 3, 4)
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POL round 2
A - 2 infantry, bomber
Rolls: 2@1 1@4; Total Hits: 22@1: (2, 1)1@4: (3)
D - artillery
Rolls: 1@2; Total Hits: 11@2: (1)
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more allied disappointment - bad outcomes in POL two straight attacks :|
POL taken with infantry, bomber
Noncombat Moves
bomber from POL to CAU
3 fighters from BUL to CAU
3 tanks from BST to RUS
2 infantry from BST to EPL
tank from BST to BUL
artillery, tank from EUS to ECA
2 tanks from ALA to ECA
6 infantry, AA gun from ALA to WCA
10 infantry from WCA to ECA
5 transports, destroyer, ac, fighter from Z10 to Z1
2 submarines from Z7 to Z1Mobilize
4 fighters in EUS
Income
42 + 5 NO + 4 saved = 51
Need to get some REAL bad outcomes from you and SOON.
Cheers
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G 11 purch art & 9inf spend 31 (save 6)
combat
#1 cau sbr v bmb (kaz)
#2 pol (inf, aa) v 3inf & art (ger)cau damage
Rolling 1:
(2)pol attack
Rolls: 2@2 2@1; Total Hits: 22@2: (4, 1)2@1: (5, 1)v inf
Rolls: 1@2; Total Hits: 11@2: (2)
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cau damaged x 2
pol twlo inf
ncm:
kaz 2 fgt > blk
blk 2 fgt > fra
bmb > fra
ger 7 inf & blk 2 arm > fraG collects saved 6 + 25 = 31