Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsSpoox (Axis) vs. fighter pilot 48 (Allies) G40 A3
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wrong map United Kingdom coming up
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United Kingdom
Calcutta(5)
purchase
art-save 1combat
1)Sud-inf Egy/mech,arm Alx(walk in)
2)Ken-inf Con(walk in)
3)Tang-inf Con/arm,ftr,bmb Saf vs inf
4)z96-dd z98/2ftr,tac Egy vs dd
5)Gre-inf,art Alx/bb,4ca,ftr,tac z98 vs infbattle for Tang-inf,arm,ftr,bmb vs inf
A
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (1)2@3: (4, 1)1@4: (4)
D
Rolls: 1@2; Total Hits: 01@2: (5)
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Tang twol
battle for z96-dd,2ftr,tac vs dd
A
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (3)2@3: (3, 5)1@4: (1)
D
Rolls: 1@2; Total Hits: 01@2: (3)
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z96 cwol
battle for Gre-inf,art,ftr.tac,4ca,bb vs inf
A
Rolls: 2@2 5@3 2@4; Total Hits: 42@2: (1, 5)5@3: (1, 5, 5, 6, 4)2@4: (1, 1)
DRolls: 1@2; Total Hits: 01@2: (3)
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Gre twol
ncm
ftr Taqng to Rho
bmb Tang to Egy
2inf,art Alx to Egy
bmb Egy to Ind
2ftr,tac z96 to Egy
cv,dd z98 toz99
ftr,tac Gre to z99
3inf Bur to Ind
2inf Bur to Yun
mech,2arm Ind to Yunmobilize art to Ind
roll for ftr convoy disrupt Ind
Rolls: 2@3; Total Hits: 12@3: (2, 5)
roll for sub convoy disrupt Mal
Rolls: 2@3; Total Hits: 12@3: (1, 5)
collect -
collect 5 +1(saved)=6
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Italy turn 3
–>Purchase & repair
purchase: 1 airbase (15) + 2 SS (12) = 28
save 0 ipc–>Combat movement
Gib: 2 INF, 1 ART, 1 ARM --> Gre
Sfr: 1 bomber --> z96 (land Sita)
z97: 1 DD --> z96
Sita: 2 Fig --> z96 (land Sita)
z92: 2 CA, 1 BB --> bombard Gre–>Combat
Gre
A:
bombard
Rolls: 2@3 1@4; Total Hits: 02@3: (6, 5)1@4: (6)
round 1
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (6, 6)1@3: (2)
D:
Rolls: 2@2; Total Hits: 12@2: (1, 3)
z96
A:
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (6)2@3: (6, 1)1@4: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
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Gre twlo 1 INF
z96 twol
+walk in in Nig–>NCM
/
–>Placement
Nita: 1 airbase
z97: 2 SS–>Income
territories: 20
saved: 1
damage: -2 (not rolling, you have plenty of ships and planes there)
no’s: 5
total: 24 -
Anzac turn 4
purchase(14)
2art,2infcombat
z42-dd z54/3ftr Nte vs dd
A
Rolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (2, 2, 6)
D
Rolls: 1@2; Total Hits: 11@2: (1)
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z42 cwlo dd
ncm
3ftr z42 to Nte
3inf,2aa Que to Nte
inf Nsw to Dgumobilize(I just realized I can only place 3 units so my buy is arm,2art)
arm,2art to Nswcollect
14 +10(no)=24 -
Is France doing something?
also, there are 2 UK ART in Nsw, might need to change that when you post France :)
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one battle for France
Tun-3inf,ftr Alg vs inf
A
Rolls: 3@1 1@3; Total Hits: 13@1: (3, 4, 2)1@3: (1)
D
Rolls: 1@2; Total Hits: 11@2: (1)
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Tun twlo inf
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landed the ftr in Mal
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Germany turn 4
–>Purchase & repair
repair: I’m not exactly sure how this works. I capture UK with 20 damage on it, it gets downgraded to a minor ic on capture. So I assume now it has only the max possible damage on minor ic’s, being 6?
