Alsch 91 (Allies) vs Spoox (Axis) G40 A3
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Trj R3
Rolls: 2@1 2@2; Total Hits: 12@1: (6, 2)2@2: (1, 4)
Rolls: 1@2; Total Hits: 01@2: (6)
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Trj lwol
Non-coms
1 Strat Nita to Mal
1 Mech Saf to Con
1 Mech, 2 Arm Con to Egy
1 SS SZ 93 to SZ 97
1 Fig Gib to Mal
1 Fig UK to Gib
2 DD, 1 TT SZ 106 to SZ 91, take
1 Inf, 1 Arm Que to GibPlace
1 SS SZ 81
1 Airbase Gib
2 Art CprLondon collects
34 + 5 NO = 39 IPCs
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if I want to move the fleet in z81, what exactly happens then?
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You can move it anywhere as if that sub were not there.
I can’t promise I won’t try to chase you down with it, though. :wink:
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Italy turn 7
–>Purchase & repair
purchase: 7 INF (21) = 21
save 0 ipc–>Combat movement
Sita: 1 Fig --> z96 (defenseless TT) (land Sita)
–>NCM
z81: 2 TT, 1 SS, 1 CA --> z80
–>Placement
Sita: 3 INF
Nita: 4 INF–>Income
territories: 15
no’s: 0
saved: 0
damage z97Rolling 2d6:
(4, 6) -
total: 15
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think you also forgot to place your Gib airbase, adjusted it on Italy map
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Anzac 7
15 IPCs
1 DD (8)
save 7
No combat
Non-coms
2 DD SZ 62 to SZ 33
Place
1 DD SZ 62
Collect
10 + 5 NO + 7 leftover = 22 IPCs
France 7
Eh do nothing.
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Germany turn 8
–>Purchase & repair
purchase: 12 INF (36) + 5 ART (20) + 1 ARM (6) = 62
save 0 ipc–>Combat movement
/ (I guess it’s just bad when Germany has not one combat move at all :)
–>NCM
Nov: 3 ARM, 6 ARM, 3 AA --> Bal
z112: 1 SS --> z119
z112: 2 SS, 2 DD --> z113
Wgr:2 Fig, 3 TacB --> Sita
Ger: 2 Mech --> Rom
Rom: 3 TacB, 2 bomber --> Sita
Pol: 2 INF --> Epl
Sgr: 4 ART, 2 INF --> Hun
Wger: 2 INF, 2 ART --> Ger–>Placement
Nov: 1 INF
Ger: 5 INF, 5 ART
Wger: 1 ARM, 5 INF
Wfr: 1 INF–>Income
territories: 44
no’s: 10
total: 54 -
R8
32 IPCs
2 Inf (6)
2 Art (8)
3 Arm (18)save 0
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Combat
1 Inf Bes to Epl
1 Inf Bel to Epl
2 Fig, 1 Tac Rus to Epl17 Inf, 4 Art, 5 Arm Arch to Nov
1 Arm Bry to Nov -
Epl
Attack (2 Inf, 2 Fig, 1 Tac)
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (3, 1)2@3: (6, 1)1@4: (3)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (1, 5)
Nov defense roll
Rolls: 1@2; Total Hits: 11@2: (2)
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Epl lwlo 1 Inf
Nov lwlo 1 InfNon-coms
2 AA gun Arch to Nov
1 Inf Sukr to Bes
4 Inf, 2 Art Bry to Nukr
1 Inf Bry to Bel
1 Inf, 1 Art Sukr to Nukr
2 Fig, 1 Tac Epl to Bry
2 Inf, 2 Art, 1 Arm Rus to Bry
1 SS SZ 123 to SZ 109Place
2 Inf, 1 Art Sukr
1 Art, 3 Arm RusCollect
32 + 3 NO = 35 IPCs
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Japan turn 8
