Alsch 91 (Allies) vs Spoox (Axis) G40 A3


  • UK 7

    London has 29 IPCs

    1 Airbase (15)
    1 SS (6)
    2 Art (8)

    save 0


  • Combat

    1 Inf Tob to Alx (mt)

    3 Inf, 1 Art Irq to Syr

    1 Inf, 1 Art Irq to Trj
    1 TT SZ 96 to SZ 98, take
    1 Inf Tob, 1 Inf Alx to Trj

    1 Strat UK to Nita (strat bomb IC)


  • Alx lwol

    Syr

    Attack (3 Inf, 1 Art)
    DiceRolls: 2@1 2@2; Total Hits: 12@1: (1, 6)2@2: (3, 4)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Trj

    Attack (3 Inf, 1 Art)
    DiceRolls: 2@1 2@2; Total Hits: 02@1: (2, 6)2@2: (4, 6)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Nita AA gun
    DiceRolls: 1@1; Total Hits: 01@1: (5)

    If miss, damage +2
    DiceRolls: 1@6; Total Hits: 11@6: (3)


  • Nita IC takes 5 damage

    Syr lwol

    Trj R2
    DiceRolls: 2@1 2@2; Total Hits: 02@1: (2, 3)2@2: (3, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Trj R3
    DiceRolls: 2@1 2@2; Total Hits: 12@1: (6, 2)2@2: (1, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Trj lwol

    Non-coms

    1 Strat Nita to Mal
    1 Mech Saf to Con
    1 Mech, 2 Arm Con to Egy
    1 SS SZ 93 to SZ 97
    1 Fig Gib to Mal
    1 Fig UK to Gib
    2 DD, 1 TT SZ 106 to SZ 91, take
    1 Inf, 1 Arm Que to Gib

    Place

    1 SS SZ 81
    1 Airbase Gib
    2 Art Cpr

    London collects

    34 + 5 NO = 39 IPCs

    Alsch91_Spoox_7dAllies.AAM


  • if I want to move the fleet in z81, what exactly happens then?


  • You can move it anywhere as if that sub were not there.

    I can’t promise I won’t try to chase you down with it, though.  :wink:


  • Italy turn 7

    –>Purchase & repair

    purchase: 7 INF (21) = 21
    save 0 ipc

    –>Combat movement

    Sita: 1 Fig --> z96 (defenseless TT) (land Sita)

    –>NCM

    z81: 2 TT, 1 SS, 1 CA --> z80

    –>Placement

    Sita: 3 INF
    Nita: 4 INF

    –>Income

    territories: 15
    no’s: 0
    saved: 0
    damage z97

    DiceRolling 2d6:
    (4, 6)



  • think you also forgot to place your Gib airbase, adjusted it on Italy map


  • Anzac 7

    15 IPCs

    1 DD (8)

    save 7

    No combat

    Non-coms

    2 DD SZ 62 to SZ 33

    Place

    1 DD SZ 62

    Collect

    10 + 5 NO + 7 leftover = 22 IPCs

    France 7

    Eh do nothing.

    Alsch91_Spoox_7zFra.AAM


  • Germany turn 8

    –>Purchase & repair

    purchase: 12 INF (36) + 5 ART (20) + 1 ARM (6) = 62
    save 0 ipc

    –>Combat movement

    / (I guess it’s just bad when Germany has not one combat move at all :)

    –>NCM

    Nov: 3 ARM, 6 ARM, 3 AA --> Bal
    z112: 1 SS --> z119
    z112: 2 SS, 2 DD --> z113
    Wgr:2 Fig, 3 TacB --> Sita
    Ger: 2 Mech --> Rom
    Rom: 3 TacB, 2 bomber --> Sita
    Pol: 2 INF --> Epl
    Sgr: 4 ART, 2 INF --> Hun
    Wger: 2 INF, 2 ART --> Ger

