TripleA Turn Summary: Hisaichi round 14
TripleA Turn Summary for game: World At War
Game History
Round: 14
Combat Move - Hisaichi
1 Artillery moved from Lombok to Java
1 Transport moved from 111 Sea Zone to 110 Sea Zone
2 Infantrys moved from Banjarmasin to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Java
2 Adv.Fighters moved from 111 Sea Zone to Java
1 Battleship, 2 Cruisers and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
4 Infantrys moved from Davao to 107 Sea Zone
1 Cruiser, 4 Infantrys and 2 Transports moved from 107 Sea Zone to 113 Sea Zone
2 Adv.Fighters moved from 107 Sea Zone to Townsville
1 Infantry moved from Aroe to 113 Sea Zone
1 Infantry moved from 113 Sea Zone to Queensland
Hisaichi take Queensland from Anzac
2 Cruisers and 1 Transport moved from 112 Sea Zone to 113 Sea Zone
1 Battleship moved from 112 Sea Zone to 113 Sea Zone
1 Artillery and 1 Elite moved from West Papua to 113 Sea Zone
2 Infantrys moved from West Papua to 113 Sea Zone
2 Adv.Fighters moved from 84 Sea Zone to Chahar
1 Infantry moved from Peking to Chahar
1 Infantry moved from Shantung to Chahar
1 Artillery and 1 Elite moved from Shantung to Anhwei
2 Infantrys moved from Shantung to Anhwei
1 Infantry moved from S.Buryat Mongolia to Irkutsk
2 Fighters moved from N.Buryat Mongolia to Irkutsk
4 ArmoredCars, 5 Artillerys, 3 Elites, 25 Infantrys, 2 Marines and 6 Tanks moved from N.Buryat Mongolia to Olyokminsk
1 Infantry moved from 113 Sea Zone to Northern Territory
Hisaichi take Northern Territory from Anzac
1 Artillery, 1 Elite and 5 Infantrys moved from 113 Sea Zone to Townsville
Purchase Units - Hisaichi
Hisaichi buy 4 ArmoredCars, 2 Artillerys, 2 Elites, 12 Infantrys, 2 Submarines and 3 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Olyokminsk
Hisaichi attack with 4 ArmoredCars, 5 Artillerys, 3 Elites, 25 Infantrys, 2 Marines and 6 Tanks
Russians defend with 1 Infantry
Hisaichi roll dice for 4 ArmoredCars, 5 Artillerys, 3 Elites, 25 Infantrys, 2 Marines and 6 Tanks in Olyokminsk, round 2 : 15/45 hits, 13.00 expected hits
Russians roll dice for 1 Infantry in Olyokminsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Olyokminsk
Hisaichi win, taking Olyokminsk from Russians with 4 ArmoredCars, 5 Artillerys, 3 Elites, 25 Infantrys, 2 Marines and 6 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Irkutsk
Hisaichi attack with 2 Fighters and 1 Infantry
Russians defend with 1 Infantry
Hisaichi roll dice for 2 Fighters and 1 Infantry in Irkutsk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Irkutsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Irkutsk
1 Infantry owned by the Russians lost in Irkutsk
Hisaichi win with 2 Fighters remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Java
Hisaichi attack with 2 Adv.Fighters, 1 Artillery and 2 Infantrys
Dutch defend with 1 Bunker
Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery and 2 Infantrys in Java, round 2 : 1/5 hits, 1.83 expected hits
Dutch roll dice for 1 Bunker in Java, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Java
1 Bunker owned by the Dutch lost in Java
Hisaichi win, taking Java from Dutch with 2 Adv.Fighters, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Dutch: 1 Bunker
Battle in Chahar
Hisaichi attack with 2 Adv.Fighters and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Chahar, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Chahar
1 Infantry owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Anhwei
Hisaichi attack with 1 Artillery, 1 Elite and 2 Infantrys
Chinese defend with 2 Infantrys
Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Anhwei, round 2 : 1/4 hits, 1.17 expected hits
Chinese roll dice for 2 Infantrys in Anhwei, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Anhwei
1 Infantry owned by the Chinese lost in Anhwei
Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Anhwei, round 3 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Anhwei, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Anhwei
Hisaichi roll dice for 1 Artillery and 1 Elite in Anhwei, round 4 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Anhwei, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Elite in Anhwei, round 5 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Anhwei, round 5 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Elite in Anhwei, round 6 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Anhwei, round 6 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Hisaichi lost in Anhwei
1 Infantry owned by the Chinese lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 1 Artillery remaining. Battle score for attacker is -3
Casualties for Hisaichi: 1 Elite and 2 Infantrys
Casualties for Chinese: 2 Infantrys
Battle in Townsville
Hisaichi attack with 2 Adv.Fighters, 1 Artillery, 1 Elite and 5 Infantrys
Anzac defend with 1 AAGun, 1 Bunker, 1 Factory and 3 Infantrys
Anzac roll AA dice in Townsville : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Battleship and 3 Cruisers in Townsville, round 2 : 2/4 hits, 2.17 expected hits
Units damaged: 1 Bunker owned by the Anzac
1 Infantry owned by the Anzac lost in Townsville
Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite and 5 Infantrys in Townsville, round 2 : 5/9 hits, 2.67 expected hits
Anzac roll dice for 1 Bunker and 2 Infantrys in Townsville, round 2 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Hisaichi lost in Townsville
2 Infantrys owned by the Anzac and 1 Bunker owned by the Anzac lost in Townsville
Hisaichi win, taking Townsville from Anzac with 2 Adv.Fighters, 1 Artillery, 1 Elite and 4 Infantrys remaining. Battle score for attacker is 10
Casualties for Anzac: 1 Bunker and 3 Infantrys
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Hisaichi
2 Adv.Fighters moved from Townsville to 113 Sea Zone
1 Infantry moved from Merauke to West Papua
4 Infantrys and 1 Tank moved from Hollandia to West Papua
1 Carrier and 1 Destroyer moved from 107 Sea Zone to 113 Sea Zone
2 Adv.Fighters moved from Java to 113 Sea Zone
1 Carrier moved from 111 Sea Zone to 113 Sea Zone
2 Adv.Fighters moved from Chahar to 84 Sea Zone
1 Artillery, 1 Elite and 2 Infantrys moved from Liaoning to Peking
2 Fighters moved from Irkutsk to N.Buryat Mongolia
1 Infantry moved from Chita to S.Buryat Mongolia
2 Infantrys moved from Chita to N.Buryat Mongolia
1 Artillery and 2 Infantrys moved from Heilungchiang to Chita
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Shantung
Place Units - Hisaichi
1 Artillery, 1 Elite and 2 Infantrys placed in Banjarmasin
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from 84 Sea Zone: 2 Submarines
EDIT: Adding units owned by Hisaichi to 85 Sea Zone: 2 Submarines
EDIT: Turning off Edit Mode
2 Submarines placed in 84 Sea Zone
4 Infantrys placed in Davao
2 ArmoredCars and 1 Tank placed in Chita
2 ArmoredCars and 1 Tank placed in Heilungchiang
1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
4 Infantrys and 1 Tank placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Anzac regular : -0.17
Russians regular : 0.33
Anzac AA : -0.33
Dutch regular : 0.50
Hisaichi regular : 2.50
Savegame