@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseSpoox (Axis) vs. fighter pilot 48 (Allies) G40 A3
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forgot map
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USA turn4
purchase(79)
airbase,2sub,4dd,2ftr,infcombat
1)Amu-art Sib/mech,4ftr,2bmb Sfe
2)Sak…Bury-arm Sib blitz Sak to Burybattle for Amu-art,mech,4ftr,2bmb vs inf,art
A
Rolls: 2@2 4@3 2@4; Total Hits: 42@2: (5, 1)4@3: (4, 2, 5, 5)2@4: (2, 3)
D
Rolls: 2@2; Total Hits: 12@2: (3, 1)
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Amu twlo art
ncm
dd z5 to z7
dd z26 to z16
bb,cv,2ftr,ca,2trn z5 to z8
3ftr Sfe to Ale
3mech,6inf,2aa Sfe to Sib
4ftr,2bmb Amu to Sib
6arm Cus to Bcomobilize
dd,2sub to z101
2ftr to Eus
airbase to Ale
3dd to z10
inf to Wuscollect
$77 -
China turn 4
purchase(16)
art,4infcombat
Hun-inf Anh(walk in)
Ksi-inf Anh(walk in)
Ksu-inf Anh(walk in)
Sha-inf Anh(walk in)
Jeh-2inf Anhbattle for Jeh-2inf vs mech
A
Rolls: 2@1; Total Hits: 02@1: (4, 4)
D
Rolls: 1@2; Total Hits: 01@2: (5)
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battle for Jeh round 2
A
Rolls: 2@1; Total Hits: 02@1: (5, 5)
D
Rolls: 1@2; Total Hits: 01@2: (3)
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battle for Jeh round 3
A
Rolls: 2@1; Total Hits: 02@1: (4, 4)
D
Rolls: 1@2; Total Hits: 11@2: (1)
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United Kingdom turn 4
Calcutta save6combat
1)Kwa…Hon-arm Yun blitz Kwa into Hon
2)Shn-arm,mech Yun/bmb Ind
3)Gre-inf,art Egy(via trn z99)/4ca,bb,ftr,tac z99/ftr,tac,bmb Egy
4)Fea-ftr Rho/arm Tang/mech,arm Sudbattle for Shn-arm,mech,bmb vs inf
A
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (5)1@3: (1)1@4: (6)
D
Rolls: 1@2; Total Hits: 11@2: (2)
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She twlo mech
battle for Gre
A-inf,art,2ftr,2tac,bmb,4ca,bb
Rolls: 2@2 6@3 4@4; Total Hits: 52@2: (3, 4)6@3: (6, 3, 5, 5, 1, 3)4@4: (3, 6, 6, 1)
D-inf,art,arm
Input ErrorThere was an error in your dice throw: “222” is not correct syntax.
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D
Rolls: 2@2 1@3; Total Hits: 32@2: (1, 2)1@3: (1)
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Gre held mt wlo inf,art,ftr
battle for Fea
A-mech,2arm,ftr
Rolls: 1@1 3@3; Total Hits: 11@1: (4)3@3: (4, 1, 6)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6)
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Fea twol
ncm
ftr Fea to Egy
ftr,tac Gre to z99
tac Gre to Egy
inf Sud toEgy
inf Ken to Sun
inf Tang to Ken
bmb Shn to Ind
2inf,2art Ind to Burcollect
sub convoy disrupt Ind
Rolls: 2@3; Total Hits: 02@3: (5, 6)
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collect
(I won’t collect for Mal or Bur dirupt)
8+6(saved)=14 -
Italy turn 4
purchase 4 SS (24) = 24
save 0Combat move
Sita: 2 INF –> Trj (walk in)
Nig: 1 INF, 1 ART --> Fwa (walk in)NCM
/
Placement
z97: 4 SS
Income
territories: 20
no’s: 5
damage: -2
total: 23 -
Anzac turn 4
purchase(24)
2sub,cruncm
cru z54 toz 62mobilize
2sub,cru to z62collect
14+10(no)=24France turn 4
combat
z96-ftr Mal vs dd
A
Input ErrorThere was an error in your dice throw: "/>Daaa 1@2:
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A-ftr vs dd
Rolls: 1@3; Total Hits: 01@3: (5)
D
Rolls: 1@2; Total Hits: 01@2: (5)
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first hit ends it
A
Rolls: 10@3; Total Hits: 610@3: (3, 6, 3, 3, 4, 3, 5, 2, 2, 5)
D
Rolls: 10@2; Total Hits: 510@2: (6, 4, 2, 5, 5, 2, 1, 1, 2, 3)
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Germany turn 5
–>Purchase & repair
repair: BB z91
purchase: 2 SS (12) + 1 DD (8 + 10 ART (40) = 60
save 0 ipc–>Combat movement
DOW Russia!
Now as I understand it on page 30 of the Europe rulebook, I can send my fleet without DD’s past your submarine without attacking it, right (taking into account you stay submerged probably)?Wgr: 7 INF, 3 ART, 3 ARM --> TT --> Nov, 1 INF lands Arch (fleet of 1 CV, 1 Fig, 1 TacB, 1 CA moves with them) Is that a valuable attack?
Fin: 6 INF --> Kar (walk in)
Fin, 1 INF --> Vyb (walk in)
Rom: 1 ARM --> Bes --> blitz Sukr
Pol: 11 INF, 7 ART, 1 ARM --> Bel
Ger: 10 ARM --> Bel
Rom: 1 INF --> Epl (walk in)–>Combat
Bel
A:
Rolls: 4@1 14@2 11@3; Total Hits: 114@1: (1, 4, 1, 3)14@2: (3, 1, 3, 5, 3, 6, 2, 4, 3, 3, 3, 4, 1, 2)11@3: (5, 2, 5, 2, 1, 1, 6, 6, 2, 5, 6)
D:
Rolls: 2@2; Total Hits: 02@2: (5, 6)
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Bel twol
- walk ins into Alg and Wei
–>NCM
Ger: 5 INF --> Pol
z112: 2 DD --> z125
Rom: 1 INF --> Bes
Rom: 11 INF, 2 ART, 1 ARM, 2 bomber --> Hun
Pol: 3 AA --> Bal
Wgr: 3 ARM --> Pol
z91: 1 BB, 2 TT, 2 SS --> z112–>Placement
z112: 2 SS, 1 DD
Ger: 10 ART–>Income
damage z125
Rolling 2d6:
(2, 2)