I would give America Shipyards and Russia Improved Artillery. I really don’t think Germany or Japan need anything. They have so many territories, which equates to too much income. It should be easier for the Allies and I worry it will not be.
Research & Development Discussion - Delta+1
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Well, I had the one thought that you get one part (which part we can determine later) with free dice, but purchased dice gives you all of it (and the only way to get all of it.) I don’t think the comment originally got much traction, except some profanity from someone I’d rather not mention - like ever again, if I can help it. Perhaps we should revisit this and determine which of the technologies are the weaker half, if neither are weaker which is more defensive in nature, and then make that the “free” dice technology. We could denote it with green letters and have the rest in blue letters to denote that. If so, I would say that paid dice rolls qualify for full technologies (both halves) but free dice rolls only count for their half - even if you already have all 6. This violates the KISS theory and I expect Jimmy to nail us for the idea, but I think it’s a valid idea. I also feel if we stick with KISS, it should be all or nothing then.
In regards to the warships, we can look at the text. I tried to incorporate as many ideas as I could from all the ones mentioned in the Delta 1 thread and the Delta 1 R&D thread except if they doubled up on each other (like carriers being carrying 3 fighters and being able to recover fighters when damaged.) In those cases I just made a judgement call and waited for someone to complain. However, the actual technology should effect each ship type, just as it does in the regular rules. Question is, should it improve the ship or should it reduce the cost? Many of the ones listed don’t decrease the cost at all, just give the ships a bit more functionality. In fact, only Submarines and Cruisers have a price reduction at all, the rest only have increased abilities. Example: Transports still cost 7 IPC, but now can carry two tanks, or Battleships still cost 20 IPC, but can now fire as if they were an Alpha 3 AA Gun. etc.
I just wanted to raise that issue - I did not want people thinking you got a price reduction AND a new ability, and this technology is really the only one that effects sea going vessels - the rest are all Air and Land power technologies.
As for threshholds for tiers, I have no problem with changing it. We’re talking a minor adjustment and you are right, it’s easier to remember for every 50 IPC you get 1 technology die roll for free.
$10 - 49 IPC = 1 Roll
$50 - 99 IPC = 2 Rolls
$100 - 149 IPC = 3 Rolls
$150 - 199 IPC = 4 Rolls
$200 - 249 IPC = 5 Rolls
$250 + IPC = 6 Rolls(Just for completeness, I’d go to 6 rolls, since there are 6 technologies - it makes a nice symmetry. Obviously, if you earn 250 IPC, then you won the game, there are only 241 IPC worth of land values that the Axis and Allies control. Even if you factor in Neutrals and National Objectives, you pretty much control the whole board at those levels.)
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@Cmdr:
Well, I had the one thought that you get one part (which part we can determine later) with free dice, but purchased dice gives you all of it (and the only way to get all of it.)
I was thinking you could get to choose which of the two you want. If I was UK I might want the radar; if I was Germany I might want the rockets.
$50 cash on hand per die would be simple enough.
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Free R&D Dice Scale
This was Jen’s suggestion back on page #16.
$10 - 49 IPC = 1 Roll
$50 - 89 IPC = 2 Rolls
$90 - 119 IPC = 3 Rolls
$120 - 149 IPC = 4 Rolls
$150 - 224 IPC = 5 Rolls
$225 + IPC = 6 RollsThis is my Recommendation using her suggestion.
$10 - 49 IPC = 1 Roll
$50 - 89 IPC = 2 Rolls
$90 - 119 IPC = 3 Rolls
$120 - + = 4 RollsThis is what I edited from her suggestion.
$150 - 224 IPC = 5 Rolls
$225 + IPC = 6 RollsDoes everyone agree on using my edited free dice scale using Jen’s first suggestion? :x
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That looks fine to me.
Sorry if this was agreed to earlier (I kind of lost track of things in this thread for a while). -
Qualifications for using the R&D Phase
1. You must be a nation at war.
2. You must be in control of your own capital (eliminates China as a nation that researches)Does everyone agree?
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Using the R&D free dice scale
1. The research and development phase should stay where it is in the turn sequence, and the free dice scale should represent all cash on hand.
2. the research and development phase should stay where it is in the turn sequence, and the free dice scale should represent income as shown on the tracker + NOs.
3. the research and development phase should stay where it is in the turn sequence, and the free dice scale should represent income as shown on the tracker + NOs + up to $5 of cash on hand.
4. the research and development phase should be moved to second last in the turn sequence (before collect income), and the free dice scale should represent income as shown on the tracker + NOs.
5. the research and development phase should be moved to second last in the turn sequence (before collect income), and the free dice scale should represent income as shown on the tracker + NOs + up to $5 of cash on hand.
Please pick one, so we know where everybody stands.
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Using the R&D free dice scale
This is my choice….
5. the research and development phase should be moved to second last in the turn sequence (before collect income), and the free dice scale should represent income as shown on the tracker + NOs + up to $5 of cash on hand.
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The Development Chart
TBD after the above issues have been addressed and finalized.
Agreed? :x
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@Young:
Qualifications for using the R&D Phase
1. You must be a nation at war.
2. You must be in control of your own capital (eliminates China as a nation that researches)Does everyone agree?
I AGREE!
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I agree on the Qualifications and I would also endorse option 5.
To be clear, I believe what is meant by “cash on hand” here is up to 5 IPCs saved from the Purchase & Repair phase; not money earned this turn. So technically tech development would be done during the Collect Income phase after convoy raids and before IPCs are collected for the current turn?
I also agree that there needs to be quite a bit of fine tuning of the actual tech dev chart, especially the naval ones and mech infantry.
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@Young:
The Development Chart
TBD after the above issues have been addressed and finalized.
Agreed? :x
I AGREE!
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**ATTENTION
Please refer to the previous page in this thread (page #19) for survey questions (beginning at reply #277) that require your input, Thank you.**
Looking for answers to the survey from:
Young Grasshopper
Cmdr Jennifer
JimmyHat
Vance
Special Forces -
@Vance:
I agree on the Qualifications and I would also endorse option 5.
To be clear, I believe what is meant by “cash on hand” here is up to 5 IPCs saved from the Purchase & Repair phase; not money earned this turn. So technically tech development would be done during the Collect Income phase after convoy raids and before IPCs are collected for the current turn?
I also agree that there needs to be quite a bit of fine tuning of the actual tech dev chart, especially the naval ones and mech infantry.
You are correct, and I have modified the option to be specific.
Please…. lets not bring up the chart right now. LOL
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Agreed. :wink:
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Purchasing R&D dice
1. Each additional dice will cost somewhere between $10 and $5 each
2. Additional dice must be purchased using some variation of the 4-6 rule similar to the revised edition
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@Young:
Purchasing R&D dice
1. Each additional dice will cost somewhere between $10 and $5 each
2. Additional dice must be purchased using some variation of the 4-6 rule similar to the revised edition
#1 for me, at $10 each
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Amount of tech allowed per round
1. one
2. more than one
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@Young:
Amount of tech allowed per round
1. one
2. more than one
1. one
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I vote $10 each; 1 per round.
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I agree and my preferred choice is:
4. the research and development phase should be moved to second last in the turn sequence (before collect income), and the free dice scale should represent income as shown on the tracker + NOs.