–>Purchase & repair
repair: z39 cv
purchase: 7 DD (56) + 2 Mech (8 + 1 ARM (6) + 3 INF (9) = 79
save 0 ipc–>Combat movement
Ind: 1 ARM --> Wind (walk in)
Bur: 1 MEch --> Sze
Yun: 1 Fig, 2 TacB --> Sze (land Kwa)
Jeh: 1 INF, 1 ART --> Cha
Yun: 2 bomber --> Cha (land Kwa)
Anh: 1 INF --> Kwe
Yun: 2 Fig, 2 TacB --> Kwe (land Kwa)
Anh: 1 ART --> Hun
Yun: 1 Fig, 1 TacB --> Hun (land Kwa)
z6: 1 SS --> z25–>Combat
Sze
A:
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (1)2@3: (2, 3)1@4: (5)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
Cha
A:
Rolls: 2@2 2@4; Total Hits: 22@2: (5, 6)2@4: (1, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Kwe
A:
Rolls: 1@1 2@3 2@4; Total Hits: 11@1: (6)2@3: (6, 4)2@4: (3, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Hun
A:
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (4)1@4: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
z25 (first hit)
A:
Rolls: 10@2; Total Hits: 410@2: (6, 3, 3, 3, 2, 2, 1, 4, 4, 1)
D:
Rolls: 10@2; Total Hits: 310@2: (4, 5, 2, 6, 3, 3, 4, 2, 4, 2)
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Sze twlo 1 Mech
Cha twol
Kwe twol
Hun twol
z25 holds–>NCM
z39: fleet --> z36 (TT picks up 3 INF Mal, drop KWa)
z36: 1 DD --> z21
z21: 1 DD --> z17
z6: 7 SS --> z36–>Placement
Ind: 2 MEch, 1 ARM
Jap: 3 INF
z6: 3 DD
z36: 3 DD
z37: 1 DD–>Income
territories: 66
no’s: 10
total: 76 -
Sorry about the wait.
US 8
72 IPCs
10 SS (60)
1 Tac (11)save 1
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Combat
1 SS SZ 16 to SZ 17
2 Fig SZ 33 to SZ 171 SS, 1 Fig, 1 Tac SZ 33 to SZ 35
1 SS, 2 Fig SZ 33 to SZ 21
1 DD, 1 Fig SZ 98 to SZ 80
1 Strat Sud to SZ 80 -
SZ 17
Attack (1 SS, 2 Fig)
Rolls: 1@2 2@3; Total Hits: 31@2: (1)2@3: (1, 3)
Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (3)
SZ 35
Attack (1 SS, 1 Fig, 1 Tac)
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (2)1@3: (5)1@4: (6)
Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (4)
SZ 21
Attack (1 SS, 2 Fig)
Rolls: 1@2 2@3; Total Hits: 31@2: (2)2@3: (2, 3)
Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (2)
SZ 80
Attack (1 DD, 1 Fig, 1 Strat)
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (6)1@3: (4)1@4: (6)
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Of course :roll:
SZ 17 cwol
SZ 35 cwol
SZ 21 cwlo 1 SSSZ 80 defense (1 SS, 1 CA)
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
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That’s retarded.
SZ 80 hwol, attack loses 1 DD, 1 Fig.
Jesus.Non-coms
Fleet SZ 98 to SZ 92, take
4 Mech, 1 Art, 1 Arm Egy to Gib
1 Strat SZ 80 to Cpr
2 DD SZ 91 to SZ 92
4 SS SZ 91 to SZ 93
2 TT SZ 101 to SZ 91, take
3 Inf, 1 Art Cus to Gib
1 Fig, 1 Tac SZ 35 to SZ 33
2 Fig SZ 21 to SZ 33
2 Fig SZ 17 to SZ 33
4 SS, 1 DD, 1 CV, 2 Tac SZ 26 to SZ 33
1 DD SZ 25 to SZ 26
8 SS SZ 10 to SZ 26Place
10 SS SZ 10
1 Tac EusCollect
52 + 20 NO + 1 leftover = 73 IPCs