Spoox (Axis) vs. fighter pilot 48 (Allies) G40 A3

  • '11

    A-ftr vs dd
    DiceRolls: 1@3; Total Hits: 01@3: (5)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '11

    first hit ends it
    A
    DiceRolls: 10@3; Total Hits: 610@3: (3, 6, 3, 3, 4, 3, 5, 2, 2, 5)
    D
    DiceRolls: 10@2; Total Hits: 510@2: (6, 4, 2, 5, 5, 2, 1, 1, 2, 3)

  • '11

    z96 cwol

    ncm
    ftr lands in Egy

    Spoox_fighterpilot_4iFr.AAM


  • Germany turn 5

    –>Purchase & repair

    repair: BB z91
    purchase: 2 SS (12) + 1 DD (8 + 10 ART (40) = 60
    save 0 ipc

    –>Combat movement

    DOW Russia!
    Now as I understand it on page 30 of the Europe rulebook, I can send my fleet without DD’s past your submarine without attacking it, right (taking into account you stay submerged probably)?

    Wgr: 7 INF, 3 ART, 3 ARM --> TT --> Nov, 1 INF lands Arch (fleet of 1 CV, 1 Fig, 1 TacB, 1 CA moves with them) Is that a valuable attack?
    Fin: 6 INF --> Kar (walk in)
    Fin, 1 INF --> Vyb (walk in)
    Rom: 1 ARM --> Bes --> blitz Sukr
    Pol: 11 INF, 7 ART, 1 ARM --> Bel
    Ger: 10 ARM --> Bel
    Rom: 1 INF --> Epl (walk in)

    –>Combat

    Bel
    A:
    DiceRolls: 4@1 14@2 11@3; Total Hits: 114@1: (1, 4, 1, 3)14@2: (3, 1, 3, 5, 3, 6, 2, 4, 3, 3, 3, 4, 1, 2)11@3: (5, 2, 5, 2, 1, 1, 6, 6, 2, 5, 6)
    D:
    DiceRolls: 2@2; Total Hits: 02@2: (5, 6)


  • Bel twol

    • walk ins into Alg and Wei

    –>NCM

    Ger: 5 INF --> Pol
    z112: 2 DD --> z125
    Rom: 1 INF --> Bes
    Rom: 11 INF, 2 ART, 1 ARM, 2 bomber --> Hun
    Pol: 3 AA --> Bal
    Wgr: 3 ARM --> Pol
    z91: 1 BB, 2 TT, 2 SS --> z112

    –>Placement

    z112: 2 SS, 1 DD
    Ger: 10 ART

    –>Income

    damage z125
    DiceRolling 2d6:
    (2, 2)


  • territories: 58
    no’s: 10
    damage: -3
    total: 65

    Spoox_fighter pilot_5aGermany.AAM

  • '11

    Russia turn 5

    purchase(34)
    10inf,art

    combat
    Epl-inf Bel/ftr,tac Rus vs inf
    Sukr-2inf,2art Nukr/ftr Rus vs arm
    Bes-2inf,2art Nukr vs inf

    battle for Epl
    A
    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (4)1@4: (4)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '11

    Epl left empty wlo inf
    battle for Sukr
    A
    DiceRolls: 4@2 1@3; Total Hits: 14@2: (4, 5, 5, 5)1@3: (1)
    D
    DiceRolls: 1@3; Total Hits: 01@3: (5)

  • '11

    Sukr twol

    battle for Bes
    A
    DiceRolls: 4@2; Total Hits: 04@2: (6, 4, 4, 3)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '11

    A
    DiceRolls: 4@2; Total Hits: 04@2: (5, 5, 3, 6)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '11

    A
    DiceRolls: 3@2; Total Hits: 33@2: (2, 1, 2)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '11

