G40-2 Bigbadgoo (Axis) VS. Fighter pilot 48 (Allies)

  • '11

    I’ll go ahead and move the fighter but I’ve always played that the Cinese fighter could land anywhere in China even newly concurred -just like you can mobilize into newly concurred terirories. Map in a sec.

  • '11


  • @fighter:

    I’ll go ahead and move the fighter but I’ve always played that the Cinese fighter could land anywhere in China even newly concurred -just like you can mobilize into newly concurred terirories. Map in a sec.

    I confirme Goo is right. Chinese Ftr can’t land on newly conquered terrritory during Chinese’s turn.
    Which is way I always calculate how many infantry I send into battle as Chinese… and always keep planes in range for an opportunity to nail those Tigers (Chinese Ftr) when I play Japan. :evil:  :-D


  • Japan purchases with 42:
    2 TZ
    6 inf
    2 art

    COMBAT MOVES:
    SIB/SAK:
    1 armor from Amur taking both

    Sz 36:
    1 tac, 2 fighters from SZ 33

    FIC:
    2 inf from Siam
    5 inf, 1 art from Japan via 3 TZ moving to SZ 36 if battle is successful

    Yunnan:
    1 art from HUN
    2 tacs, 3 fighters from KSU
    4 fighters, 3 tacs, 2 bombers from KWA

    SUI:
    2 inf, 1 art from CHA, taking it

    HOP:
    1 inf from ANH, taking it

    Kwe:
    1 inf from ANH taking it.

    SZ 42:
    1 DD from SZ 33, clearing it.

    SZ 34:
    1 fighter, 2 tacs, 1 sub from 33

    SZ 41:
    1 fighter from KWA, clearing it.

    COMBAT RESOLUTION:
    SZ 36:
    A:
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (2, 6)1@4: (2)
    D:
    DiceRolls: 1@4; Total Hits: 11@4: (4)


  • SZ 36 taken with loss of 1 fighter

    FIC:
    A:
    DiceRolls: 6@1 2@2; Total Hits: 26@1: (3, 2, 1, 1, 4, 6)2@2: (6, 4)
    D:
    DiceRolls: 1@3 2@4; Total Hits: 11@3: (2)2@4: (5, 6)


  • FIC Round 2:
    A:
    DiceRolls: 5@1 2@2; Total Hits: 15@1: (2, 3, 5, 6, 5)2@2: (6, 2)
    D:
    DiceRolls: 1@4; Total Hits: 11@4: (1)


  • FIC taken with loss of 2 inf.

    SZ 34:
    A:
    DiceRolls: 1@2 2@3 1@4; Total Hits: 31@2: (1)2@3: (1, 6)1@4: (3)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • cleared without loss

    YUNNAN:
    A:
    DiceRolls: 1@2 7@3 7@4; Total Hits: 71@2: (5)7@3: (5, 5, 5, 1, 2, 6, 6)7@4: (2, 5, 1, 4, 4, 2, 6)
    D:
    DiceRolls: 11@2; Total Hits: 711@2: (2, 3, 1, 3, 2, 2, 2, 3, 2, 2, 4)


  • Holy CRAP….3 HITS MORE THAN THE ODDS??? this game is screwing me… :? :? :? :?


  • lose 2 tacs, 4 fighters, should probably just resign at this point given that roll and the one in England…cant have ever big roll go that badly against me.


  • Yunnan rd 2:
    A:
    DiceRolls: 3@3 5@4; Total Hits: 53@3: (4, 3, 2)5@4: (1, 3, 6, 5, 2)
    D:
    DiceRolls: 4@2; Total Hits: 14@2: (6, 4, 1, 4)


  • 1 more fighter lost.

    NON COMS:
    4 inf, 2 art from anh to KWE

    1 carrier, 1 DD from 33 to 36
    2 carrier, 1 dd, 1 cruiser from 33 to 42
    2 tacs, 1 fighter from 34 to 42
    1 fighter from 41 to 42
    9 inf, 2 art, 1 mech, 1 AA gun from Amur to SAK
    1 inf, 1 mech from JAPan to Korea with TZ in 5
    1 TZ 1 BB fromi 5 to 6
    2 fighter, 3 mech, 2 bombers from Yunnan to KWA

    MOBILIZATION:
    2 TZ to SZ 6
    6 inf, 2 art to Japan.

    INCOME:
    JAPAN collects 37

    JAP2.AAM

  • '11

    USA turn 2(54)

    purchase
    cv,2ftr,3sub

    ncm
    cv,ftr,2trn(w/2inf,mech,arm Wus) z10 to z26
    unload in Haw
    ftr Eus to z26

    mobilize
    cv,ftr,3subs to z101

    collect-52

    China turn 2(15)

    purchase
    3art,inf

    combat
    Hop-2inf,ftr She vs inf
    A
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (2, 2)1@3: (6)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '11

    Hop round2-inf,ftr vs inf
    A
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '11

    Hop held by Jap empty

    ncm
    ftr Hop to Yun
    inf Sze to Yun

    mobilize
    3art,inf to Yun

    collect-6+6(no)=12

    China2.AAM

  • '11

    United Kingdom turn 2
    London(36)
    purchase-8inf,2arm
    Calcutta(26)
    purchase-6inf,2art

    combat
    Sia-inf Shn(walk in)
    Ken-inf,art Sud/mech Eth/tac z76 vs inf
    z98-ftr z76 vs trn
    z109-2sub(first strike) z109/ftr UK/dd,cru z106 vs cv,ftr,2sub

    Ken-inf,art,mech,tac vs inf
    A
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (3, 4)1@3: (1)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '11

    Ken twol

    z109-2sub(first strike)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)

  • '11

    z109-ftr,dd,cru vs 2sub,ftr,cv
    A
    DiceRolls: 1@2 2@3; Total Hits: 21@2: (3)2@3: (3, 3)
    D
    DiceRolls: 2@1 1@2 1@4; Total Hits: 02@1: (3, 5)1@2: (3)1@4: (6)

  • '11

    z109 round 2
    2sub(first strike)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 5)

  • '11

    z109-dd,cru,ftr vs cv,ftr
    A
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (3)2@3: (6, 3)
    D
    DiceRolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (2)

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