Jenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech


  • USA#9

    IPCs: 71

    Builds:

    2rtl (8)
    3trn (21)
    5dd (40)

    Combat Moves:

    1ss sz22 > sz22 (1dd)
    2fig 1tac sz33 > sz22
    DiceRolls: 1@2 2@3 1@4; Total Hits: 21@2: (3)2@3: (1, 4)1@4: (3)

    1dd sz26 > sz23 (1dd)
    4fig sz33 > sz23
    DiceRolls: 1@2 4@3; Total Hits: 21@2: (6)4@3: (6, 2, 4, 3)

    1dd sz10 > sz4

    2mec YU > ALA


  • Didn’t roll DD’s def

    sz22
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    sz23
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '18 '17 '16 '11 Moderator

    It appears you didnt have to roll their defense shots.  Note to self:  If you are going to use kamikizee ships, at least make sure they can hit their target!


  • NCM: map

    Mobilize:
    3trn 5dd sz10
    2rtl CUS

    Collects: 53(tt) +20 (no) = 73

    01_Noll_v_Jennifer_Mark_II__08Dusa.AAM

  • '18 '17 '16 '11 Moderator

    Did you forget to take off the transport by Soviet Far East, or did you not want to kill it with your destroyer?

  • '18 '17 '16 '11 Moderator

    Interesting, thought you’d go for Spain.  I think not taking Spain is going to bite you in the butt.


  • China#9

    IPCs: 25

    Builds: 7inf save 1

    Mobilize 7inf YUN

    NCMs on map.

    Collects:23+1 = 24

    UK: NCM on map

    Anzac: IPCs 26

    Builds: 2bmb (24)
    Save: 2

    Combat Move: 1dd sz37 > sz19

    NCM: map

    Mobilize 2bmb QUE

    Collects: 12 (tt) + 2 (saved) + 10 (NO) = 24

    France will NCM after Italy like this:

    IF italy can open sz104, france will move 1CA there and the DD in sz91.

    01_Noll_v_Jennifer_Mark_II__08Eallies.AAM


  • I forgot to delete your transport in sz4, take care of it during your turn please.

  • '18 '17 '16 '11 Moderator

    What about the British in Caucasus?  Are they defending the Turks or moving at all?

  • '18 '17 '16 '11 Moderator

    oh, it just was not declared…never mind


  • Didn’t I move them all in Turkey? That was my plan

  • '18 '17 '16 '11 Moderator

    Okay, just because you declared that you were going to put France in the path of danger, and I like the idea of not allowing them to exist anymore (can’t can open Italy) I was going to attack SZ 104.

    I was not going too…so I won’t.

    Italy:

    Buy(36)

    • 1 Fighter
    • 2 Infantry
    • 1 Mechanized Infantry
    • 1 Artillery
    • 2 Armor

    Combat Moves:

    8 Infantry, 4 Artillery, 2 Mechanized Infantry, 5 Armor from Iraq to Turkey
    Infantry from N. Persia to Caucasus
    2 Strategics from Bulgaria to Turkey
    Infantry from Algeria to Spain - Activate Neutral

    Assuming OOL in Turkey is like a normal fight, except the British equipment dies first.

    Attacker:
    DiceRolls: 6@1 8@2 5@3 2@4; Total Hits: 66@1: (6, 5, 1, 6, 6, 2)8@2: (5, 5, 2, 4, 3, 1, 3, 2)5@3: (3, 5, 6, 4, 6)2@4: (4, 5)
    Defender:
    DiceRolls: 12@2 4@3; Total Hits: 512@2: (2, 5, 6, 3, 4, 1, 6, 5, 4, 2, 5, 3)4@3: (2, 4, 2, 4)

  • '18 '17 '16 '11 Moderator

    @Noll:

    Didn’t I move them all in Turkey? That was my plan

    Yes, but I didnt see it in your typed move.  I got them there.

    Well, both one under expected (or two for attacker, if you’re an optimist.)

    Attacker:
    DiceRolls: 1@1 8@2 5@3 2@4; Total Hits: 91@1: (1)8@2: (4, 3, 3, 1, 2, 6, 1, 1)5@3: (1, 5, 3, 6, 6)2@4: (1, 1)
    Defender:
    DiceRolls: 6@2 4@3; Total Hits: 36@2: (3, 5, 4, 4, 6, 1)4@3: (1, 4, 3, 5)

  • '18 '17 '16 '11 Moderator

    Attacker:
    DiceRolls: 6@2 5@3 2@4; Total Hits: 66@2: (6, 4, 6, 4, 5, 2)5@3: (2, 5, 1, 3, 5)2@4: (3, 4)
    Defender:
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • Yeah I made wrong calculations with turkey’s def damn… this will hurt unfortunately.

  • '18 '17 '16 '11 Moderator

    Land bombers in Bulgaria (if you built an airbase for Volgograd that you forgot to place, I want to land these bombers elsewhere and move the Italian armies as well.)

    Fleet retreat to N. Italy
    2 Infantry from Algeria to N. Italy
    Units from Egypt to Jordan - of course

    Build: Fighter in S. Italy
    Build: Mech, 2 Armor in Egypt
    Build: 2 Infantry, Artillery in Iraq

    Collect: 16 NO + 26 TT = 42 IPC


    Germany:

    Buy(61)

    • 2 Destroyers
    • 1 Airbase
    • 10 Infantry

    Combat Moves

    Tactical Bomber from W. Germany to Gibraltar - SBR Naval Base
    Infantry to Novgorod
    2 Infantry, 2 Fighters, Tactical, 2 Strategics to Baltic States
    Infantry from Norway to Sweeden - Activate Neutral
    Destroyer, 3 Fighters, 2 Tactical Bombers to SZ 104
    Destroyer, 2 Fighters, Tactical Bomber to SZ 109

    (if the French go there, I may have to adjust this attack, odds are they went if Italy cleared the American ship, but since they did not, they go to the Americans in SZ 91.)

    Combat:

    Naval Base:
    DiceRolls: 1@1; Total Hits: 01@1: (4)

  • '18 '17 '16 '11 Moderator

    @Noll:

    Yeah I made wrong calculations with turkey’s def damn… this will hurt unfortunately.

    Really…thought they were political prisoners.  My bad.

    Damage:
    DiceRolls: 1@6; Total Hits: 11@6: (1)

  • '18 '17 '16 '11 Moderator

    Yay…one damage…  Think that shuts down the base, however.  I know Larry was talking about all or nothing on bases…

  • '18 '17 '16 '11 Moderator

    SZ 104:
    Attacker:
    DiceRolls: 1@2 3@3 2@4; Total Hits: 31@2: (3)3@3: (4, 2, 3)2@4: (3, 5)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '18 '17 '16 '11 Moderator

    That was excruciating…took forever for the screen to error out…I did not hit the refresh button!

    SZ 109:
    Attacker:
    DiceRolls: 1@2 2@3 1@4; Total Hits: 11@2: (6)2@3: (4, 6)1@4: (2)
    Defender:
    DiceRolls: 1@1; Total Hits: 01@1: (3)

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