Under this assumption: pay 6 ipc for full repair.
purchase: 3 INF (9) + 10 ARM (60) + 1 DD (8 = 83 total
save 2 ipc–>Combat movement
Uk: 2 INF, 2 ART --> Mor (walk in if naval battle succeeds)
z109: 1 BB, 3 SS --> z91–>Combat
z91
A:
Rolls: 3@2 1@4; Total Hits: 33@2: (4, 2, 1)1@4: (1)
D:
Rolls: 2@2; Total Hits: 22@2: (2, 1)
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I’m not sure how the damage works on the industrial complexes either-we’ll go with what you did-tou might ask Jen or somebody about this.
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:roll:
z91 twlo 1 SS, damage BB–>NCM
Ger: 5 INF, 5 ART --> Pol
Wgr: 5 INF --> Ger
Sita: 3 Fig --> Nita
Sita: 2 bomber --> Rom
Sco: 2 ART, 1 INF --> Wgr
Uk: 3 INF, 6 ARM --> Wgr
z109: fleet --> Wgr
Fra: 1 ART --> Wgr–>Placement
Wgr: 3 INF
Ger: 10 ARM
z112: 1 DD–>Income
territories: 48
no’s: 10
saved: 2
total: 60 -
Russia turn 4
purchase(33){I took away the 5(no) because Russia was not at war in Europe}
6art,3infcombat
1)Jeh-inf Cha(walk in)
2)Sui-inf Kan(walk in)ncm
12inf,2aa Yen to Tim
inf Olg to Tim
2ftr,tac Kan to Rus
13 inf Bal to Bel
inf Epl to Bel
2inf Novo to Sam
3inf,art,aa Rus to Bry
3inf,4art Bry to Nukr
6art Sukr to Nukr
2inf,aa Nov to Bal
4aer,aa Nov to Belmobilize
6art,3inf to Ruscollect
34 -
Japan turn 4
–>Purchase & repair
purchase: 1 CV (16) + 5 SS (30) + 1 INF (3) = 49
save 0 ipc–>Combat movement
Bury: 1 INF, 1 ART --> Amu
Sia: 1 INF --> Shn (walk in)
z36: 1 Fig --> z45 (defenseless TT) (land z37)
Sum: 1 INF --> Mal
z39: 1 BB --> bombard Mal
z36: 1 TacB --> Mal (land z37)
z39: 1 Fig, 1 TacB --> Yun (land Kwa)
Fic: 1 INF --> Yun
Hun: 1 INF, 1 ART --> Yun
Kwa: 1 INF, 2 bomber --> Yun
z36: 1 Fig, 1 TacB --> Yun (land Fic)
Kor: 1 Mech --> Jeh
Sha: 2 TacB, 2 Fig --> Jeh (land Jap)
Yak: 1 INF --> Yen (walk in)
Yak: 1 INF --> Dza (walk in)–>Combat
Amu
A:
Rolls: 2@2; Total Hits: 12@2: (2, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Mal
A:
bombard
Rolls: 1@4; Total Hits: 11@4: (2)
round 1
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
Yun
A:
Rolls: 2@1 2@2 2@2 4@4; Total Hits: 22@1: (6, 6)2@2: (2, 6)2@2: (4, 6)4@4: (2, 5, 6, 5)
D:
Rolls: 6@2 2@3; Total Hits: 26@2: (3, 6, 5, 4, 2, 3)2@3: (3, 5)
Jeh
A:
Rolls: 1@1 2@3 2@4; Total Hits: 21@1: (2)2@3: (5, 5)2@4: (1, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
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Amu twol
Mal holds wlo 1 INF
Yeh twolYun round 2
A:
Rolls: 2@2 2@3 4@4; Total Hits: 32@2: (4, 1)2@3: (4, 6)4@4: (6, 6, 2, 4)
D:
Rolls: 4@2 2@3; Total Hits: 24@2: (6, 3, 1, 3)2@3: (6, 1)