Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsJenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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China IPCs: 23
Builds 7inf saves 2ipcsNCM 1fig KSU 1inf YUN
mobilize 7inf MAN
Collects 23tt +2 = 25
UK sleeps. (and I’m sleeping too, I mobilized wrongly the american inf, it’s 4 CUS 2 WUS.
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If yer going to bed I won’t kill myself trying to get Italy done. Will assume the French stay put, otherwise, I might have to kill some French units with Germany
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I’m not going to bed. Go on.
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I’m not going to bed. Go on.
You dont get it…lol. I need time to get something outside of Axis and Allies done.
Just so you can plan ahead here are my plans, they are not set in stone, I might change my orders still.
Bomber to Volgograd - SBR
Bomber to E. Poland - Death Match
4 Infantry to Gibraltar
Retreat to Iraq
Build 3 units in Egypt
Build boats in SZ 95Attack Baltic, Poland, Belarus
Get a bunch of units again, some boats probably just to be thorough…prolly hit Norway too, since it’s worth 8 IPC to me. (Sweeden + Territory value) and it makes you attack again. -
Ok I guess I’ll sleep then :D
I’m kinda getting burnt out of Axis after all this playing :-D
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Ok I guess I’ll sleep then :D
I’m kinda getting burnt out of Axis after all this playing :-D
We’re both making a lot of mistakes - so yea.
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Italy:
Buy(36)
- 2 Infantry
- 1 Artillery
- 1 Minor Complex
- 1 Submarine
- 1 Destroyer
Combat Moves:
4 Infantry, 2 Fightesr, 2 Cruisers to Algeria
Strategic to Volgograd SBR
Strategic to E. PolandCombat:
Volgograd:
Rolls: 1@1; Total Hits: 01@1: (5) -
Damage:
Rolls: 1@6; Total Hits: 11@6: (3)
+2 -
E. Poland:
Attacker:
Rolls: 12@4; Total Hits: 1012@4: (2, 1, 4, 5, 1, 3, 3, 3, 1, 2, 5, 4)
Defender:
Rolls: 12@2; Total Hits: 412@2: (4, 4, 1, 2, 2, 2, 4, 6, 6, 3, 5, 6) -
Algeria:
Attacker:
Rolls: 4@1 4@3; Total Hits: 44@1: (3, 2, 2, 1)4@3: (3, 4, 3, 3)
Defender:
Rolls: 3@2; Total Hits: 13@2: (4, 2, 3) -
Build: Minor in Iraq
Build: 2 Inf, Art in Egypt
Build: Submarine, Destroyer in SZ 95Collect: 2 Iraq, 2 C. Persia, 2 N. Persia, 5 Egypt, 5 Med, 20 TT = 36 IPC
Germany:
Buy(61)
- 9 Infantry
- 1 Artillery
- 5 Armor
Combat Moves:
2 Strategic Bombers, Fighter, Tactical, 3 Mechanized Infantry, Armor to Belarus
Armor to Baltic States
Infnatry to Bessarabia
4 Infantry, Fighter, Tactical to Poland
Cruiser, Battleship, 2 Infantry, 2 Fighters to NorwayCombat:
Belarus:
Attacker:
Rolls: 3@1 2@3 3@4; Total Hits: 33@1: (4, 2, 6)2@3: (4, 1)3@4: (3, 3, 6)
Defender:
Rolls: 6@2; Total Hits: 26@2: (4, 5, 4, 1, 1, 4) -
Attacker:
Rolls: 1@1 2@3 3@4; Total Hits: 31@1: (4)2@3: (1, 5)3@4: (5, 2, 4)
Defender:
Rolls: 3@2; Total Hits: 13@2: (2, 6, 6) -
Poland:
Attacker:
Rolls: 4@1 1@3 1@4; Total Hits: 54@1: (1, 1, 2, 1)1@3: (1)1@4: (3)
Defender:
Rolls: 3@2; Total Hits: 23@2: (4, 2, 1) -
Poland:
Attacker:
Rolls: 2@1 3@3 1@4; Total Hits: 12@1: (3, 3)3@3: (4, 6, 4)1@4: (1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
You know, I was not going to use the shore bombardments…now I’m glad I did!
Build: 9 Infantry, Artillery in Germany
Build: 5 Infantry in W. GermanyCRD SZ 119
Rolls: 2@2; Total Hits: 12@2: (3, 2)
Max 2CRD SZ 109
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
Collect: 5 Egypt + 5 Sweeden + 53 TT - 2 CRD = 61 IPC
Note: If the French ships move towards me I reserve the right to use any units I did not use in combat to kill them before the Americans can reinforce them.
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I should have sent you a PM instead of going public, delete my post please I don’t want to attack you, but I want you to know what I think. I won’t tell anyone nor make posts about it, just please don’t do it anymore.
Modified per Noll’s request.
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ANZAC#8
IPCs: 16
Builds: 1bmb (12)
Saves: 4Combat Moves:
2inf SAU > WAU
3dd sz54 > sz37 (1dd)
Rolls: 3@2; Total Hits: 23@2: (5, 1, 2)
Rolls: 1@2; Total Hits: 11@2: (2) -
It’s my current position that the allies can stall but will be in a downward loop for the next 3 or 4 turns. By then the situation could be radically different or the same in Europe.
Why?
America cannot land in Spain until they can secure Turkey from being liberated. They can attack it with Russia, but that’s going to sap much needed Russian units from keeping the Germans and Italians out. That means America has to land in Gibraltar. If they do that then there is almost no hope of Italy or Germany taking Gibraltar and a virtual certainty that the naval base will be bombed by something. (Original plan was to make a tactical bomber on S. Italy this round, just so I could hit the Naval base and land on the carriers next to Gibraltar, but I forgot.)
Meanwhile, with 13 transports in SZ 112, Russia HAS to consider the possibility of an invasion in the north, which limits what they can produce in the south. With 2 Italian complexes going in or near Egypt, and no help from India, that’s a tough order to fill. Sure AA Guns have been lousy all around, and that will probably change (though I’ve been under concerted SBR attack by EM on many occassions wondering if all the statistical formulas I had to memorize are actually valid or not…) there is no guarentee of it. So even with the + 6 IPC Russia should be getting from the Pacific, they are losing 10 IPC in Russia on their complexes, assuming they repair them. (3 or 4 IPC die average + 2 so I rounded down to 5 each.) Add to that they have no lost the ability to take mainland territories in Europe for their NOs and I think Russia is in the process of going down. (In my opinion, 5 Strategic Bombers for Russia is probably a big contributer to this. But maybe it’s what is saving Russia from going over the brink.)
The Japanese fleet is not yet crushed, and that’s a big thing really! America is not “done” until that fleet is gone. Right now it’s at least two turns until that happens since they will be able to once again block the American fleet. If the Americans move to Okinawa or Iwo Jima they cannot block again, but can retreat and extend the chase for at least a little longer and that ties up resources and keeps them away from the Germans.
So yes, as of right now, I think the game is going to turn into an Axis win, I think the only reason the last one failed is because I changed horses midstream and turned to attack the Americans instead of India, when this was corrected, the game shifted (in my mind) dramatically the other way. Sure, America is still king of the Pacific, but it’s not king of the Atlantic as well, and India is not marching across the Middle East sands because there is no India.
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sz37 cleared with loss of 1dd
(damn I forgot to send 1dd vs the sz45 empty transport… I totally suck…)





