Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
'12L souL (Axis) v. LuckyLindy (Allies +8)
-
another 2/2 defense leaves 2 more Russian infantry dead and 3 more IPC denied to Russia who can only produce 3 units now… ridiculous. wish my guys were able to hit on defense, it makes one a lot tougher to beat! :lol:
Noncombat Moves
fighter from KAR to RUS
fighter from BEL to RUSMobilize
4 infantry in RUS
Income
11
-
Jpn11:
Purchase:
3 inf 3 art 4 arm 5 sub ftrcombat:
inf nov -> ura
inf cau -> kazncm:
3 arm ind -> cau
2 inf bur -> ind
2 inf ind -> per
dd cv 2 ftr 62, 2 cv 4 ftr bb dd sub 36 -> 51
bb 3 dd 3 ca 3 cv 6 ftr trn 36 -> 38
inf art chi, arm 2 ftr nin -> nov
3 inf nin -> chi
inf art sui, arm man -> nin
inf art man -> suimobilize:
3 arm ind, inf art arm man, 2 inf 2 art cau, 5 sub 62, ftr jpncollect:
56+15=71, has 71 -
Britain turn 11
Purchase
43 IPC
infantry
artillery
3 tanks
3 transportsCombat Moves
none
Noncombat Moves
8 infantry, 2 tanks from GBR to NWY
2 infantry, 2 tanks from ALG to NWY
2 transports, 2 destroyers from Z12 to Z6
transport, 2 ac from Z14 to Z12
2 fighters from Z14 to RUS
fighter from Z6 to RUS
infantry, artillery from LIB to ALGMobilize
infantry, artillery, 3 tanks in GBR
3 transports in Z6Income
31 + 5 NO = 36
-
ita14:
purchase:
3 inf armcombat:
ncm:
2 inf art fra, arm ita -> ger
2 inf art 2 arm ita -> fra
2 inf bst, arm blk -> epl
2 inf ita -> blkmobilize:
3 inf arm itacollect:
13+0=13, has 13 -
America turn 11
Purchase
54 IPC
2 transports
13 infantry
save 1 IPCCombat Moves
MAD (empty) v infantry (SUD) unloading in Z33
Noncombat Moves
4 fighters from Z33 to RUS
4 fighters from AUS to Z33
2 fighters from Z56 to Z12 to one Brit ac
2 fighters from Z56 to Z2
ac from Z7 to Z2
2 fighters from Z12 to LIB
AA gun from WCA to ECA
transport, destroyer, 2 ac from Z56 to Z20
infantry from WUS to PAN
infantry from WCA to PAN
AA gun from WCA to WUSMobilize
7 infantry in EUS
2 transports in Z10
6 infantry in WUSIncome
38 + 10 NO + 1 saved = 49
-
Ger12:
purchase:
6 inf art 5 armcombat:
ncm:
4 inf ger -> pol
5 arm ger -> epl
7 arm epl -> cau
inf euk -> bel
art cau -> eukmobilize:
2 inf kar, 4 inf art 5 arm gercollect:
32+15=47, has 47 -
it looks like there is one too many transports in Z6 - I will delete one on this map, there should be 10.
Soviet turn 12
Purchase
11 IPC
3 infantry
save 2 IPCCombat Moves
EUK (artillery) v infantry, 2 fighters (RUS)
dice
EUK
A - infantry, 2 fighters
Rolls: 1@1 2@3; Total Hits: 01@1: (6)2@3: (5, 6)
D - artillery
Rolls: 1@2; Total Hits: 11@2: (1) -
:? :? the dice gods really have it in for me i guess… this is about the tenth bad result i’ve had in the last few rounds - flabberghasting!!
Noncombat Moves
2 fighters from EUK to RUS
Mobilize
3 infantry in RUS
Income
10 + 2 saved = 12
-
just for fun (Soviet turn is already complete so this roll is irrelevant), let’s see what the dice would have been if i went a second round with the two fighters against your artillery:
A - 2 fighters
Rolls: 2@3; Total Hits: 02@3: (6, 4)
D - artillery
Rolls: 1@2; Total Hits: 11@2: (1) -
again, just for fun, let’s see what happens if we then dueled to the death:
A - fighter
Rolls: 10@3; Total Hits: 410@3: (1, 3, 6, 1, 2, 6, 4, 5, 5, 5)
D - artillery
Rolls: 1@2; Total Hits: 01@2: (3) -
in the end, the Russians would have killed that artillery, but not before he took out an infantry AND a fighter.
wow.
