@Alsch91:
I prefer 1v1s actually. Hard to coordinate otherwise. Thanks for the offer.
Exactly.
And yes, I could have said no, and as I said, I should have - or at least demanded for the game to pause until such time as I could get a partner or two for myself. But I really am not a group gamer type person. I only participated once in a 2v2 tournament and I wanted to kill a really good friend by the end of the second round of play for not doing what I wanted him to do.
Still, you have to admit, we started as a 1v1 game that turned into a gang against Jennifer game which is not what was originally stated. And this is mostly for posterity’s sake so Jim here doesn’t try going around saying he’s the greatest player that ever lived (I am not saying you would Jim, but I know a few players who would change the parameters of a game and then declare that they were far superior because the other person couldn’t keep up with all the changes.)
Generally speaking the strategy has never failed to produce results. Both London and Calcutta fall every time it’s employed. Notice, I did not say the Axis win every time!
The real issue comes in when others know what you are going to do before you do it. Take the Americans up in SZ 16. No way in hell they would be there in a normal game. In this case, the player knew I couldn’t sail back and achieve the objective at the same time. In other words, he knew exactly what I was going to do and the only way to adapt the plan was to scrap the plan and create a new one - which violated any kind of test of the plan itself!
Russia played as it normally does, and for that I give Jim010 a lot of credit. He knew what I was going to do and could have dropped a bunch of Mechanised Infantry like Corrigan and Noll did to capitolize on my being stuck with one plan and one plan only.
I think England did not play as normal - knowing what was in store for it. (Who would put a destroyer out there south of Sumatra? In all the games I have seen and played, I have NEVER seen one there no matter what Japan does.) England almost always hits SZ 97 as well on round 1, before they know what is happening on Round 2, so cuddling up to Gibraltar is not exactly down a normal game’s lines.
I guess what I am saying is you cannot test a strategy if your opponents know you are testing a strategy. As much as they might try to say they are not letting the knowledge of what is going to happen effect their turn, it is impossible not to let it effect you pro or con. I do think that given a normal game, 1 on 1 or 2 on 2 or 3 on 3, that the Kill England First strategy will work 90% of the time (based on the worst battle being 90% odds, all the rest are higher.)
In a normal game, if I saw America move to SZ 16 and England to Gibraltar, I would scrap all my plans of British Conquest and shift immediately over to destroy Russia first with massive fleet builds to slow the Americans down. Shift over to turtle on the other side of Gibraltar as long as I can hold out so that America cannot get a foothold early. (This is the only way to deal with an England that is completely turtled as you cannot win and be in a strong position afterwards, you can win and you will win, but you’re out of position with a weaker stack because your enemy knew what you were going to do and you did it anyway.)
Now, I’m willing to have a FAIR fight. 1 on 1 or 2 on 2 if someone is interested. But this 3 on 1 when I have half a dozen other games going is not going to work.