Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsJenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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Woulda lost more if I had gotten 2 Kamis…:P
Oh well, now I have to solo fight freaking both allies…this’ll be fun…Maybe the US needs should wait until Round 4 no matter what to attack…nah, wouldn’t have done anything, but yea you proved my point, US can single handedly defeat Japan with minimal help - proved it twice, maybe Mantle will shut up about me being wrong and stupid when I say it now?
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Battle of sz45
8dd
Rolls: 8@2; Total Hits: 28@2: (3, 4, 6, 5, 3, 4, 1, 1)
1dd
Rolls: 1@2; Total Hits: 11@2: (2) -
was going to leave the CA and a DD to block - but figured, you only had 60% odds to win,
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@Cmdr:
Woulda lost more if I had gotten 2 Kamis…:P
Oh well, now I have to solo fight freaking both allies…this’ll be fun…Maybe the US needs should wait until Round 4 no matter what to attack…nah, wouldn’t have done anything, but yea you proved my point, US can single handedly defeat Japan with minimal help - proved it twice, maybe Mantle will shut up about me being wrong and stupid when I say it now?
Wanna concede the game?
I told you that by ignoring the American navy in sz6 to get India you would have let me destroy Japan long before our last game, giving me american presence in the Euromap (like it happened here) even before any Germans is in a Russian territory.
Are you still sure the G3 London is absolutely gamebreaking?
In my opinion america can go KJF only when Germany implements that. -
G3 London might be, spending 30 IPC on bases in the Pacific probably is not.
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@Cmdr:
was going to leave the CA and a DD to block - but figured, you only had 60% odds to win,
I tought you would do that too!
But in that case you would have delayed it just 1 turn, and I would have attacked with a stronger force (8 more dds by my side, 2 less ships from your side)
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Still, I coulda blocked the American fleet leaving you only 14 aircraft to hit me with, from there I coulda have taken Aleutians, Hawaii, Wake, Midway and Korea.
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@Cmdr:
was going to leave the CA and a DD to block - but figured, you only had 60% odds to win,
I tought you would do that too!
But in that case you would have delayed it just 1 turn, and I would have attacked with a stronger force (8 more dds by my side, 2 less ships from your side)
Nah, woulda had 1 more ship on my side!
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Given all your NCM errors, and fixes, want to try it? Leave a DD on the left, a CA on the right (the DD is there to block the submarine).
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I think you should try something different with G3 german in the pacific side
Build a strong Japanese economy and keep America at bay in HAW/CAR while you reinforce your fleet with CVs.
Don’t trade your airforce for a capitol, just get the economy! -
@Cmdr:
Given all your NCM errors, and fixes, want to try it? Leave a DD on the left, a CA on the right (the DD is there to block the submarine).
Sure
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@Cmdr:
Given all your NCM errors, and fixes, want to try it? Leave a DD on the left, a CA on the right (the DD is there to block the submarine).
Sure
Yea…well I think next time I’m going to go back to flying a German bomber over to Japan. But for now, let’s try it with a blocker, see if the Germans can get enough to slow the Russians a bit more
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USA#7 - remake
IPCs: 792trn (14)
2inf (6)
2rtl (8 )
1cv (16)
2fig (20)
1dd (8 )
1ss (6)Save: 1$
Combat Moves:
4fig sz35 > sz44 (1dd)
1ss sz20 > sz18 (1ca)
3bmb SHA > sz183bmb SHA > sz19 (1dd)
1rtl PHI > CAR via transport
1tac 4fig sz35/PHI > CAR -
4fig sz35 > sz44 (1dd)
Rolls: 4@3; Total Hits: 24@3: (1, 3, 4, 4)
Rolls: 1@2; Total Hits: 01@2: (6)1ss sz20 > sz18 (1ca)
3bmb SHA > sz18
Rolls: 1@2 3@4; Total Hits: 41@2: (2)3@4: (2, 2, 3)
Rolls: 1@3; Total Hits: 01@3: (4)3bmb SHA > sz19 (1dd)
Rolls: 3@4; Total Hits: 23@4: (2, 5, 2)
Rolls: 1@2; Total Hits: 11@2: (2)1rtl PHI > CAR via transport
1tac 4fig sz35/PHI > CAR
BB bombard
Rolls: 1@4; Total Hits: 11@4: (4)
Attack:
Rolls: 1@2 1@3 4@3; Total Hits: 31@2: (4)1@3: (5)4@3: (1, 2, 2, 6)
Def:
Rolls: 2@2; Total Hits: 02@2: (6, 3) -
everything TWOL but 1bmb lost in sz19
NCM:
everything in sz33
Bombs lands in PHI
1fig lands in PHI2 transports from CAR sz to PHI sz
All atlantic Ships gather in sz106
(please notice HAW is unprotected 'cause you were quite lucky with Carolines last turn :) )
Collects:
54+25 = 79
Mobilize everything in sz101 / CUS
2trn (14)
2inf (6)
2rtl (8 )
1cv (16)
2fig (20)
1dd (8 )
1ss (6) -
China#7
IPCs: 23
Builds: 7inf (21)
save: 2ipcs
Combat Moves:
1inf HUN > KWA
10inf YUN > BURMobilize: 7inf KSU (and move China FIG there)
UK does nothing
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Here’s Anzac#7
IPCs: 21
Buys: 3dd (18) 1inf (3)
Combat Moves:
1fig PHI > sz45 (first to hit wins)
Rolls: 10@3; Total Hits: 310@3: (5, 5, 6, 6, 1, 5, 3, 5, 4, 3)
Rolls: 10@2; Total Hits: 410@2: (6, 5, 6, 6, 2, 2, 1, 1, 3, 5)2inf 2rtl QUE > SIAM via transports
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Both my FIG and your DD dies.
1dd sz54 > sz21
1ca sz35 > sz192inf 1rtl QUE > SAU
everything QUE > NSW
Mobilize 3dd sz54
1inf NSW
Collects: 11 (tt) +5 (NO2) = 16 IPCsI’ll move France after Italy and prior to Germany
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Italy:
Buy(29)
- 1 Mech
- 2 Armor
- 2 Submarines
- Save 1
Combat Moves:
Armor from Iraq to C. Persia to N. Persia
10 Infantry, 4 Artillery, Mech, 2 Armor from Iraq to N. Persia
Strategic to S. Ukraine - SBR
Strategic to Volgograd - SBRCombat:
S. Ukraine:
Rolls: 1@1; Total Hits: 01@1: (6)





