@gamerman01 The dice server is down at the moment, but here are the J5 purchases and combat moves. It’s getting late, so I’m going to bed, and hopefully by morning the issues with the dice server will be resolved and I can take this move. I anticipate that Russia and the US will take losses in Sinkiang, which is now quite crowded. I suspect your loss choices will heavily depend on the losses I myself take, e.g. to AA fire, so this combat move might take a while even after the dice server is back up.
12L LuckyL (+9) v JWW
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Needless to say those 4 transports were crucial to the effort in Europe. I do think you will probably be able to hold off the Allies now. Will have to take some time to look more deeply into this disaster now.
Cheers.
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yah, I think I’ve got you this time.
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@JWW:
yah, I think I’ve got you this time.
Maybe. I think I madehad you till I made that mistake. :-(
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America turn 9
Purchase
47 IPC
artillery
tank
4 transports
fighterCombat Moves
sbr ITA with bomber (CAU)
dice
ITA AA gun
Rolls: 1@1; Total Hits: 01@1: (6) -
ITA bombing
Rolls: 1@6; Total Hits: 11@6: (3) -
3 damage to ITA
Noncombat Moves
2 submarines from Z13 to Z7
3 destroyers, ac from Z7 to Z5
2 fighters from Z7 to BUL
2 fighters from Z5 to BUL
6 fighters from Z5 to RUS
2 infantry from KAR to BST
infantry, tank from NWY to BST
infantry from FIN to BST
3 tanks from GBR to BST
4 infantry from EUS to ECA
6 infantry from ECA to WCA
bomber from ITA to CAUMobilize
fighter, 4 transports in Z10
artillery, tank in EUSIncome
39 + 5 NO = 44
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forgot to place IC damage markers on ITA….I got them
G10 purch 10 inf spend 30 (save 10)
combat
#1 cau (aa) v sbr (ger)
#2A UKR (mt) v art (per) cwol
#2 pol (inf) v 2inf, art (ger)
#3 nwe (mt) v arm (fra>ger) cwoldice…
cau aa
Rolls: 1@1; Total Hits: 01@1: (4)if aa misses the damage will be
Rolling 1:
(2) -
cau ic damaged x 2
pol attack
Rolls: 2@2 1@1; Total Hits: 22@2: (5, 1)1@1: (1)v inf
Rolls: 1@2; Total Hits: 11@2: (1) -
pol twlo inf
ncm:
per 2 fgt > kaz
bmb > kaz
ger 5inf, 3arm & 2 fgt > blkG collects 27 + saved 10 = 37
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Soviet turn 10
Purchase
40 IPC
1 repair to RUS
2 repair to CAU
9 infantry
fighterCombat Moves
Z16 (transport) v fighter (CAU)
UKR (artillery) v 2 infantry (CAU), fighter (RUS)
NOV (artillery) v infantry (RUS), bomber (CAU)dice
NOV
A - infantry, bomber
Rolls: 1@1 1@4; Total Hits: 11@1: (4)1@4: (4)
D - artillery
Rolls: 1@2; Total Hits: 01@2: (5) -
NOV taken with infantry, bomber
CAU
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 5)1@3: (2)
D - artillery
Rolls: 1@2; Total Hits: 01@2: (3) -
CAU taken with 2 infantry, fighter
Noncombat Moves
AA gun from RUS to BEL
2 infantry, AA gun from URA to RUS
tank from URA to CAU
fighter from Z16 to BUL
fighter from UKR to BUL
bomber from NOV to RUS
2 tanks from BUL to CAU
3 infantry from EPL to BUL
tank from RUS to CAUMobilize
4 infantry in CAU
5 infantry, fighter in RUSIncome
25 + 10 NO = 35
Allies not quite ready to give up yet. They could still get Lucky!
Cheers
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J 10 purchase trn, 6inf, 2 fgt & 5 arm spend 70 (save 0)
combat
#1 ura (mt) v art (eve) cwol
#2 NOV (inf) v 2inf & 2 fgt (chi)
#3 z7 (dd) v ss (z18) 8 fgt (ger & fra)dice……
#2 nov attack
Rolls: 2@3 2@1; Total Hits: 12@3: (4, 4)2@1: (1, 4)v inf
Rolls: 1@2; Total Hits: 01@2: (3) -
nov twol
#3 z7 do your usa ss’s fight or submerge? I assumed submerge but I shouldn’t assume
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The subs in Z7 will fight in the first round. they each get a sneak attack shot at your sub at the start of the round.
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USA subs
Rolls: 2@1; Total Hits: 12@1: (1, 3)if they miss the Jap sub
Rolls: 1@2; Total Hits: 11@2: (1)
&
8 fgt
Rolls: 8@3; Total Hits: 38@3: (6, 3, 6, 4, 4, 2, 4, 1)v dd
Rolls: 1@2; Total Hits: 01@2: (5) -
jap lose a sub, uk lose a dd
ncm:
sz22, 23, 25 fleet > z 17
z14 ss > z 13
z34 dd, BB, CA, cv, ss & trn > z 14
per inf > z14
z7 2 fgt > z14
z7 3 fgt > fra
z7 3 fgt > ger
nov fgts > kaz
per fgt’s > z34
per stack > kaz
chi stack > kaz
nin arm > kaz
nin & sik inf > chi
sui inf > nin
man arm > nin
ind stack w/aa > per
far stack > yak
bry 2inf > stc
bur 2 arm > per
bur aa > ind
z38 2 trn >z 34
sum 3inf & art > per
z36 trn >z 38
z62 trn > z36
jpn arm > fic
z62 2 fgt > chi
z52 dd > z54
z44 3 ss > z54placement 3inf ind, 2 arm bur, 3inf sum, trn z38, 3arm man, 2 fgt z62
J collects 56 + 15 = 71
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Allies still scrapping! :lol:
Cheers
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Britain turn 10
Purchase
20 IPC
5 infantry
tankCombat Moves
NOV (2 infantry) v infantry (RUS), 5 fighters (CAU)
POL (infantry, artillery) v infantry, artillery (FIN), *support shots with 2 cruisersdice
POL
A - infantry, artillery, 2 cruisers
Rolls: 2@2 2@3; Total Hits: 12@2: (5, 6)2@3: (1, 4)
D - infantry, artillery
Rolls: 2@2; Total Hits: 22@2: (1, 2) -
more of the same, just cannot catch a break in this game. Need to get a big one very soon or it will be over quick.
POL holds with artillery :-( boo.
NOV
A - infantry, 5 fighters
Rolls: 1@1 5@3; Total Hits: 41@1: (1)5@3: (3, 2, 4, 2, 6)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (5, 6)





