@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Jenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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Did you forget to take off the transport by Soviet Far East, or did you not want to kill it with your destroyer?
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Interesting, thought you’d go for Spain. I think not taking Spain is going to bite you in the butt.
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China#9
IPCs: 25
Builds: 7inf save 1
Mobilize 7inf YUN
NCMs on map.
Collects:23+1 = 24
UK: NCM on map
Anzac: IPCs 26
Builds: 2bmb (24)
Save: 2Combat Move: 1dd sz37 > sz19
NCM: map
Mobilize 2bmb QUE
Collects: 12 (tt) + 2 (saved) + 10 (NO) = 24
France will NCM after Italy like this:
IF italy can open sz104, france will move 1CA there and the DD in sz91.
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I forgot to delete your transport in sz4, take care of it during your turn please.
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What about the British in Caucasus? Are they defending the Turks or moving at all?
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oh, it just was not declared…never mind
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Didn’t I move them all in Turkey? That was my plan
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Okay, just because you declared that you were going to put France in the path of danger, and I like the idea of not allowing them to exist anymore (can’t can open Italy) I was going to attack SZ 104.
I was not going too…so I won’t.
Italy:
Buy(36)
- 1 Fighter
- 2 Infantry
- 1 Mechanized Infantry
- 1 Artillery
- 2 Armor
Combat Moves:
8 Infantry, 4 Artillery, 2 Mechanized Infantry, 5 Armor from Iraq to Turkey
Infantry from N. Persia to Caucasus
2 Strategics from Bulgaria to Turkey
Infantry from Algeria to Spain - Activate NeutralAssuming OOL in Turkey is like a normal fight, except the British equipment dies first.
Attacker:
Rolls: 6@1 8@2 5@3 2@4; Total Hits: 66@1: (6, 5, 1, 6, 6, 2)8@2: (5, 5, 2, 4, 3, 1, 3, 2)5@3: (3, 5, 6, 4, 6)2@4: (4, 5)
Defender:
Rolls: 12@2 4@3; Total Hits: 512@2: (2, 5, 6, 3, 4, 1, 6, 5, 4, 2, 5, 3)4@3: (2, 4, 2, 4) -
Didn’t I move them all in Turkey? That was my plan
Yes, but I didnt see it in your typed move. I got them there.
Well, both one under expected (or two for attacker, if you’re an optimist.)
Attacker:
Rolls: 1@1 8@2 5@3 2@4; Total Hits: 91@1: (1)8@2: (4, 3, 3, 1, 2, 6, 1, 1)5@3: (1, 5, 3, 6, 6)2@4: (1, 1)
Defender:
Rolls: 6@2 4@3; Total Hits: 36@2: (3, 5, 4, 4, 6, 1)4@3: (1, 4, 3, 5) -
Attacker:
Rolls: 6@2 5@3 2@4; Total Hits: 66@2: (6, 4, 6, 4, 5, 2)5@3: (2, 5, 1, 3, 5)2@4: (3, 4)
Defender:
Rolls: 1@3; Total Hits: 11@3: (1) -
Yeah I made wrong calculations with turkey’s def damn… this will hurt unfortunately.
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Land bombers in Bulgaria (if you built an airbase for Volgograd that you forgot to place, I want to land these bombers elsewhere and move the Italian armies as well.)
Fleet retreat to N. Italy
2 Infantry from Algeria to N. Italy
Units from Egypt to Jordan - of courseBuild: Fighter in S. Italy
Build: Mech, 2 Armor in Egypt
Build: 2 Infantry, Artillery in IraqCollect: 16 NO + 26 TT = 42 IPC
Germany:
Buy(61)
- 2 Destroyers
- 1 Airbase
- 10 Infantry
Combat Moves
Tactical Bomber from W. Germany to Gibraltar - SBR Naval Base
Infantry to Novgorod
2 Infantry, 2 Fighters, Tactical, 2 Strategics to Baltic States
Infantry from Norway to Sweeden - Activate Neutral
Destroyer, 3 Fighters, 2 Tactical Bombers to SZ 104
Destroyer, 2 Fighters, Tactical Bomber to SZ 109(if the French go there, I may have to adjust this attack, odds are they went if Italy cleared the American ship, but since they did not, they go to the Americans in SZ 91.)
Combat:
Naval Base:
Rolls: 1@1; Total Hits: 01@1: (4) -
Yeah I made wrong calculations with turkey’s def damn… this will hurt unfortunately.
Really…thought they were political prisoners. My bad.
Damage:
Rolls: 1@6; Total Hits: 11@6: (1) -
Yay…one damage… Think that shuts down the base, however. I know Larry was talking about all or nothing on bases…
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SZ 104:
Attacker:
Rolls: 1@2 3@3 2@4; Total Hits: 31@2: (3)3@3: (4, 2, 3)2@4: (3, 5)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
That was excruciating…took forever for the screen to error out…I did not hit the refresh button!
SZ 109:
Attacker:
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (6)2@3: (4, 6)1@4: (2)
Defender:
Rolls: 1@1; Total Hits: 01@1: (3) -
Baltic States:
Attacker:
Rolls: 2@1 1@3 3@4; Total Hits: 32@1: (5, 5)1@3: (1)3@4: (3, 5, 2)
Defender:
Rolls: 2@2; Total Hits: 02@2: (5, 3)Shoulda brought 3 infantry…misread the number of defenders…well, here’s to hoping you dont get 100% accuracy!
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The naval base shuts down when you do 3+ dmgs
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Build: Infantry, Airbase in W. France
Build: Infantry in S. France
Build: 3 Infantry in England
Build: 10 Infantry in Germany
Build: 2 Destroyers in SZ 105Collect: 5 IPC Caucasus, 5 IPC Novgorod, 5 IPC Sweeden, 5 IPC Egypt, 57 IPC TT - 0 IPC Convoy Damage = 77 IPC
Of course, the French cannot attack SZ 104. If the French go there, the attack will shift and I’ll give up hitting the submarine in SZ 109 so I can have all the planes in SZ 104.
You know our turn maps are listed at 9, but our game turns just started 10?
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The naval base shuts down when you do 3+ dmgs
Yea, that’s what I was thinking, but I know the talk had shifted…glad I left the destroyer in SZ 92 now. I did not want to risk a strategic for a mere navy base, even though it would have guarenteed the base be closed…
OOL in Spain: Italians, then Germans.





