@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJMite (Allies) vs Cmdr Jennifer (Axis) Alpha 3, NOs, NO TECH
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Collect
UKL 28tt
UKI 13ttANZ 3
Buy 24
2 inf (6)
1 fgt (10)
Save 8Combat
Walk ins on mapCollect
17tt + 5no + 8 saved = 30 -
Italy:
Buy(11)
- Infantry, 2 Artillery
Take Congo - Empty
Collect: 11
If the French guy goes to Scotland - then my move changes.
Germany:
Buy(59)
- 7 Infantry
- 2 Artillery
- 5 Armor
Combat Moves:
Infantry from Morocco wo W. Indies
2 Infantry, 2 Artillery, 2 Armor from Morocco to England
Infantry, Artillery from Ireland to England
7 Armor, 2 Artillery, 6 Infantry from Germany to England
5 Infantry from Holland to England
Cruiser, Damaged Battleship, Battleship Bombardment of England
Infantry from Ireland to ScotlandCombat:
England:
Attacker:
Rolls: 9@1 10@2 10@3 2@4; Total Hits: 149@1: (6, 2, 1, 1, 1, 5, 1, 6, 3)10@2: (3, 3, 5, 2, 3, 2, 6, 3, 3, 2)10@3: (5, 1, 4, 4, 2, 3, 6, 6, 1, 3)2@4: (3, 3)
Defender:
Rolls: 17@2; Total Hits: 717@2: (2, 4, 3, 2, 5, 2, 3, 5, 5, 5, 2, 3, 1, 4, 5, 1, 1)
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Attacker:
Rolls: 2@1 10@2 9@3; Total Hits: 72@1: (5, 4)10@2: (3, 4, 1, 3, 3, 6, 3, 3, 3, 1)9@3: (4, 6, 1, 3, 4, 5, 1, 1, 3)
Defender:
Rolls: 7@2; Total Hits: 07@2: (4, 3, 5, 5, 6, 5, 4)
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Build: 7 Infantry, 2 Artillery, Armor in Germany
Build: 4 Armor in W. GermanyCollect: 28 London + 5 Peace with Russia + 5 Sweeden + 56 TT = 94 IPC
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Russia 4
Buy 37
1 tach (11)
1 arm (6)
2 art (8)
4 inf (12)Dow on germany
Combat
2 inf 2 fgt 1 tach POL 1 inf
2 inf 1 fgt 1 tach HUN 1 inf
2 inf 1 art 1 fgt ROM 1 infROM 1
A
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (4, 4)1@3: (2)
D
Rolls: 1@2; Total Hits: 01@2: (4)
HUN 1
A
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (5, 4)1@3: (5)1@4: (2)
D
Rolls: 1@2; Total Hits: 01@2: (5)
POL 1
A
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 1)2@3: (6, 3)1@4: (6)
D
Rolls: 1@2; Total Hits: 11@2: (2)
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Collect 45tt + 9 = 54
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Japan:
Buy(67)
- 3 Transports
- 5 Destroyers
- 1 Submarine
Combat Moves:
3 Infantry, 2 Fighters, 2 Tactical Bombers, 2 Strategic Bombers to India
Destroyer, 2 Fighters, 2 Tactical Bombers to SZ 79
Fighter to SZ 19
Infantry, Artillery, 2 Fighters, 2 Tactical Bombers to Kiangsu
4 Infantry, Artillery to Kweichow
Destroyer to SZ 44
Infantry to GuamCombat:
India:
Attacker:
Rolls: 3@1 2@3 4@4; Total Hits: 73@1: (6, 1, 1)2@3: (3, 3)4@4: (2, 6, 2, 1)
Defender:
Rolls: 5@2; Total Hits: 15@2: (3, 2, 6, 4, 5)
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Kiangsu:
Attacker:
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (4, 5)2@3: (4, 3)2@4: (4, 5)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 4)
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Kweichow:
Attacker:
Rolls: 3@1 2@2; Total Hits: 03@1: (5, 6, 3)2@2: (6, 6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
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Kweichow:
Attacker:
Rolls: 3@1 2@2; Total Hits: 13@1: (2, 2, 4)2@2: (5, 1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
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SZ 79:
Attacker:
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (4)2@3: (2, 4)2@4: (1, 1)
Defender:
Rolls: 1@4; Total Hits: 01@4: (6)
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Build: 3 Transports, 5 Destroyers, Submarine in SZ 6
Collect: 13 Indian Treasury + 5 India + 40 TT = 68 IPC
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USA 4
Buy 72
1 ac (16)
4 sub (24)
2 fgt (20)
1 tach (11)
Save 1Combat
Walk ins on map
2 inf 2 fgt WEI 1 inf
1 dest z89 undefended transWEI 1
A
Rolls: 2@1 2@3; Total Hits: 12@1: (4, 2)2@3: (4, 3)
D
Rolls: 1@2; Total Hits: 11@2: (2)
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Collect 14tt + 2 left over = 16
UK 4
Combat
2 fgt 1 tach 1 stbm z79 1 dest
1 in 1 art 2 fgt SUD 1 inf
2 inf 2 arm 1 fgt KEN 1 inf
2 inf 1 arm 1 fgt 1 tach CON 1 infCON 1
A
Rolls: 2@1 2@3 1@4; Total Hits: 12@1: (2, 4)2@3: (2, 6)1@4: (5)
D
Rolls: 1@2; Total Hits: 11@2: (1)
KEN 1
A
Rolls: 2@1 3@3; Total Hits: 32@1: (3, 1)3@3: (3, 4, 3)
D
Rolls: 1@2; Total Hits: 01@2: (3)
SUD 1
A
Rolls: 2@2 2@3; Total Hits: 12@2: (5, 3)2@3: (1, 5)
D
Rolls: 1@2; Total Hits: 01@2: (4)
z79 1
A
Rolls: 2@3 2@4; Total Hits: 22@3: (5, 6)2@4: (3, 2)
D
Rolls: 1@2; Total Hits: 01@2: (3)
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ANZ 4
Buy 30
1 arm (6)
1 dest (8)
1 fgt (10)
Save6Combat
Walk ins on mapCollect
19tt + 6 saved + 5 = 30 -
Italy:
Buy(11)
- 1 Armor, Save 5
Combat Moves:
3 Infantry, Artillery, Strategic to Romania
Combat:
Attacker:
Rolls: 2@1 2@2 1@4; Total Hits: 12@1: (2, 4)2@2: (6, 6)1@4: (3)
Defender:
Rolls: 3@2; Total Hits: 13@2: (4, 3, 1)
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Attacker:
Rolls: 1@1 2@2 1@4; Total Hits: 01@1: (2)2@2: (3, 6)1@4: (6)
Defender:
Rolls: 2@2; Total Hits: 12@2: (6, 2)
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Attacker:
Rolls: 2@2 1@4; Total Hits: 12@2: (4, 5)1@4: (3)
Defender:
Rolls: 2@2; Total Hits: 12@2: (2, 6)
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Attacker:
Rolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
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Attacker:
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)