    –>Placement

    Nov: 1 INF
    Ger: 5 INF, 5 ART
    Wger: 1 ARM, 5 INF
    Wfr: 1 INF

    –>Income

    territories: 44
    no’s: 10
    total: 54

    Alsch91_Spoox_8aGermany.AAM


  • R8

    32 IPCs

    2 Inf (6)
    2 Art (8)
    3 Arm (18)

    save 0


  • Combat

    1 Inf Bes to Epl
    1 Inf Bel to Epl
    2 Fig, 1 Tac Rus to Epl

    17 Inf, 4 Art, 5 Arm Arch to Nov
    1 Arm Bry to Nov


  • Epl

    Attack (2 Inf, 2 Fig, 1 Tac)
    DiceRolls: 2@1 2@3 1@4; Total Hits: 32@1: (3, 1)2@3: (6, 1)1@4: (3)

    Defense (2 Inf)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)

    Nov defense roll
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Epl lwlo 1 Inf
    Nov lwlo 1 Inf

    Non-coms

    2 AA gun Arch to Nov
    1 Inf Sukr to Bes
    4 Inf, 2 Art Bry to Nukr
    1 Inf Bry to Bel
    1 Inf, 1 Art Sukr to Nukr
    2 Fig, 1 Tac Epl to Bry
    2 Inf, 2 Art, 1 Arm Rus to Bry
    1 SS SZ 123 to SZ 109

    Place

    2 Inf, 1 Art Sukr
    1 Art, 3 Arm Rus

    Collect

    32 + 3 NO = 35 IPCs

    Alsch91_Spoox_8bRus.AAM


  • Japan turn 8

    –>Purchase & repair

    repair: z39 cv
    purchase: 7 DD (56) + 2 Mech (8 + 1 ARM (6) + 3 INF (9) = 79
    save 0 ipc

    –>Combat movement

    Ind: 1 ARM --> Wind (walk in)
    Bur: 1 MEch --> Sze
    Yun: 1 Fig, 2 TacB --> Sze (land Kwa)
    Jeh: 1 INF, 1 ART --> Cha
    Yun: 2 bomber --> Cha (land Kwa)
    Anh: 1 INF --> Kwe
    Yun: 2 Fig, 2 TacB --> Kwe (land Kwa)
    Anh: 1 ART --> Hun
    Yun: 1 Fig, 1 TacB --> Hun (land Kwa)
    z6: 1 SS --> z25

    –>Combat

    Sze
    A:
    DiceRolls: 1@1 2@3 1@4; Total Hits: 31@1: (1)2@3: (2, 3)1@4: (5)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Cha
    A:
    DiceRolls: 2@2 2@4; Total Hits: 22@2: (5, 6)2@4: (1, 4)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Kwe
    A:
    DiceRolls: 1@1 2@3 2@4; Total Hits: 11@1: (6)2@3: (6, 4)2@4: (3, 5)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Hun
    A:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (4)1@4: (2)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    z25 (first hit)
    A:
    DiceRolls: 10@2; Total Hits: 410@2: (6, 3, 3, 3, 2, 2, 1, 4, 4, 1)
    D:
    DiceRolls: 10@2; Total Hits: 310@2: (4, 5, 2, 6, 3, 3, 4, 2, 4, 2)


  • Sze twlo 1 Mech
    Cha twol
    Kwe twol
    Hun twol
    z25 holds

    –>NCM

    z39: fleet --> z36 (TT picks up 3 INF Mal, drop KWa)
    z36: 1 DD --> z21
    z21: 1 DD --> z17
    z6: 7 SS --> z36

    –>Placement

    Ind: 2 MEch, 1 ARM
    Jap: 3 INF
    z6: 3 DD
    z36: 3 DD
    z37: 1 DD

    –>Income

    territories: 66
    no’s: 10
    total: 76

    Alsch91_Spoox_8cJapan.AAM


  • Sorry about the wait.

    US 8

    72 IPCs

    10 SS (60)
    1 Tac (11)

    save 1

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