• EUK taken with 5 infantry, 2 artillery

    PER
    A - 2 infantry, bomber
    DiceRolls: 2@1 1@4; Total Hits: 02@1: (3, 6)1@4: (6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • come ON

    PER round 2
    A - 2 infantry, bomber
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (6, 2)1@4: (2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • PER taken with 2 infantry, bomber

    KAR
    A - infantry, artillery, tank
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (2, 6)1@3: (1)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • KAR taken with artillery, tank

    Noncombat Moves

    AA gun from ARC to KAR
    infantry, artillery from RUS to CAU
    infantry from URA to RUS
    6 infantry from STC to YAK
    bomber from PER to CAU
    3 tanks from IND to CAU
    submarine from Z12 to Z13

    Mobilize

    3 infantry, fighter in CAU
    3 infantry in RUS

    Income

    25 + 5 NO = 30

    L12_LL_v_JWW_3b.AAM


  • @LuckyLindy:

    7 of 13 only and nothing really denied, but I’ll take it.

    I was thinking about this last night, i know pretty pathetic but during the course of my planning that turn I had only one inf going into kar and one less inf going into euk but changed at the last minute, worried, as usual, that you would hit and if so what would I lose if you did hit so I threw an extra inf at each. This is why, at least with Kar, that nothing was denied. I guess it is a fine line, when to risk additional forces and when to throw the minimum at the opponent?


  • @JWW:

    @LuckyLindy:

    7 of 13 only and nothing really denied, but I’ll take it.

    I was thinking about this last night, i know pretty pathetic but during the course of my planning that turn I had only one inf going into kar and one less inf going into euk but changed at the last minute, worried, as usual, that you would hit and if so what would I lose if you did hit so I threw an extra inf at each. This is why, at least with Kar, that nothing was denied. I guess it is a fine line, when to risk additional forces and when to throw the minimum at the opponent?

    @JWW:

    @LuckyLindy:

    7 of 13 only and nothing really denied, but I’ll take it.

    I was thinking about this last night, i know pretty pathetic but during the course of my planning that turn I had only one inf going into kar and one less inf going into euk but changed at the last minute, worried, as usual, that you would hit and if so what would I lose if you did hit so I threw an extra inf at each. This is why, at least with Kar, that nothing was denied. I guess it is a fine line, when to risk additional forces and when to throw the minimum at the opponent?

    Yes, it’s a fine line which I seem to always be on the wrong side of  :lol:.  If you go in light and don’t get hit you look brilliant if you go in light and get hit too many times you look stupid.  If you go in heavy and don’t get hit, you look stupid and if you go in heavy and get hit a lot you look brilliant.  I guess you just have to decide - do you feel lucky?

    Cheers


  • J3 purch 5ss & 2 dd spend 46 (save 0)

    combat
    #1 stc (mt) v inf 9bry) cwol
    #2 far (mt) v inf (bry) cwol
    #3 bur (mt) v inf (fic) cwol

    ncm:
    fuk inf > fic
    hup inf > nin
    man 2inf, art > sui
    man arm > fuk
    z49 trn > z 61
    z49 2inf > fuk
    z62 trn . z61
    jpn 2 inf > fuk
    z49 fleet > z50
    z61 dd > z 50
    z62 dd & 3 ss > z50
    jpn 3inf & art > bry

    j collects 48

    L12_LL_v_JWW_3c.AAM


  • Britain turn 3

    Purchase

    32 IPC

    6 infantry
    artillery
    fighter

    Combat Moves

    BST (2 infantry, artillery, tank, AA gun) v infantry, artillery (GBR), artillery, tank (NWY) using 2 transports, bomber (IND), support shot with cruiser
    POL (3 infantry) v 2 infantry (GBR) using 1 transport, 3 fighters (Z6)
    FIN (empty) v infantry (NWY)
    FEQ (tank) v 2 infantry (CNG)

    dice

    POL
    A - 2 infantry, 3 fighters
    DiceRolls: 2@1 3@3; Total Hits: 12@1: (5, 3)3@3: (5, 2, 6)
    D - 3 infantry
    DiceRolls: 3@2; Total Hits: 23@2: (1, 2, 3)


  • so maddening.  2 Brit infantry traded for one German.

