Japan turn 4
–>Purchase & repair
purchase: 2 minor ic (24) + 2 DD (16) + 3 INF (9) = 49
save 1 ipc
–>Combat movement
Phi: 1 INF --> TT --> Bor (walk in)
Mal: 1 INF, 1 ART --> Jav
Sia: 1 INF --> Shn
Kwa: 1 Fig, 1 TacB --> Shn (land Kwa)
Fic: 1 INF --> Yun
Kwa: 1 Fig, 1 TacB --> Yun (land Kwa)
Sui: 2 INF, 1 Mech, 1 ART --> Hop
Kwa: 2 bomber --> Hop (land Kwa)
Anh: 1 INF --> Kwe
Kwa: 1 Fig, 1 TacB --> Kwe (land Kwa)
Anh: 2 INF --> Hun
Kwa: 1 Fig, 1 TacB --> Hun (land Kwa)
Anh: 1 INF --> Ksi
KWa: 1 Fig, 1 TacB --> Ksi (land Kwa)
z41: 1 Fig, 1 TacB --> Jav (land z37)
–>Combat
Jav
A:
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (6, 1)1@3: (3)1@4: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Shn
A:
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (4)1@3: (5)1@4: (4)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Yun
A:
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (4)1@4: (2)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
Hop
A:
Rolls: 2@1 2@2 2@4; Total Hits: 22@1: (3, 3)2@2: (4, 5)2@4: (4, 1)
D:
Rolls: 2@2; Total Hits: 02@2: (6, 3)
Kwe
A:
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (3)1@3: (3)1@4: (2)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Hun
A:
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (4, 3)1@3: (6)1@4: (4)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Ksi
A:
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (6)1@3: (4)1@4: (3)
D:
Rolls: 1@2; Total Hits: 11@2: (2)