    Bes twlo 2inf

    ncm
    4art,14inf,2mech,2arm,aa Bel to Bry
    13 inf,15 art,Nukr to Bry
    6art,3inf Rus to Bry
    2inf Sam to Rus
    19 inf 2aa Tim to Novo

    collect
    29

    Spoox_fighterpilot_5bRus.AAM


  • Japan turn 5

    –>Purchase & repair

    purchase: 4 INF (12) + 2 TT (14) + 1 DD (8 + 3 ART (12) = 46
    save 0 ipc

    –>Combat movement

    Fic: 1 INF --> TT from z37 --> Mal (walk in)
    z6: 1 SS --> z7
    Jap: 1 Fig --> z7 (land Jap)
    z6: 1 SS --> z16
    Jap: 1 Fig --> z16 (land Jap)
    z6: 3 Fig, 3 TacB --> Sib (land z5)
    z6: 1 BB, 2 CA --> bombard Sib
    Jap: 3 INF, 2 ARM, 1 ART --> Sib
    Jap: 3 Fig, 2 TacB --> Sib (land Kor)
    Yen: 1 INF --> Eve (walk in)
    Dza: 1 INF --> Cmo (walk in)
    Dza: 1 INF --> Tsa (walk in)

    –>Combat

    z7
    A:
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (4)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    z16
    A:
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Sib
    AA fire
    DiceRolls: 6@1; Total Hits: 06@1: (6, 2, 2, 6, 3, 2)


  • z16 twol

    z7 round 2
    A:
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Sib
    A:
    bombard
    DiceRolls: 2@3 1@4; Total Hits: 12@3: (5, 4)1@4: (3)
    round 1
    DiceRolls: 2@1 2@2 8@3 5@4; Total Hits: 92@1: (2, 1)2@2: (3, 4)8@3: (1, 2, 6, 4, 1, 1, 5, 1)5@4: (6, 4, 4, 3, 5)
    D:
    2@1 9@2 3@4:


  • D:
    DiceRolls: 2@1 9@2 4@4; Total Hits: 72@1: (2, 1)9@2: (3, 4, 1, 6, 2, 4, 3, 2, 3)4@4: (3, 1, 3, 5)


  • z7 twol

    retreat Sib (that was a stupid thing to try), lose ground units + 1 Fig

    –>NCM

    z6: 2 SS, 3 CV, 1 DD --> z5
    z6: 1 SS --> z35
    Jeh: 1 Mech --> Kor
    Dza: 7 INF, 1 ART, 1 AA --> Tsa
    z37: 1 CV, 1 Fig, 1 TacB --> z36

    –>Placement

    Fic: 3 INF
    z6: 2 TT, 1 DD
    Jap: 1 INF, 3 ART

    –>Income

    territories: 35
    total: 35

    territories:

    Spoox_fighterpilot_5cJapan.AAM

  • '11

    USA turn 5

    purchase
    3cv,ftr,6inf save 1

    combat
    Kor-arm Bury/mech Amu/mech,4ftr,2bmb Sib vs mech,2ftr,2tac
    z89-2sub,dd z10 vs trn

    battle for Korea
    A-2mech,arm,4ftr,2bmb
    :aaa
    2@1 5@3 2@4:
    D-mech,2ftr,2tac
    DiceRolls: 1@2 2@3 2@4; Total Hits: 31@2: (5)2@3: (2, 3)2@4: (1, 6)

  • '11

    you got 3 hits on me
    A-2mech,arm,4ftr,2bmb
    DiceRolls: 2@1 5@3 2@4; Total Hits: 32@1: (4, 6)5@3: (2, 2, 2, 5, 6)2@4: (5, 6)

  • '11

    Kor round 2-4ftr,2bmb vs tac,2ftr
    A
    DiceRolls: 4@3 2@4; Total Hits: 14@3: (5, 5, 5, 5)2@4: (1, 6)
    D
    DiceRolls: 1@3 2@4; Total Hits: 11@3: (3)2@4: (5, 6)

  • '11

    3ftr,2bmb vs 2ftr
    A
    DiceRolls: 3@3 2@4; Total Hits: 33@3: (3, 5, 6)2@4: (3, 2)
    D
    DiceRolls: 2@4; Total Hits: 22@4: (1, 3)

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