Spoox (Axis) vs. fighter pilot 48 (Allies) G40 A3

  • '11

    Gre held mt wlo inf,art,ftr

    battle for Fea
    A-mech,2arm,ftr
    DiceRolls: 1@1 3@3; Total Hits: 11@1: (4)3@3: (4, 1, 6)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '11

    Fea twol

    ncm
    ftr Fea to Egy
    ftr,tac Gre to z99
    tac Gre to Egy
    inf Sud toEgy
    inf Ken to Sun
    inf Tang to Ken
    bmb Shn to Ind
    2inf,2art Ind to Bur

    collect
    sub convoy disrupt Ind
    DiceRolls: 2@3; Total Hits: 02@3: (5, 6)

  • '11

    collect
    (I won’t collect for Mal or Bur dirupt)
    8+6(saved)=14

    Spoox_fighterpilot_4fUK.AAM


  • Italy turn 4

    purchase 4 SS (24) = 24
    save 0

    Combat move

    Sita: 2 INF –> Trj (walk in)
    Nig: 1 INF, 1 ART --> Fwa (walk in)

    NCM

    /

    Placement

    z97: 4 SS

    Income

    territories: 20
    no’s: 5
    damage: -2
    total: 23

    Spoox_fighterpilot_4gItaly.AAM

  • '11

    Anzac turn 4

    purchase(24)
    2sub,cru

    ncm
    cru z54 toz 62

    mobilize
    2sub,cru to z62

    collect
    14+10(no)=24

    France turn 4
    combat
    z96-ftr Mal vs dd
    A
    DiceInput ErrorThere was an error in your dice throw: "/>Daaa 1@2:

  • '11

    A-ftr vs dd
    DiceRolls: 1@3; Total Hits: 01@3: (5)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '11

    first hit ends it
    A
    DiceRolls: 10@3; Total Hits: 610@3: (3, 6, 3, 3, 4, 3, 5, 2, 2, 5)
    D
    DiceRolls: 10@2; Total Hits: 510@2: (6, 4, 2, 5, 5, 2, 1, 1, 2, 3)

  • '11

    z96 cwol

    ncm
    ftr lands in Egy

    Spoox_fighterpilot_4iFr.AAM


  • Germany turn 5

    –>Purchase & repair

    repair: BB z91
    purchase: 2 SS (12) + 1 DD (8 + 10 ART (40) = 60
    save 0 ipc

    –>Combat movement

    DOW Russia!
    Now as I understand it on page 30 of the Europe rulebook, I can send my fleet without DD’s past your submarine without attacking it, right (taking into account you stay submerged probably)?

    Wgr: 7 INF, 3 ART, 3 ARM --> TT --> Nov, 1 INF lands Arch (fleet of 1 CV, 1 Fig, 1 TacB, 1 CA moves with them) Is that a valuable attack?
    Fin: 6 INF --> Kar (walk in)
    Fin, 1 INF --> Vyb (walk in)
    Rom: 1 ARM --> Bes --> blitz Sukr
    Pol: 11 INF, 7 ART, 1 ARM --> Bel
    Ger: 10 ARM --> Bel
    Rom: 1 INF --> Epl (walk in)

    –>Combat

    Bel
    A:
    DiceRolls: 4@1 14@2 11@3; Total Hits: 114@1: (1, 4, 1, 3)14@2: (3, 1, 3, 5, 3, 6, 2, 4, 3, 3, 3, 4, 1, 2)11@3: (5, 2, 5, 2, 1, 1, 6, 6, 2, 5, 6)
    D:
    DiceRolls: 2@2; Total Hits: 02@2: (5, 6)


  • Bel twol

    • walk ins into Alg and Wei

    –>NCM

    Ger: 5 INF --> Pol
    z112: 2 DD --> z125
    Rom: 1 INF --> Bes
    Rom: 11 INF, 2 ART, 1 ARM, 2 bomber --> Hun
    Pol: 3 AA --> Bal
    Wgr: 3 ARM --> Pol
    z91: 1 BB, 2 TT, 2 SS --> z112

    –>Placement

    z112: 2 SS, 1 DD
    Ger: 10 ART

    –>Income

    damage z125
    DiceRolling 2d6:
    (2, 2)


  • territories: 58
    no’s: 10
    damage: -3
    total: 65

    Spoox_fighter pilot_5aGermany.AAM

  • '11

    Russia turn 5

    purchase(34)
    10inf,art

    combat
    Epl-inf Bel/ftr,tac Rus vs inf
    Sukr-2inf,2art Nukr/ftr Rus vs arm
    Bes-2inf,2art Nukr vs inf

    battle for Epl
    A
    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (4)1@4: (4)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '11

    Epl left empty wlo inf
    battle for Sukr
    A
    DiceRolls: 4@2 1@3; Total Hits: 14@2: (4, 5, 5, 5)1@3: (1)
    D
    DiceRolls: 1@3; Total Hits: 01@3: (5)

  • '11

    Sukr twol

    battle for Bes
    A
    DiceRolls: 4@2; Total Hits: 04@2: (6, 4, 4, 3)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '11

    A
    DiceRolls: 4@2; Total Hits: 04@2: (5, 5, 3, 6)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '11

    A
    DiceRolls: 3@2; Total Hits: 33@2: (2, 1, 2)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '11

    Bes twlo 2inf

    ncm
    4art,14inf,2mech,2arm,aa Bel to Bry
    13 inf,15 art,Nukr to Bry
    6art,3inf Rus to Bry
    2inf Sam to Rus
    19 inf 2aa Tim to Novo

    collect
    29

    Spoox_fighterpilot_5bRus.AAM


  • Japan turn 5

    –>Purchase & repair

    purchase: 4 INF (12) + 2 TT (14) + 1 DD (8 + 3 ART (12) = 46
    save 0 ipc

    –>Combat movement

    Fic: 1 INF --> TT from z37 --> Mal (walk in)
    z6: 1 SS --> z7
    Jap: 1 Fig --> z7 (land Jap)
    z6: 1 SS --> z16
    Jap: 1 Fig --> z16 (land Jap)
    z6: 3 Fig, 3 TacB --> Sib (land z5)
    z6: 1 BB, 2 CA --> bombard Sib
    Jap: 3 INF, 2 ARM, 1 ART --> Sib
    Jap: 3 Fig, 2 TacB --> Sib (land Kor)
    Yen: 1 INF --> Eve (walk in)
    Dza: 1 INF --> Cmo (walk in)
    Dza: 1 INF --> Tsa (walk in)

    –>Combat

    z7
    A:
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (4)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    z16
    A:
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Sib
    AA fire
    DiceRolls: 6@1; Total Hits: 06@1: (6, 2, 2, 6, 3, 2)


  • z16 twol

    z7 round 2
    A:
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Sib
    A:
    bombard
    DiceRolls: 2@3 1@4; Total Hits: 12@3: (5, 4)1@4: (3)
    round 1
    DiceRolls: 2@1 2@2 8@3 5@4; Total Hits: 92@1: (2, 1)2@2: (3, 4)8@3: (1, 2, 6, 4, 1, 1, 5, 1)5@4: (6, 4, 4, 3, 5)
    D:
    2@1 9@2 3@4:


  • D:
    DiceRolls: 2@1 9@2 4@4; Total Hits: 72@1: (2, 1)9@2: (3, 4, 1, 6, 2, 4, 3, 2, 3)4@4: (3, 1, 3, 5)

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