@The_Good_Captain I could have left 6 more infantry in the Caucasus, and thus forced the withdrawal of your Russian forces to Moscow, but even so the UK troops in Syria, passing to Persia would control the region and although I sacrificed the German tanks in Persia against the English, there would be enough left to cause great casualties against the Japanese army, which would be weakened for the next turns if Russia enters Asia with everything, I made the mistake of manufacturing too many tanks, wasting ICP when I could have had many more infantry and units in general in Asia, I also did not work well the flow of transports from Japan.
Alsch 91 (Allies) vs Spoox (Axis) G40 A3
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Germany turn 7
–>Purchase & repair
purchase: 3 TacB (33) + 5 INF (15) + 2 Mech (8) + 2 ART (8 = 64
save 1 ipc–>Combat movement
Pol: 1 Mech --> Nukr
Rom: 1 bomber --> Nukr
Arch: 1 bomber --> Nukr (land Rom)–>Combat
Nukr
A:
Rolls: 1@1 2@4; Total Hits: 21@1: (5)2@4: (2, 2)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
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Nukr holds wlo 1 Mech
–>NCM
Arch: 3 TacB --> Rom
Arch: 3 ARM, 3 AA --> Nov
z113: 1 SS --> z125
z113: 2 SS, 2 DD --> z112
Ger: 2 INF --> Pol
Wger: 4 ART, 3 INF, 3 AA --> Fra
Wger: 2 INF, 4 ART --> Sgr–>Placement
Wger: 3 TacB, 2 INF, 2 ART
Ger: 2 Mech
Nov: 3 INF–>Income
territories: 46
no’s: 15
saved: 1
total: 62 -
R7
30 IPCs
4 Inf (12)
3 Art (12)
1 Arm (6)save 0
-
Combat
1 Inf Smo to Bel (mt)
17 Inf, 4 Art, 5 Arm Volo to Arch (mt)
1 Inf Sukr to Bes (mt)
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Bel lwol
Arch lwol
Bes lwolNon-coms
2 AA gun Volo to Arch
5 Inf, 2 Art, 1 Arm Rus to Bry
1 TT SZ 92 to SZ 96, take
1 Inf Gib to MalPlace
2 Inf, 1 Art Sukr
2 Inf, 2 Art, 1 Arm RusCollect
29 + 3 NO = 32 IPCs
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Japan turn 7
–>Purchase & repair
purchase: 5 INF (15) + 1 ART (4) + 8 SS (48) = 67
save 0 ipc–>Combat movement
z36: 1 SS, 2 BB, 1 CV --> z39
Kwa: 2 bomber --> Ind (land Kwa)
Kwa: 5 Fig, 5 TacB --> Ind (land Yun)
Kwa: 4 INF --> TT --> Ind
Fic: 2 ARM --> TT --> Ind
Mal: 2 ARM, 1 INF, 1 ART, 1 Mech --> Ind
Anh: 1 INF, 1 ART --> Jeh
Yun: 1 INF, 2 ART --> Sze–>Combat
z39 (assuming no scrambles here)
A:
Rolls: 1@2 2@4; Total Hits: 21@2: (3)2@4: (1, 1)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
Ind
AA fire
Rolls: 3@1; Total Hits: 13@1: (1, 4, 2)
Yeh
A:
Rolls: 2@2; Total Hits: 12@2: (1, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Sze
A:
Rolls: 3@2; Total Hits: 13@2: (2, 3, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
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z39 twol (damage CV)
Yeh twol
Sze twlo 1 INFInd lose 1 Fig to AA fire
Ind round 1
A:
Rolls: 5@1 2@2 8@3 7@4; Total Hits: 155@1: (2, 4, 3, 1, 1)2@2: (1, 6)8@3: (3, 2, 4, 2, 1, 3, 6, 1)7@4: (2, 6, 3, 2, 4, 4, 1)
D: (+1 AA gun)
Rolls: 1@1 18@2 1@3 2@4; Total Hits: 61@1: (1)18@2: (4, 1, 3, 4, 3, 4, 1, 5, 5, 4, 2, 6, 4, 2, 5, 6, 4, 3)1@3: (2)2@4: (5, 5)