Cheers
-
Jpn12:
purchase:
3 inf 3 art 4 arm 3 ftrcombat:
trn 38 -> 48 load inf -> 47 unload aus
inf ura -> arcncm:
3 inf chi, arm nin, inf kaz -> nov
inf per -> kaz
3 arm ind, inf per -> cau
inf art nin -> chi
ftr jpn, arm man, inf art sui -> nin
inf art man -> sui
5 sub 62 -> 36
inf nov -> uramobilize:
2 inf 2 art cau, 3 arm ind, inf art arm man, 3 ftr jpncollect:
59+15=74, has 74 -
Britain turn 12
Purchase
36 IPC
6 infantry
2 artillerysave 10 IPC
Combat Moves
KAR (2 infantry) v 2 infantry (NWY) unload in Z4, 7 fighters (RUS), *support shot with battleship
ARC (infantry) v 7 infantry, 3 tanks (NWY), infantry, artillery, 4 tanks (GBR)
CNG (empty) v infantry, artillery (ALG)dice
KAR
A - 2 infantry, 7 fighters, battleship
Rolls: 2@1 7@3 1@4; Total Hits: 32@1: (6, 2)7@3: (5, 6, 4, 6, 3, 4, 2)1@4: (4)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
ARC
A - 8 infantry, artillery, 7 tanks
Rolls: 7@1 2@2 7@3; Total Hits: 77@1: (6, 4, 1, 2, 1, 4, 6)2@2: (3, 2)7@3: (2, 6, 1, 4, 5, 1, 1)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1) -
ARC taken with 7 infantry, artillery, 7 tanks
Noncombat Moves
destroyer, ac from Z6 to Z4
tank from NWY to FIN
transport from Z3 to Z6
infantry, AA gun from GBR to ARC
7 fighters from KAR to RUS
2 ac from Z12 to Z6Mobilize
6 infantry, 2 artillery in GBR
Income
31 + 10 saved = 41
-
Ita12:
Purchase:
3 inf artcombat:
ncm:
2 inf epl -> bst
4 inf blk -> bul
3 inf ita -> fra
arm ger -> epl
3 inf ita -> fra
6 inf 2 art ger, 2 arm fra -> pol
5 inf art fra, 4 arm ita -> germobilize:
3 inf art itacollect:
12+0=12, has 12 -
America turn 12
Purchase
49 IPC
10 infantry
tank
2 transportsCombat Moves
EUK (artillery) v 17 fighters, bomber (RUS)
combat:
EUK
A - 17 fighters, bomber
Rolls: 17@3 1@4; Total Hits: 1117@3: (1, 3, 4, 6, 3, 3, 1, 6, 1, 4, 1, 6, 2, 3, 2, 6, 3)1@4: (5)
D - artillery
Rolls: 1@2; Total Hits: 01@2: (6) -
a miss finally!
Noncombat Moves
17 fighters, bomber from EUK to RUS
2 fighters from Z2 to RUS
2 fighters from LIB to RUS
2 fighters from Z6 to RUS
4 fighters from Z33 to RUS
2 transports from Z10 to Z12
4 infantry from EUS to ALG
3 infantry, AA gun from EUS to ECA
destroyer, 2 ac, transport from Z20 to Z18
6 infantry, AA gun from WUS to WCA
infantry from MAD to SAF
transport, 3 destroyers, 6 ac from Z33 to Z27Mobilize
2 transports in Z10
9 infantry, tank in EUS
infantry in WUSIncome
38 + 10 NO = 48
-
Ger13:
Purchase:
2 ftr 6 inf art armcombat:
inf bel, 2 arm epl -> karkar
a
Rolls: 1@1 2@3; Total Hits: 21@1: (2)2@3: (2, 1)
d
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
kar twlo inf
ncm:
14 arm ger, 3 inf pol, 5 ftr cau -> bst
inf pol -> epl
inf blk -> ita
2 inf ger -> far
2 inf art ger -> polmobilize:
6 inf art arm 2 ftr gercollect:
32+15=47, has 47





