@JimmyHat:
@Cmdr:
@special:
Haven’t really foillowed this topic, but if you use 2 x D6, and exclude double 1’s, then you have 10 different numbers you can throw (3 to 12)
(with some numbers that will happen more often then others)
Fails to follow KISS. Right?
Here’s my KISS test: I ask my 9 year old son if he understands. If he cannot understand it, a lot of people on the internet won’t either (there are some really stupid people. As Carlin said: “Think of house stupid the average person is, then realize half of them are stupider than that!”)
Haha. Well your kid gets a healthy dose of you most of the time! I’m not sure we can trust his opinion either!:)
Seriously though, I didn’t say replace tech with NA’s or make both mandatory. But I do see the similarity with them. Perhaps youre right and bringing in the nation specific techs is too much like NA’s and we should have both, not just 1.
As above, I think the best solution - right now, would be to assign a nation to each of us who are very active and have us come up with 6 advantages a nation might have over others. Do away with technology altogether and get the diceyness out of it. This allows:
1) Historical Accuracy (at least a little more than now)
2) Balanced “technologies” (in so much as we just make it so a technology that is over powered by this country is one they cannot have.)
3) Unique technologies (why should America’s Artillery advancements look like Germany’s? Did America have huge cannons built into the countryside!?!)
4) Variety (fine, that’s also uniqueness - but it could also be technologies we as a team invent for someone - like nuclear weapons that do, for instance 4d6 dice hitting on a 5 or less, but cost 35 IPC per bomb or something, just off the top of my head - not necessarily a good idea!)
5) Minors will get technologies, majors will get technologies, but no one will get all technologies. Now we don’t have to worry about including minors in the technology game.
6) Incomes no longer an issue - you don’t buy dice, you dont get free dice, you just pick a technology or two from your dedicated list and that’s that.
7) We can carefully go in and make sure it’s “fair” for everyone.
I understand this is a paradigm shifting without a clutch - so to speak, and we should probably have a vote before this change could really take off (if it is to take off) but I think it might be better for the game and it is certainly a lot simpler if each nation chooses it’s technologies before starting. Technologies won’t function without your capitol and won’t take effect until you are at war.
That would only leave the issue of impact on round 1. As with nations going to war, we could use that rule to say technologies cannot be used until after round 3 (which is when, coincidentally, everyone is at war!)