Some very excellent ideas here, thanks General for pointing me to this section!
Research & Development Discussion - Delta+1
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The Development Chart
TBD after the above issues have been addressed and finalized.
Agreed? :x
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@Young:
Qualifications for using the R&D Phase
1. You must be a nation at war.
2. You must be in control of your own capital (eliminates China as a nation that researches)Does everyone agree?
I AGREE!
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I agree on the Qualifications and I would also endorse option 5.
To be clear, I believe what is meant by “cash on hand” here is up to 5 IPCs saved from the Purchase & Repair phase; not money earned this turn. So technically tech development would be done during the Collect Income phase after convoy raids and before IPCs are collected for the current turn?
I also agree that there needs to be quite a bit of fine tuning of the actual tech dev chart, especially the naval ones and mech infantry.
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@Young:
The Development Chart
TBD after the above issues have been addressed and finalized.
Agreed? :x
I AGREE!
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**ATTENTION
Please refer to the previous page in this thread (page #19) for survey questions (beginning at reply #277) that require your input, Thank you.**
Looking for answers to the survey from:
Young Grasshopper
Cmdr Jennifer
JimmyHat
Vance
Special Forces -
@Vance:
I agree on the Qualifications and I would also endorse option 5.
To be clear, I believe what is meant by “cash on hand” here is up to 5 IPCs saved from the Purchase & Repair phase; not money earned this turn. So technically tech development would be done during the Collect Income phase after convoy raids and before IPCs are collected for the current turn?
I also agree that there needs to be quite a bit of fine tuning of the actual tech dev chart, especially the naval ones and mech infantry.
You are correct, and I have modified the option to be specific.
Please…. lets not bring up the chart right now. LOL
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Agreed. :wink:
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Purchasing R&D dice
1. Each additional dice will cost somewhere between $10 and $5 each
2. Additional dice must be purchased using some variation of the 4-6 rule similar to the revised edition
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@Young:
Purchasing R&D dice
1. Each additional dice will cost somewhere between $10 and $5 each
2. Additional dice must be purchased using some variation of the 4-6 rule similar to the revised edition
#1 for me, at $10 each
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Amount of tech allowed per round
1. one
2. more than one
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@Young:
Amount of tech allowed per round
1. one
2. more than one
1. one
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I vote $10 each; 1 per round.
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I agree and my preferred choice is:
4. the research and development phase should be moved to second last in the turn sequence (before collect income), and the free dice scale should represent income as shown on the tracker + NOs.
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We cannot have ‘free dice’ techs that are weaker than ‘pay dice’. ANZAC/Italy and other minors cannot afford dice, so they could never get the ‘cool’ techs.
Jenn this is 5+ player game!
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I vote similar to Special forces. I don’t like the 5 ipc limit or the min/max of purchased dice. 10 ipcs sounds about right.
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We cannot have ‘free dice’ techs that are weaker than ‘pay dice’. ANZAC/Italy and other minors cannot afford dice, so they could never get the ‘cool’ techs.
Jenn this is 5+ player game!
I haven’t seen anything that suggests a separate chart for free dice and one for purchased dice. I would vote against that, but lets not talk about charts yet.
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So thats 2 for #4, and 2 for #5…. I wonder how Jen will swing the vote :roll:
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Wait, I disagree with YGs threshholds for free dice. Vance and I agreed on 50 IPC per rung so we’d actually have:
0-9 IPC no dice
10-49 IPC 1 die
50-99 IPC 2 dice
100-149 IPC 3 dice
150-199 IPC 4 dice
200-249 IPC 5 dice
250+ 6 dice
I agree to qualifications - they are so written in the second draft on Page 10 (or 11).
Research and Development should be rolled prior to collecting income - but dice should be determined before you start your turn based on whatever qualifying cash you have.
Qualifying cash should include: Money you collected on the previous turn for both NOs and Territories. I say at least 5 IPC or all IPC you saved from your purchase last round as well.
Development Chart:
A) Was this not voted on already? I know we voted on dropping it to 6 different technologies and that the pairings are as shown. We did not vote on what - specifically, each of the technologies now do - but which one is now combined with the other we did.
B) I don’t mind discussing each technology later, what Rockets mean, what LRA means, what War Bonds mean.
C) We can also determine, at that time, which half or if the whole technology can be attained by free dice and which requires purchased dice.
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We cannot have ‘free dice’ techs that are weaker than ‘pay dice’. ANZAC/Italy and other minors cannot afford dice, so they could never get the ‘cool’ techs.
Jenn this is 5+ player game!
I agree, but if we are to split the dice into lesser and stronger technologies, then I feel the weaker ones should be free the stronger ones should be the weaker AND stronger ones combined.
Example 1: Let’s pretend Rockets and War Bonds are one technology and we agreed that Rockets were weaker. (Just an example, not saying this happened!) Italy gets this technology with 1 free die, so they only get Rockets not warbonds. America gets this technology with purchased dice and gets both Rockets AND warbonds.
Example 2: Same scenario, except both Italy and America get both War Bond and Rockets
I would prefer #2, but I am okay with #1.
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@Cmdr:
Wait, I disagree with YGs threshholds for free dice. Vance and I agreed on 50 IPC per rung so we’d actually have:
0-9 IPC no dice
10-49 IPC 1 die
50-99 IPC 2 dice
100-149 IPC 3 dice
150-199 IPC 4 dice
200-249 IPC 5 dice
250+ 6 diceI’m ready to agree with this scale for two reason….
1. I’m frustrated with your lack of compromise.
2. It is very rare that any power will see over $150 with just income +NOs
I agree to qualifications - they are so written in the second draft on Page 10 (or 11).
OK… so be it for the qualifications
Research and Development should be rolled prior to collecting income - but dice should be determined before you start your turn based on whatever qualifying cash you have.
To complicated, not one of the options presented, no more time for thoughts in the wind, and…… R&D dice should be based on the NOs and income gained in the same round you’re rolling, in order to promote and reward aggressive game play.
Qualifying cash should include: Money you collected on the previous turn for both NOs and Territories. I say at least 5 IPC or all IPC you saved from your purchase last round as well.
So based on the options that everyone has voted for (2 for #4, and 2 for #5) I guess you will be voting for option #5, which allows a $5 carry over to be included in the total after income+ NOs
The option that offed the choice of using cash on hand from previous turns didn’t receive any votes.
Development Chart:
A) Was this not voted on already? I know we voted on dropping it to 6 different technologies and that the pairings are as shown. We did not vote on what - specifically, each of the technologies now do - but which one is now combined with the other we did.
B) I don’t mind discussing each technology later, what Rockets mean, what LRA means, what War Bonds mean.
C) We can also determine, at that time, which half or if the whole technology can be attained by free dice and which requires purchased dice.
A. if somewhere in this thread I agreed to some chart, I wish to open the discussion again (you get what you want with my scale, I’m getting my hands in your chart)
B. OK…. we will discuss individual technologies later, agreed.
C. This is the first time I have heard of this, and I Absolutely disagree with it. I must have been playing A&A when this got cooked up. Free dice rolling @6, is just as valuable as a purchased dice rolling @6 and may roll for tech on the same chart.