Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
Wait, never mind, it can’t can open for America…what was I thinking…
Japan:
Buy(36)
Combat Moves:
Destroyer, Fighter from SZ 6 to SZ 19
Infantry, Artillery from Japan to Manchuria
5 Fighters from SZ 6 to Manchuria
3 Fighters, 5 Tactical Bombers, 2 Strategic Bombers from Japan to Manchuria (Korea is a valid landing zone)
Infantry from Alaska to Soviet Far East
Infantry from Aleutian Islands to Siberia
SZ 19:
Attacker:
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (6)
Defender:
Rolls: 1@3; Total Hits: 11@3: (1)
Okay, going to need your feedback on this, unless I magically get 12 hits!
Manchuria:
Attacker:
Rolls: 2@2 8@3 7@4; Total Hits: 82@2: (4, 4)8@3: (6, 6, 1, 6, 4, 5, 1, 3)7@4: (5, 1, 2, 4, 4, 5, 1)
Defender:
Rolls: 4@1 7@2 1@4; Total Hits: 44@1: (6, 6, 1, 6)7@2: (1, 3, 1, 6, 6, 1, 4)1@4: (5)
order of losses:
7inf
1fig
4bmb
Okay, that leaves you with 4 bombers only.
Infantry, Artillery, 2 Tactical Bombers lost for Japan. (They don’t defend as well, and America’s not going to let me spank it’s fleet anyway.)
Attacker:
Rolls: 8@3 5@4; Total Hits: 98@3: (3, 1, 6, 5, 3, 2, 3, 4)5@4: (5, 4, 3, 1, 4)
Defender:
Rolls: 4@1; Total Hits: 04@1: (3, 6, 5, 5)
Fighter from SZ 19 to SZ 6
5 Fighters from Manchuria to SZ 6
2 Fighters, 2 Tactical Bombers from Manchuria to Korea
2 Strategic Bombers from Manchuria to Japan
Armor from W. India to India
Destroyer from SZ 6 to SZ 22 (ignoring the submarine)
Destroyer from SZ 6 to SZ 23
CRD SZ 26:
Rolls: 1@2; Total Hits: 01@2: (6)
(max 1)
Collect: 12 Saved + 5 India + 5 Hawaii + 24 TT = 46 IPC
USA#9
IPCs: 71
Builds:
2rtl (8)
3trn (21)
5dd (40)
Combat Moves:
1ss sz22 > sz22 (1dd)
2fig 1tac sz33 > sz22
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (3)2@3: (1, 4)1@4: (3)
1dd sz26 > sz23 (1dd)
4fig sz33 > sz23
Rolls: 1@2 4@3; Total Hits: 21@2: (6)4@3: (6, 2, 4, 3)
1dd sz10 > sz4
2mec YU > ALA
Didn’t roll DD’s def
sz22
Rolls: 1@2; Total Hits: 01@2: (3)
sz23
Rolls: 1@2; Total Hits: 01@2: (3)
It appears you didnt have to roll their defense shots. Note to self: If you are going to use kamikizee ships, at least make sure they can hit their target!
NCM: map
Mobilize:
3trn 5dd sz10
2rtl CUS
Collects: 53(tt) +20 (no) = 73
Did you forget to take off the transport by Soviet Far East, or did you not want to kill it with your destroyer?
Interesting, thought you’d go for Spain. I think not taking Spain is going to bite you in the butt.
China#9
IPCs: 25
Builds: 7inf save 1
Mobilize 7inf YUN
NCMs on map.
Collects:23+1 = 24
UK: NCM on map
Anzac: IPCs 26
Builds: 2bmb (24)
Save: 2
Combat Move: 1dd sz37 > sz19
NCM: map
Mobilize 2bmb QUE
Collects: 12 (tt) + 2 (saved) + 10 (NO) = 24
France will NCM after Italy like this:
IF italy can open sz104, france will move 1CA there and the DD in sz91.
I forgot to delete your transport in sz4, take care of it during your turn please.
What about the British in Caucasus? Are they defending the Turks or moving at all?
oh, it just was not declared…never mind
Didn’t I move them all in Turkey? That was my plan
Okay, just because you declared that you were going to put France in the path of danger, and I like the idea of not allowing them to exist anymore (can’t can open Italy) I was going to attack SZ 104.
I was not going too…so I won’t.
Italy:
Buy(36)
Combat Moves:
8 Infantry, 4 Artillery, 2 Mechanized Infantry, 5 Armor from Iraq to Turkey
Infantry from N. Persia to Caucasus
2 Strategics from Bulgaria to Turkey
Infantry from Algeria to Spain - Activate Neutral
Assuming OOL in Turkey is like a normal fight, except the British equipment dies first.
Attacker:
Rolls: 6@1 8@2 5@3 2@4; Total Hits: 66@1: (6, 5, 1, 6, 6, 2)8@2: (5, 5, 2, 4, 3, 1, 3, 2)5@3: (3, 5, 6, 4, 6)2@4: (4, 5)
Defender:
Rolls: 12@2 4@3; Total Hits: 512@2: (2, 5, 6, 3, 4, 1, 6, 5, 4, 2, 5, 3)4@3: (2, 4, 2, 4)
Didn’t I move them all in Turkey? That was my plan
Yes, but I didnt see it in your typed move. I got them there.
Well, both one under expected (or two for attacker, if you’re an optimist.)
Attacker:
Rolls: 1@1 8@2 5@3 2@4; Total Hits: 91@1: (1)8@2: (4, 3, 3, 1, 2, 6, 1, 1)5@3: (1, 5, 3, 6, 6)2@4: (1, 1)
Defender:
Rolls: 6@2 4@3; Total Hits: 36@2: (3, 5, 4, 4, 6, 1)4@3: (1, 4, 3, 5)