@The_Good_Captain Game History
Round: 1 Combat Move - Germans Turning on Edit Mode EDIT: Changing unit hit damage for these British owned units to: UK-battleship = 1 EDIT: Removing units owned by British from Sea Zone 31: 1 UK-battleship EDIT: Adding units owned by British to Sea Zone 31: 1 UK-battleship EDIT: Turning off Edit Mode Turning on Edit Mode 1 G-antitank, 1 artillery, 1 mech and 2 tanks moved from El Agheila to Mersa Brega 1 scoutcar moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans EDIT: Recording Battle Statistics Non Combat Move - Germans EDIT: Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli EDIT: Resetting and Giving Bonus Movement to Units EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 4 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 G-bomber moved from Sicily to El Agheila 1 mech moved from Tripoli to El Agheila Place Units - Germans 1 1-supply placed in Tripoli Convoy G 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 4German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Turning on Edit Mode EDIT: Turning off Edit Mode Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from El Agheila to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsJim/ghr2 vs fighter pilot Alpha 3 AAG40
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NCM
sz95 to sz98
1 TT (load from Yugo 2 inf to Egy)sz92 to sz98
2 TT (load from Gib 1 inf, 2 art)Sud to Egy
1 infsz98 to sz92
1 sbsz92 to sz91
2 CAsz95 to sz91
1 CVSit to sz91
2 fhtsz92 to sz98
1 BBGer to Sit
1 fhtYugo to Gre
1 tankYugo to Bul
2 inf, 2 AANit to Alb
1 mecBess to Nit
1 bmbBal to Rom
1` tank -
Place
Egy
1 minor factorysz95
2 DD, 1 sbCollect
$38 + $1 = $39
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France will pass-go ahead with Germany
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Germany
Buys
9 inf, 6 mec, 1 tank
CM
Kar to Nov
1 infVyb to Nov
10 inf, 1 artBal to Bel
13 inf, 4 art, 11 tanks, 5 mecHun to Bel
5 mecRom to Bel
4 mec, 3 tanks -
Battle of Nov
11 inf, 1 art vs 2 artatt
Rolls: 10@1 2@2; Total Hits: 510@1: (4, 3, 6, 4, 1, 1, 5, 5, 1, 1)2@2: (6, 1)def
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
Battle of Bel
lots vs 1 infatt
Rolls: 23@1; Total Hits: 323@1: (3, 2, 1, 2, 3, 4, 5, 2, 5, 1, 6, 4, 3, 2, 5, 4, 4, 6, 3, 4, 1, 5, 4)def
Rolls: 1@2; Total Hits: 11@2: (2) -
NCM
Rom to Epl
2 infBul to Rom
2 infBul to Gre
1 infBal to Bel
1 AABal to Epl
2 AAGer to Epl
8 mec, 2 tankssz115 to sz114 to sz115
3 TT (load from Ger 1 inf, 1 art, from Fin 2 AA to Nov)Place
Wge
9 inf, 1 mecGer
5 mec, 1 tankCollect
$57
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Map.
I’m gone this weekend, so I won’t be able to do Italy until Monday at the earliest.
Cheers
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since im not gonna DoW on russia, and i doubt russia would dow on japan, would it matter if I just go?
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ok
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J4:
Buy: 71
2 inf (6)
2 rtl (8)
2 dd (16)
1 carrier (16)
1 fig (10)
2 tt (14)
= 70Â save 1Combat Moves:
Cha(1 inf): 3 inf Anh, 2 mech 1 tank Ksu
She(13 inf 1 fig): 6 inf 1 tank 1 aa gun Kwe, 1 inf Sze, 5 fig 5 tac 2 strat Hun
Sz39(1dd): 2 fig 2 tac Sz37, 1 fig 1 tac 2 ss Sz42
Bur(Empty): 2 inf Shn, 2 inf 1 rtl Yun, 1 inf 1 rtl Java (via tranny), 1 inf Sum (via tranny), 1 inf 1 rtl Mal (via Sz43 tranny), 1 inf 1 rtl Kwa (via Tranny)
Phi(2 inf): 1 inf Cel & 1 inf Bor (via Sz44 tranny), 1 inf Pau 1 rtl Kwa (via tranny), 1 inf 1 rtl Hon (via Sz37 tranny)
FiC(empty): 1 inf from Kwa
(4 battles 2 walk-ins)
Scramble in z39?
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oh snap, forgot a com move of navys, 1 sec
bb sz42 cru z37 to sz35 and shore bb phil
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Judging by what I would do in your position, I strongly believe that you won’t scramble. So I will roll for combat anyways, just if you decide to scramble, Ill reroll.
Cha: 3 inf 2 mech 1 tank vs 1 inf
Rolls: 5@1 1@3; Total Hits: 15@1: (5, 6, 4, 5, 2)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (1)She: 7 inf 1 tank 1 aa 5 fig 5 tac 2 strat vs 13 inf 1 fig
Rolls: 7@1 6@3 7@4; Total Hits: 97@1: (3, 5, 3, 4, 4, 1, 6)6@3: (2, 4, 2, 1, 4, 4)7@4: (3, 4, 6, 1, 3, 3, 6)
Rolls: 13@2 1@4; Total Hits: 913@2: (2, 4, 1, 2, 2, 1, 5, 6, 2, 1, 1, 5, 6)1@4: (3)Sz39: 2 ss 3 fig 3 tac vs 1 dd
Rolls: 2@2 3@3 3@4; Total Hits: 42@2: (2, 3)3@3: (4, 2, 5)3@4: (2, 3, 6)
Rolls: 1@2; Total Hits: 01@2: (5)Phil:
1 bb 1 cru 4 inf 2 rtl vs 2 inf
Rolls: 2@1 4@2 1@3 1@4; Total Hits: 42@1: (1, 3)4@2: (2, 6, 3, 4)1@3: (3)1@4: (3)
Rolls: 2@2; Total Hits: 02@2: (6, 6) -
wow… 8 hits with the 13 inf in she!? Damn thats dumb
take all my ground units as losses
Cha lose an inf
SUCH A TOUGH Decision.
Fuck It, want to kill china NOW
5 fig 5 tac 2 strat vs 4 inf 1 fig
Rolls: 5@3 7@4; Total Hits: 85@3: (1, 3, 2, 1, 4)7@4: (3, 2, 3, 5, 6, 2, 6)
Rolls: 4@2 1@4; Total Hits: 34@2: (1, 5, 4, 2)1@4: (2) -
lose 2 fig and 1 tac (soo dumb)
she cleared
Non-Com
(On map)Place: all on Sz6 & japan
Collect 60 tt + 5 NO + 1 saved = 66
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forgot map
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Seeing how no one likes to keep track of ipcs and VCs and NO’s very well, I updated the map and the upper right corner to fix the issues. Plz keep track of incomes and stuff for now on. Btw, since all you purchased for anzac was a fig, i added the income of all 3 turns for you (according to what happened).
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Italy was properly updated at the end of Italy’s turn.





