Game History
Round: 3 Purchase Units - Germans Germans buy 1 fighter and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 9 artilleries and 21 infantry moved from Belgium to Alsace 1 artillery and 2 infantry moved from Ruhr to Alsace 1 infantry moved from Hanover to Ruhr 1 infantry moved from Kiel to Ruhr 2 infantry moved from Berlin to Kiel 3 artilleries and 18 infantry moved from Poland to Livonia 1 fighter moved from Silesia to Livonia 2 infantry moved from Silesia to Poland 2 infantry moved from Silesia to Poland 3 artilleries and 3 infantry moved from Silesia to Hanover 1 fighter moved from Berlin to Poland 10 infantry moved from Berlin to Hanover 2 infantry moved from Belarus to Livonia Combat - Germans Germans creates battle in territory Ukraine Combat Move - Germans Place Units - Germans 1 fighter and 15 infantry placed in Berlin Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsAlsch 91 (Allies) vs Spoox (Axis) G40 A3
-
Germany turn 7
–>Purchase & repair
purchase: 3 TacB (33) + 5 INF (15) + 2 Mech (8) + 2 ART (8 = 64
save 1 ipc–>Combat movement
Pol: 1 Mech --> Nukr
Rom: 1 bomber --> Nukr
Arch: 1 bomber --> Nukr (land Rom)–>Combat
Nukr
A:
Rolls: 1@1 2@4; Total Hits: 21@1: (5)2@4: (2, 2)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
-
Nukr holds wlo 1 Mech
–>NCM
Arch: 3 TacB --> Rom
Arch: 3 ARM, 3 AA --> Nov
z113: 1 SS --> z125
z113: 2 SS, 2 DD --> z112
Ger: 2 INF --> Pol
Wger: 4 ART, 3 INF, 3 AA --> Fra
Wger: 2 INF, 4 ART --> Sgr–>Placement
Wger: 3 TacB, 2 INF, 2 ART
Ger: 2 Mech
Nov: 3 INF–>Income
territories: 46
no’s: 15
saved: 1
total: 62 -
R7
30 IPCs
4 Inf (12)
3 Art (12)
1 Arm (6)save 0
-
Combat
1 Inf Smo to Bel (mt)
17 Inf, 4 Art, 5 Arm Volo to Arch (mt)
1 Inf Sukr to Bes (mt)
-
Bel lwol
Arch lwol
Bes lwolNon-coms
2 AA gun Volo to Arch
5 Inf, 2 Art, 1 Arm Rus to Bry
1 TT SZ 92 to SZ 96, take
1 Inf Gib to MalPlace
2 Inf, 1 Art Sukr
2 Inf, 2 Art, 1 Arm RusCollect
29 + 3 NO = 32 IPCs
-
Japan turn 7
–>Purchase & repair
purchase: 5 INF (15) + 1 ART (4) + 8 SS (48) = 67
save 0 ipc–>Combat movement
z36: 1 SS, 2 BB, 1 CV --> z39
Kwa: 2 bomber --> Ind (land Kwa)
Kwa: 5 Fig, 5 TacB --> Ind (land Yun)
Kwa: 4 INF --> TT --> Ind
Fic: 2 ARM --> TT --> Ind
Mal: 2 ARM, 1 INF, 1 ART, 1 Mech --> Ind
Anh: 1 INF, 1 ART --> Jeh
Yun: 1 INF, 2 ART --> Sze–>Combat
z39 (assuming no scrambles here)
A:
Rolls: 1@2 2@4; Total Hits: 21@2: (3)2@4: (1, 1)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
Ind
AA fire
Rolls: 3@1; Total Hits: 13@1: (1, 4, 2)
Yeh
A:
Rolls: 2@2; Total Hits: 12@2: (1, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Sze
A:
Rolls: 3@2; Total Hits: 13@2: (2, 3, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
-
z39 twol (damage CV)
Yeh twol
Sze twlo 1 INFInd lose 1 Fig to AA fire
