That’s what I thought. Thanks for clarifying!
Spoox (Axis) vs. fighter pilot 48 (Allies) G40 A3
-
collect
(I won’t collect for Mal or Bur dirupt)
8+6(saved)=14 -
Italy turn 4
purchase 4 SS (24) = 24
save 0Combat move
Sita: 2 INF –> Trj (walk in)
Nig: 1 INF, 1 ART --> Fwa (walk in)NCM
/
Placement
z97: 4 SS
Income
territories: 20
no’s: 5
damage: -2
total: 23 -
Anzac turn 4
purchase(24)
2sub,cruncm
cru z54 toz 62mobilize
2sub,cru to z62collect
14+10(no)=24France turn 4
combat
z96-ftr Mal vs dd
A
Input ErrorThere was an error in your dice throw: "/>Daaa 1@2:
-
A-ftr vs dd
Rolls: 1@3; Total Hits: 01@3: (5)
D
Rolls: 1@2; Total Hits: 01@2: (5)
-
first hit ends it
A
Rolls: 10@3; Total Hits: 610@3: (3, 6, 3, 3, 4, 3, 5, 2, 2, 5)
D
Rolls: 10@2; Total Hits: 510@2: (6, 4, 2, 5, 5, 2, 1, 1, 2, 3)
-
-
Germany turn 5
–>Purchase & repair
repair: BB z91
purchase: 2 SS (12) + 1 DD (8 + 10 ART (40) = 60
save 0 ipc–>Combat movement
DOW Russia!
Now as I understand it on page 30 of the Europe rulebook, I can send my fleet without DD’s past your submarine without attacking it, right (taking into account you stay submerged probably)?Wgr: 7 INF, 3 ART, 3 ARM --> TT --> Nov, 1 INF lands Arch (fleet of 1 CV, 1 Fig, 1 TacB, 1 CA moves with them) Is that a valuable attack?
Fin: 6 INF --> Kar (walk in)
Fin, 1 INF --> Vyb (walk in)
Rom: 1 ARM --> Bes --> blitz Sukr
Pol: 11 INF, 7 ART, 1 ARM --> Bel
Ger: 10 ARM --> Bel
Rom: 1 INF --> Epl (walk in)–>Combat
Bel
A:
Rolls: 4@1 14@2 11@3; Total Hits: 114@1: (1, 4, 1, 3)14@2: (3, 1, 3, 5, 3, 6, 2, 4, 3, 3, 3, 4, 1, 2)11@3: (5, 2, 5, 2, 1, 1, 6, 6, 2, 5, 6)
D:
Rolls: 2@2; Total Hits: 02@2: (5, 6)
-
Bel twol
- walk ins into Alg and Wei
–>NCM
Ger: 5 INF --> Pol
z112: 2 DD --> z125
Rom: 1 INF --> Bes
Rom: 11 INF, 2 ART, 1 ARM, 2 bomber --> Hun
Pol: 3 AA --> Bal
Wgr: 3 ARM --> Pol
z91: 1 BB, 2 TT, 2 SS --> z112–>Placement
z112: 2 SS, 1 DD
Ger: 10 ART–>Income
damage z125
Rolling 2d6:
(2, 2) -
territories: 58
no’s: 10
damage: -3
total: 65 -
Russia turn 5
purchase(34)
10inf,artcombat
Epl-inf Bel/ftr,tac Rus vs inf
Sukr-2inf,2art Nukr/ftr Rus vs arm
Bes-2inf,2art Nukr vs infbattle for Epl
A
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (4)1@4: (4)
D
Rolls: 1@2; Total Hits: 11@2: (1)
-
Epl left empty wlo inf
battle for Sukr
A
Rolls: 4@2 1@3; Total Hits: 14@2: (4, 5, 5, 5)1@3: (1)
D
Rolls: 1@3; Total Hits: 01@3: (5)
-
Sukr twol
battle for Bes
A
Rolls: 4@2; Total Hits: 04@2: (6, 4, 4, 3)
D
Rolls: 1@2; Total Hits: 01@2: (3)
-
A
Rolls: 4@2; Total Hits: 04@2: (5, 5, 3, 6)
D
Rolls: 1@2; Total Hits: 11@2: (2)
-
A
Rolls: 3@2; Total Hits: 33@2: (2, 1, 2)
D
Rolls: 1@2; Total Hits: 11@2: (2)
-
Bes twlo 2inf
ncm
4art,14inf,2mech,2arm,aa Bel to Bry
13 inf,15 art,Nukr to Bry
6art,3inf Rus to Bry
2inf Sam to Rus
19 inf 2aa Tim to Novocollect
29 -
Japan turn 5
–>Purchase & repair
purchase: 4 INF (12) + 2 TT (14) + 1 DD (8 + 3 ART (12) = 46
save 0 ipc–>Combat movement
Fic: 1 INF --> TT from z37 --> Mal (walk in)
z6: 1 SS --> z7
Jap: 1 Fig --> z7 (land Jap)
z6: 1 SS --> z16
Jap: 1 Fig --> z16 (land Jap)
z6: 3 Fig, 3 TacB --> Sib (land z5)
z6: 1 BB, 2 CA --> bombard Sib
Jap: 3 INF, 2 ARM, 1 ART --> Sib
Jap: 3 Fig, 2 TacB --> Sib (land Kor)
Yen: 1 INF --> Eve (walk in)
Dza: 1 INF --> Cmo (walk in)
Dza: 1 INF --> Tsa (walk in)–>Combat
z7
A:
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (4)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
z16
A:
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Sib
AA fire
Rolls: 6@1; Total Hits: 06@1: (6, 2, 2, 6, 3, 2)
-
z16 twol
z7 round 2
A:
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Sib
A:
bombard
Rolls: 2@3 1@4; Total Hits: 12@3: (5, 4)1@4: (3)
round 1
Rolls: 2@1 2@2 8@3 5@4; Total Hits: 92@1: (2, 1)2@2: (3, 4)8@3: (1, 2, 6, 4, 1, 1, 5, 1)5@4: (6, 4, 4, 3, 5)
D:
2@1 9@2 3@4: -
D:
Rolls: 2@1 9@2 4@4; Total Hits: 72@1: (2, 1)9@2: (3, 4, 1, 6, 2, 4, 3, 2, 3)4@4: (3, 1, 3, 5)
-
z7 twol
retreat Sib (that was a stupid thing to try), lose ground units + 1 Fig
–>NCM
z6: 2 SS, 3 CV, 1 DD --> z5
z6: 1 SS --> z35
Jeh: 1 Mech --> Kor
Dza: 7 INF, 1 ART, 1 AA --> Tsa
z37: 1 CV, 1 Fig, 1 TacB --> z36–>Placement
Fic: 3 INF
z6: 2 TT, 1 DD
Jap: 1 INF, 3 ART–>Income
territories: 35
total: 35territories:
-
USA turn 5
purchase
3cv,ftr,6inf save 1combat
Kor-arm Bury/mech Amu/mech,4ftr,2bmb Sib vs mech,2ftr,2tac
z89-2sub,dd z10 vs trnbattle for Korea
A-2mech,arm,4ftr,2bmb
:aaa
2@1 5@3 2@4:
D-mech,2ftr,2tac
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (5)2@3: (2, 3)2@4: (1, 6)