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Ind round 2
A:
Rolls: 1@2 8@3 7@4; Total Hits: 101@2: (1)8@3: (4, 3, 3, 5, 4, 4, 3, 6)7@4: (2, 1, 3, 2, 1, 5, 2)
D:
Rolls: 5@2 1@3 2@4; Total Hits: 45@2: (6, 6, 2, 5, 6)1@3: (3)2@4: (2, 4)
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Ind twlo 1 Fig, 5 INF, 1 Mech, 1 ART, 3 ARM
- walk in Fic –> Bur
–>NCM
Ksi: 1 INF, 1 ART --> Anh
z6: 1 DD --> z16
z6: 1 DD --> z21
z6: 1 DD --> z36–>Placement
Fic: 1 ART, 2 INF
Mal: 3 INF
z6: 8 SS–>Income
territories: 63
no’s: 10
total: 73 -
+6 ipc plundered
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US 7
75 IPCs
2 TT (14)
3 Inf (9)
1 Art (4)
8 SS (48)save 0
-
Combat
1 SS, 2 Tac SZ 26 to SZ 16
1 SS SZ 26 to SZ 17
5 Fig, 1 Tac SZ 33 to SZ 176 TT SZ 92 to SZ 98, take
6 Inf, 1 Art, 4 Mech, 1 Arm Gib to Egy
1 CA SZ 96 to SZ 98 for bombard
2 Fig SZ 96 to Egy
1 Strat Gib to Egy -
SZ 16
Attack (1 SS, 2 Tac)
Rolls: 1@2 2@3; Total Hits: 21@2: (1)2@3: (3, 4)
Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (4)
SZ 17
Attack (1 SS, 5 Fig, 1 Tac)
Rolls: 1@2 5@3 1@4; Total Hits: 61@2: (1)5@3: (2, 2, 3, 4, 3)1@4: (4)
Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (1)
Egy
Attack (6 Inf, 1 Art, 4 Mech, 1 Arm, 2 Fig, 1 Strat, 1 CA)
Rolls: 9@1 2@2 4@3 1@4; Total Hits: 69@1: (1, 3, 3, 5, 1, 3, 1, 3, 6)2@2: (2, 3)4@3: (5, 2, 5, 1)1@4: (5)
Defense (7 Inf, 2 Art)
Rolls: 9@2; Total Hits: 39@2: (6, 2, 3, 1, 5, 6, 5, 6, 1)
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SZ 16 cwol
SZ 17 cwlo 1 SSEgy R2
Attack (3 Inf, 1 Art, 4 Mech, 1 Arm, 2 Fig, 1 Strat)
Rolls: 6@1 2@2 3@3 1@4; Total Hits: 26@1: (1, 3, 4, 5, 6, 5)2@2: (6, 6)3@3: (1, 6, 4)1@4: (5)
Defense (1 Inf, 2 Art)
Rolls: 3@2; Total Hits: 23@2: (2, 3, 2)
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Egy R3
Rolls: 4@1 2@2 3@3 1@4; Total Hits: 24@1: (6, 6, 4, 2)2@2: (4, 4)3@3: (6, 2, 1)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (1)
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Egy lwlo 6 Inf
Non-coms
2 Fig Egy to SZ 98
1 Strat Egy to Sud
2 DD, 1 CV SZ 96 to SZ 98
1 DD SZ 92 to SZ 98
5 Fig, 1 Tac SZ 17 to SZ 33
2 Tac SZ 16 to SZ 26
1 DD, 2 SS SZ 26 to SZ 33
1 DD SZ 26 to SZ 25
4 SS, 1 DD SZ 10 to SZ 26
4 SS, 2 DD SZ 101 to SZ 91Place
2 TT SZ 101
3 Inf, 1 Art Cus
8 SS SZ 10Collect
52 + 20 NO = 72 IPCs
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China 7
11 IPCs
3 Inf, save 2
Combat
1 Inf Kwe to Hun (mt)
1 Inf Sik to Sze
2 Inf She to Sze
1 Fig Tsi to Sze -
Hun lwol
Sze
Attack (3 Inf, 1 Fig)
Rolls: 3@1 1@3; Total Hits: 13@1: (2, 3, 5)1@3: (1)
Defense (2 Art)
Rolls: 2@2; Total Hits: 22@2: (2, 1)
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:roll:
R2
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
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Sze lwlo 2 Inf
Non-coms
1 Inf Kan to Sui
2 Inf Tsi to She
1 Fig Sze to SuiPlace
1 Inf Kwe
1 Inf She
1 Inf SuiCollect
10 + 2 leftover = 12 IPCs