Ind round 1
A:
Rolls: 5@1 2@2 8@3 7@4; Total Hits: 155@1: (2, 4, 3, 1, 1)2@2: (1, 6)8@3: (3, 2, 4, 2, 1, 3, 6, 1)7@4: (2, 6, 3, 2, 4, 4, 1)
D: (+1 AA gun)
Rolls: 1@1 18@2 1@3 2@4; Total Hits: 61@1: (1)18@2: (4, 1, 3, 4, 3, 4, 1, 5, 5, 4, 2, 6, 4, 2, 5, 6, 4, 3)1@3: (2)2@4: (5, 5)
-
Ind round 2
A:
Rolls: 1@2 8@3 7@4; Total Hits: 101@2: (1)8@3: (4, 3, 3, 5, 4, 4, 3, 6)7@4: (2, 1, 3, 2, 1, 5, 2)
D:
Rolls: 5@2 1@3 2@4; Total Hits: 45@2: (6, 6, 2, 5, 6)1@3: (3)2@4: (2, 4)
-
Ind twlo 1 Fig, 5 INF, 1 Mech, 1 ART, 3 ARM
- walk in Fic –> Bur
–>NCM
Ksi: 1 INF, 1 ART --> Anh
z6: 1 DD --> z16
z6: 1 DD --> z21
z6: 1 DD --> z36–>Placement
Fic: 1 ART, 2 INF
Mal: 3 INF
z6: 8 SS–>Income
territories: 63
no’s: 10
total: 73 -
+6 ipc plundered
-
US 7
75 IPCs
2 TT (14)
3 Inf (9)
1 Art (4)
8 SS (48)save 0
-
Combat
1 SS, 2 Tac SZ 26 to SZ 16
1 SS SZ 26 to SZ 17
5 Fig, 1 Tac SZ 33 to SZ 176 TT SZ 92 to SZ 98, take
6 Inf, 1 Art, 4 Mech, 1 Arm Gib to Egy
1 CA SZ 96 to SZ 98 for bombard
2 Fig SZ 96 to Egy
1 Strat Gib to Egy -
SZ 16
Attack (1 SS, 2 Tac)
Rolls: 1@2 2@3; Total Hits: 21@2: (1)2@3: (3, 4)
Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (4)
SZ 17
Attack (1 SS, 5 Fig, 1 Tac)
Rolls: 1@2 5@3 1@4; Total Hits: 61@2: (1)5@3: (2, 2, 3, 4, 3)1@4: (4)
Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (1)
Egy
Attack (6 Inf, 1 Art, 4 Mech, 1 Arm, 2 Fig, 1 Strat, 1 CA)
Rolls: 9@1 2@2 4@3 1@4; Total Hits: 69@1: (1, 3, 3, 5, 1, 3, 1, 3, 6)2@2: (2, 3)4@3: (5, 2, 5, 1)1@4: (5)
Defense (7 Inf, 2 Art)
Rolls: 9@2; Total Hits: 39@2: (6, 2, 3, 1, 5, 6, 5, 6, 1)
-
SZ 16 cwol
SZ 17 cwlo 1 SSEgy R2
Attack (3 Inf, 1 Art, 4 Mech, 1 Arm, 2 Fig, 1 Strat)
Rolls: 6@1 2@2 3@3 1@4; Total Hits: 26@1: (1, 3, 4, 5, 6, 5)2@2: (6, 6)3@3: (1, 6, 4)1@4: (5)
Defense (1 Inf, 2 Art)
Rolls: 3@2; Total Hits: 23@2: (2, 3, 2)
-
Egy R3
Rolls: 4@1 2@2 3@3 1@4; Total Hits: 24@1: (6, 6, 4, 2)2@2: (4, 4)3@3: (6, 2, 1)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (1)
-
Egy lwlo 6 Inf
Non-coms
2 Fig Egy to SZ 98
1 Strat Egy to Sud
2 DD, 1 CV SZ 96 to SZ 98
1 DD SZ 92 to SZ 98
5 Fig, 1 Tac SZ 17 to SZ 33
2 Tac SZ 16 to SZ 26
1 DD, 2 SS SZ 26 to SZ 33
1 DD SZ 26 to SZ 25
4 SS, 1 DD SZ 10 to SZ 26
4 SS, 2 DD SZ 101 to SZ 91Place
2 TT SZ 101
3 Inf, 1 Art Cus
8 SS SZ 10Collect
52 + 20 NO = 72 IPCs
-
China 7
11 IPCs
3 Inf, save 2
Combat
1 Inf Kwe to Hun (mt)
1 Inf Sik to Sze
2 Inf She to Sze
1 Fig Tsi to Sze -
Hun lwol
Sze
Attack (3 Inf, 1 Fig)
Rolls: 3@1 1@3; Total Hits: 13@1: (2, 3, 5)1@3: (1)
Defense (2 Art)
Rolls: 2@2; Total Hits: 22@2: (2, 1)
-
:roll:
R2
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
-
Sze lwlo 2 Inf
Non-coms
1 Inf Kan to Sui
2 Inf Tsi to She
1 Fig Sze to SuiPlace
1 Inf Kwe
1 Inf She
1 Inf SuiCollect
10 + 2 leftover = 12 IPCs