@ArtofWar1947 That works for me. Scramble 99?
12L LuckyL (+9) v JWW
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EUK taken with 5 infantry, 2 artillery
PER
A - 2 infantry, bomber
Rolls: 2@1 1@4; Total Hits: 02@1: (3, 6)1@4: (6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5)
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come ON
PER round 2
A - 2 infantry, bomber
Rolls: 2@1 1@4; Total Hits: 12@1: (6, 2)1@4: (2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)
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PER taken with 2 infantry, bomber
KAR
A - infantry, artillery, tank
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 6)1@3: (1)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2)
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KAR taken with artillery, tank
Noncombat Moves
AA gun from ARC to KAR
infantry, artillery from RUS to CAU
infantry from URA to RUS
6 infantry from STC to YAK
bomber from PER to CAU
3 tanks from IND to CAU
submarine from Z12 to Z13Mobilize
3 infantry, fighter in CAU
3 infantry in RUSIncome
25 + 5 NO = 30
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7 of 13 only and nothing really denied, but I’ll take it.
I was thinking about this last night, i know pretty pathetic but during the course of my planning that turn I had only one inf going into kar and one less inf going into euk but changed at the last minute, worried, as usual, that you would hit and if so what would I lose if you did hit so I threw an extra inf at each. This is why, at least with Kar, that nothing was denied. I guess it is a fine line, when to risk additional forces and when to throw the minimum at the opponent?
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@JWW:
7 of 13 only and nothing really denied, but I’ll take it.
I was thinking about this last night, i know pretty pathetic but during the course of my planning that turn I had only one inf going into kar and one less inf going into euk but changed at the last minute, worried, as usual, that you would hit and if so what would I lose if you did hit so I threw an extra inf at each. This is why, at least with Kar, that nothing was denied. I guess it is a fine line, when to risk additional forces and when to throw the minimum at the opponent?
@JWW:
7 of 13 only and nothing really denied, but I’ll take it.
I was thinking about this last night, i know pretty pathetic but during the course of my planning that turn I had only one inf going into kar and one less inf going into euk but changed at the last minute, worried, as usual, that you would hit and if so what would I lose if you did hit so I threw an extra inf at each. This is why, at least with Kar, that nothing was denied. I guess it is a fine line, when to risk additional forces and when to throw the minimum at the opponent?
Yes, it’s a fine line which I seem to always be on the wrong side of :lol:. If you go in light and don’t get hit you look brilliant if you go in light and get hit too many times you look stupid. If you go in heavy and don’t get hit, you look stupid and if you go in heavy and get hit a lot you look brilliant. I guess you just have to decide - do you feel lucky?
Cheers
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J3 purch 5ss & 2 dd spend 46 (save 0)
combat
#1 stc (mt) v inf 9bry) cwol
#2 far (mt) v inf (bry) cwol
#3 bur (mt) v inf (fic) cwolncm:
fuk inf > fic
hup inf > nin
man 2inf, art > sui
man arm > fuk
z49 trn > z 61
z49 2inf > fuk
z62 trn . z61
jpn 2 inf > fuk
z49 fleet > z50
z61 dd > z 50
z62 dd & 3 ss > z50
jpn 3inf & art > bryj collects 48
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Britain turn 3
Purchase
32 IPC
6 infantry
artillery
fighterCombat Moves
BST (2 infantry, artillery, tank, AA gun) v infantry, artillery (GBR), artillery, tank (NWY) using 2 transports, bomber (IND), support shot with cruiser
POL (3 infantry) v 2 infantry (GBR) using 1 transport, 3 fighters (Z6)
FIN (empty) v infantry (NWY)
FEQ (tank) v 2 infantry (CNG)dice
POL
A - 2 infantry, 3 fighters
Rolls: 2@1 3@3; Total Hits: 12@1: (5, 3)3@3: (5, 2, 6)
D - 3 infantry
Rolls: 3@2; Total Hits: 23@2: (1, 2, 3)
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so maddening. 2 Brit infantry traded for one German.
BST AA gun
Rolls: 1@1; Total Hits: 01@1: (5)
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BST
A - infantry, 2 artillery, tank, cruiser, bomber
Rolls: 3@2 2@3 1@4; Total Hits: 23@2: (5, 1, 4)2@3: (4, 2)1@4: (6)
D - 2 infantry, artillery, tank
Rolls: 3@2 1@3; Total Hits: 23@2: (1, 4, 6)1@3: (3)
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more failure.
BST round 2
A - artillery, tank, bomber
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (3)1@3: (3)1@4: (1)
D - artillery, tank
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (3)
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BST taken with tank
FEQ
A - 2 infantry
Rolls: 2@1; Total Hits: 02@1: (3, 2)
D - tank
Rolls: 1@3; Total Hits: 11@3: (1)
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wish we could throw those numbers back into a hat and pick again - two of three times I would get the one.
completely jacked round again. :|
retreat to CNG
Noncombat Moves
3 fighters from POL to Z3
transport, destroyer, 2 ac from Z6 to Z5
bomber from BST to KARMobilize
6 infantry, artillery, fighter in GBR
Income
32
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the last time you attacked w/2inf vs my tank you won so you are 50-50 with that (IMO) extremely risky attack.
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I 3 purch dd, art & 4 inf spend 24 (save 4)
combat
#1 cng (inf) v inf (sud) arm (egy) fgt (lib)Rolls: 2@3 1@1; Total Hits: 12@3: (6, 2)1@1: (6)v inf
Rolls: 1@2; Total Hits: 01@2: (6)
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cng cwol
ncm:
fgt > sud
fleet > z14
ita arm > lib
ita 4 inf > fra
bul inf > ukr
ita inf > blkIta collects saved 4 + 10 no + 15 = 29
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America turn 3
Purchase
50 IPC
2 fighters
2 ac
save 2 IPCchina gets an infantry
Combat Moves
none
Noncombat Moves
artillery from GBR to KAR
transport, destroyer from Z6 to Z5
2 bombers from HAW to AUS
2 fighters from IND to AUSinfantry, fighter from SIK to CHI
Mobilize
infantry in CHI
2 fighters, 2 ac in Z56
Income
38 + 10 NO + 2 saved = 50
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G4 purch bmb, fgt, aa, 2arm &n 5 inf spend 53 (save 0)
combat
#1 sbr cau v bmb (ger)
#2 waf (mt) v arm blitz (feq>waf>feq) cwol
#3 bst (arm & aa) v 2inf (pol) & 2 fgt (ger & epl)dice……
CAU dmg
Rolling 1:
(3)#3 bst aa
Rolls: 2@1; Total Hits: 02@1: (2, 5)
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cau damaged for 3
bst attack
Rolls: 2@3 2@1; Total Hits: 12@3: (6, 4)2@1: (1, 2)v arm
Rolls: 1@3; Total Hits: 11@3: (2)
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bst twlo inf
ncm:
trn > z14
fra inf > ita
fra inf > ger
ukr 2art & arm > bul
bst 1 fgt > pol
bst 1 fgt > ger
ger aa, 10inf > pol
bmb > bul
ukr 3 arm > pol
nwe 2 inf > gerG collects 42