    BST AA gun
    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • BST
    A - infantry, 2 artillery, tank, cruiser, bomber
    DiceRolls: 3@2 2@3 1@4; Total Hits: 23@2: (5, 1, 4)2@3: (4, 2)1@4: (6)
    D - 2 infantry, artillery, tank
    DiceRolls: 3@2 1@3; Total Hits: 23@2: (1, 4, 6)1@3: (3)


  • more failure.

    BST round 2
    A - artillery, tank, bomber
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (3)1@3: (3)1@4: (1)
    D - artillery, tank
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (3)


  • BST taken with tank

    FEQ
    A - 2 infantry
    DiceRolls: 2@1; Total Hits: 02@1: (3, 2)
    D - tank
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • wish we could throw those numbers back into a hat and pick again - two of three times I would get the one.

    completely jacked round again.  :|

    retreat to CNG

    Noncombat Moves

    3 fighters from POL to Z3
    transport, destroyer, 2 ac from Z6 to Z5
    bomber from BST to KAR

    Mobilize

    6 infantry, artillery, fighter in GBR

    Income

    32

    L12_LL_v_JWW_3d.AAM


  • the last time you attacked w/2inf vs my tank you won so you are 50-50 with that (IMO) extremely risky attack.


  • I 3 purch dd, art & 4 inf spend 24 (save 4)

    combat
    #1 cng (inf) v inf (sud) arm (egy) fgt (lib)

    DiceRolls: 2@3 1@1; Total Hits: 12@3: (6, 2)1@1: (6)v infDiceRolls: 1@2; Total Hits: 01@2: (6)


  • cng cwol

    ncm:
    fgt > sud
    fleet > z14
    ita arm > lib
    ita 4 inf > fra
    bul inf > ukr
    ita inf > blk

    Ita collects saved 4 + 10 no + 15 = 29

    L12_LL_v_JWW_3e.AAM


  • America turn 3

    Purchase

    50 IPC

    2 fighters
    2 ac
    save 2 IPC

    china gets an infantry

    Combat Moves

    none

    Noncombat Moves

    artillery from GBR to KAR
    transport, destroyer from Z6 to Z5
    2 bombers from HAW to AUS
    2 fighters from IND to AUS

    infantry, fighter from SIK to CHI

    Mobilize

    infantry in CHI

    2 fighters, 2 ac in Z56

    Income

    38 + 10 NO + 2 saved = 50

    L12_LL_v_JWW_3f.AAM


  • G4 purch bmb, fgt, aa, 2arm &n 5 inf spend 53 (save 0)

    combat
    #1 sbr cau v bmb (ger)
    #2 waf (mt) v arm blitz (feq>waf>feq) cwol
    #3 bst (arm & aa) v 2inf (pol) & 2 fgt (ger & epl)

    dice……

    CAU dmgDiceRolling 1:
    (3)

    #3 bst aaDiceRolls: 2@1; Total Hits: 02@1: (2, 5)


  • cau damaged for 3

    bst attackDiceRolls: 2@3 2@1; Total Hits: 12@3: (6, 4)2@1: (1, 2)v armDiceRolls: 1@3; Total Hits: 11@3: (2)


  • bst twlo inf

    ncm:
    trn > z14
    fra  inf > ita
    fra inf > ger
    ukr 2art & arm > bul
    bst 1 fgt > pol
    bst 1 fgt > ger
    ger aa, 10inf > pol
    bmb > bul
    ukr 3 arm > pol
    nwe 2 inf > ger

    G collects 42

    L12_LL_v_JWW_4a.AAM

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