Here’s the game file. It looks like play-by-forum is still broken in TripleA. Since this is friendly, I didn’t bother with a dice server so feel free to use the built-in dice roller. Upload the save file when you’re done.
Jenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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China#7
IPCs: 23
Builds: 7inf (21)
save: 2ipcs
Combat Moves:
1inf HUN > KWA
10inf YUN > BURMobilize: 7inf KSU (and move China FIG there)
UK does nothing
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Here’s Anzac#7
IPCs: 21
Buys: 3dd (18) 1inf (3)
Combat Moves:
1fig PHI > sz45 (first to hit wins)
Rolls: 10@3; Total Hits: 310@3: (5, 5, 6, 6, 1, 5, 3, 5, 4, 3)
Rolls: 10@2; Total Hits: 410@2: (6, 5, 6, 6, 2, 2, 1, 1, 3, 5)
2inf 2rtl QUE > SIAM via transports
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Both my FIG and your DD dies.
1dd sz54 > sz21
1ca sz35 > sz192inf 1rtl QUE > SAU
everything QUE > NSW
Mobilize 3dd sz54
1inf NSW
Collects: 11 (tt) +5 (NO2) = 16 IPCsI’ll move France after Italy and prior to Germany
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Italy:
Buy(29)
- 1 Mech
- 2 Armor
- 2 Submarines
- Save 1
Combat Moves:
Armor from Iraq to C. Persia to N. Persia
10 Infantry, 4 Artillery, Mech, 2 Armor from Iraq to N. Persia
Strategic to S. Ukraine - SBR
Strategic to Volgograd - SBRCombat:
S. Ukraine:
Rolls: 1@1; Total Hits: 01@1: (6)
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Damage:
Rolls: 1@6; Total Hits: 11@6: (3)
+2 -
Volgograd:
Rolls: 1@1; Total Hits: 01@1: (6)
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Your gunners can’t seem to hit Italian pilots, they don’t even seem to scare the Italian pilots by shooting close to them!
Rolls: 1@6; Total Hits: 11@6: (4)
+2 -
Collect: 1 Saved + 5 S. France + 5 Med + 2 Iraq + 2 C. Persia + 2 N. Persia + 19 TT = 36 IPC
Pretty sure France is not doing anything important except taking Ethiopia perhaps.
If they move in range of the German fleet I reserve the privalege to sink them before getting reinforced by the Americans.
Germany:
Buy(66)
- 22 Infantry
Combat Moves:
2 Infantry, Strategic to Romania
2 Infantry, Fighter, Tactical Bomber to E. Poland
3 Infantry, Fighter, Tactical Bomber to Poland
Strategic Bomber to Novgorod - SBRCombat:
Novgorod:
Rolls: 1@1; Total Hits: 01@1: (6)
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Gotta give them credit, at least they’re consistent!
Damage:
Rolls: 1@6; Total Hits: 11@6: (5)
+2 -
Okay, all forward bases are closed for business.
E. Poland:
Attacker:
Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (3, 1)1@3: (1)1@4: (2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
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Poland:
Attacker:
Rolls: 3@1 1@3 1@4; Total Hits: 03@1: (3, 3, 3)1@3: (6)1@4: (5)
Defender:
Rolls: 2@2; Total Hits: 02@2: (5, 3)
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Poland:
Attacker:
Rolls: 3@1 1@3 1@4; Total Hits: 23@1: (6, 3, 1)1@3: (1)1@4: (5)
Defender:
Rolls: 2@2; Total Hits: 02@2: (5, 3)
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Romania:
Attacker:
Rolls: 2@1 1@4; Total Hits: 32@1: (1, 1)1@4: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
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Jenn there’s something strange happening. I often update the threat to see your moves in real time, and this is the second time I see a different roll after updating, I hope is it lag? For example I saw you missing all hits and getting 1hit in Romania, then I updated and the roll changed…
Also in the battle for India, I saw a first round where we both hitted 20 times, then I updated and it changed to 16 / 12
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Jenn there’s something strange happening. I often update the threat to see your moves in real time, and this is the second time I see a different roll after updating, I hope is it lag? For example I saw you missing all hits and getting 1hit in Romania, then I updated and the roll changed…
Also in the battle for India, I saw a first round where we both hitted 20 times, then I updated and it changed to 16 / 12
I have lag seeing the screen and hit F5 to see the screen, because it lags out sometimes. (Hence why you sometimes see 20 minutes from post 1 and follow up post 2.) Maybe it’s causing an issue with the server side? If so, I can just hold off hitting refresh longer and wait for the “page cannot be displayed” error.
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kk nevermind go on
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Build 10 Infantry in Germany
Build 10 Infnatry in W. Germany
Build 2 Infantry in EnglandCollect: 5 Egypt + 5 Sweeden + 51 TT = 61 IPC
Took an infantry off of Romania, not exactly sure what happened, but it’s relatively a minor adjustment.
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BTW, Japan built a destroyer in SZ 6 that is not there, currently. There should be 2 destroyers there.
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Russia#8
IPCs: 59
Repairs 6 Volgograd
3arms (18)
3inf (9)
5mec (20)
1bmb (12)Combat Moves:
1mec FIN > NOR (twol)
3mec NOV > POL (3inf)
4bmb NOV > POL
Rolls: 3@1 4@4; Total Hits: 43@1: (4, 2, 1)4@4: (6, 4, 4, 3)
Rolls: 3@2; Total Hits: 13@2: (2, 6, 3)
1mec 1rtl 2fig 1tac BEL > EPL (2inf)
1fig 1tac RUS > EPL
Rolls: 2@2 3@3 2@4; Total Hits: 32@2: (4, 6)3@3: (3, 4, 5)2@4: (4, 2)
Rolls: 2@2; Total Hits: 02@2: (4, 4)