Japan turn 6
–>Purchase & repair
purchase: 3 DD (24) + 4 ARM (24) + 2 Mech (8 + 2 INF (6) = 62
save 2 ipc
–>Combat movement
z6+Jap: 1 DD, 2 Fig --> z18 (land Jap)
z6+Jap: 1 DD, 1 Fig --> z17 (land Jap)
z6: 1 DD --> z35
z36: 3 Fig, 3 TacB --> z35 (land z36)
Hon: 1 INF, 1 ART --> Ksi
Kwa: 1 Fig, 1 TacB --> Ksi (land Kwa)
Fic: 1 INF --> Yun
Kwa: 2 Fig, 2 TacB --> Yun (land Kwa)
Hop: 1 INF, 1 ART --> Anh
Kwa: 1 Fig, 1 TacB --> Anh (land Kwa)
Hop: 1 Mech --> Kwe
Kwa: 2 bomber, 1 Fig, 1 TacB --> Kwe (land Kwa)
Mal: 1 INF --> Shn (walk in)
–>Combat
z18
A:
Rolls: 1@2 2@3; Total Hits: 01@2: (3)2@3: (6, 6)
D:
Rolls: 1@1; Total Hits: 01@1: (6)
z17
A:
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (2)
D:
Rolls: 1@1; Total Hits: 01@1: (4)
z35
A:
Rolls: 1@2 3@3 3@4; Total Hits: 31@2: (5)3@3: (3, 3, 6)3@4: (5, 1, 6)
D:
Rolls: 1@1; Total Hits: 11@1: (1)
Ksi
A:
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (2, 6)1@3: (2)1@4: (4)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Yun
A:
Rolls: 1@1 2@3 2@4; Total Hits: 21@1: (2)2@3: (5, 5)2@4: (2, 2)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Ahn
A:
Rolls: 2@2 1@3 1@4; Total Hits: 42@2: (2, 2)1@3: (3)1@4: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Kwe
A:
Rolls: 1@1 1@3 3@4; Total Hits: 11@1: (6)1@3: (6)3@4: (4, 6, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (5)