japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Jenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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Poland:
Attacker:
Rolls: 4@1 1@3 2@4; Total Hits: 24@1: (2, 3, 4, 2)1@3: (5)2@4: (4, 4)
Defender:
Rolls: 3@2; Total Hits: 13@2: (2, 3, 6)
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Poland:
Attacker:
Rolls: 3@1 1@3 2@4; Total Hits: 33@1: (6, 4, 1)1@3: (2)2@4: (6, 2)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
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CRD:
SZ 109:
Rolls: 2@3; Total Hits: 12@3: (5, 2)
SZ 119:
Rolls: 2@3; Total Hits: 02@3: (6, 5)
(Max 2) -
Fighters to W. Germany
Fighters to England
Infantry to Egypt (Tranny moves)
German and W. German ground units to S. Germany
5 Infnatry from S. Germany to Yugoslavia
Fleet to SZ 112Build: Cruiser, Destroyer in SZ 112
Build: 10 Infantry in GermanyCollect: 5 Egypt + 5 Sweeden + 52 TT - 2 CRD = 60 IPC
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Anzac#5
IPCs: 21
Builds:
3inf (9)
3rtl (12)1inf CEL > FOR via transport
Mobilize: 3inf QUE 3rtl NSW
Collects: 14 (tt) + 10 (NOs) = 24
France combat moves:
1inf FEA > SUD -
Russia#6
IPCs: 61
Builds:
1 naval base (15)
10mec inf (40)
2inf (6)Combat Moves:
2inf EPL > ROM (1mec)
1bmb RUS > ROM3inf EPL > HUN (2inf)
1bmb RUS > HUN
2fig 1tac BEL > HUN3inf EPL > POL (2inf)
2bmb RUS > POL9inf (2aa following) JEH > ANH (1inf)
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2inf EPL > ROM (1mec)
1bmb RUS > ROM
Rolls: 2@1 1@4; Total Hits: 02@1: (6, 6)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (3)
3inf EPL > HUN (2inf)
1bmb RUS > HUN
2fig 1tac BEL > HUN
Rolls: 3@1 2@3 2@4; Total Hits: 53@1: (1, 4, 1)2@3: (6, 1)2@4: (4, 2)
3inf EPL > POL (2inf)
2bmb RUS > POL
Rolls: 3@1 2@4; Total Hits: 13@1: (3, 3, 5)2@4: (2, 6)
9inf (2aa following) JEH > ANH (1inf)
Rolls: 9@1; Total Hits: 29@1: (2, 4, 6, 2, 5, 5, 1, 6, 1)
Rolls: 1@2; Total Hits: 01@2: (5)
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ROM twol
ANH twolHUN round 1 def:
Rolls: 2@2; Total Hits: 02@2: (3, 6)
POL round 1 def:
Rolls: 2@2; Total Hits: 12@2: (5, 1)
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HUN twol
POL (1inf)
Rolls: 2@1 1@4; Total Hits: 22@1: (1, 6)1@4: (4)
Rolls: 1@2; Total Hits: 11@2: (2)
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POL taken with loss of 2inf.
NCM:
1inf 1rtl NOV > KAR
5aa NOV > KARbmb lands in NOV
15mec 5arm BEL > NOV
2fig 1tac lands in BEL
5inf 2rtl BEL > EPL
2aa EPL > BELBuild:
1Naval Base KOR
3mec inf NOV
3mec inf SUKR
4mec inf RUS
2inf VOLCollects:
48 (tt) + 9 (NOs) = 57 IPCs
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forgot to NCM 6inf NOVO > SAM
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Japan:
Buy(60)
- Minor Complex
- 3 Destroyers
- 8 Infantry
Combat Moves:
Infantry to Celebes
Destroyer, 5 Fighters, 5 Tactical Bombers, 2 Strategic Bombers to SZ 20Combat:
Attacker:
Rolls: 1@2 5@3 7@4; Total Hits: 61@2: (2)5@3: (5, 5, 4, 3, 1)7@4: (5, 2, 6, 6, 1, 4, 5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
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Collect: 26 IPC + 5 India - 8 CRD = 23 IPC
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USA#79
Builds:
1cv (16)
2fig (20)
2trn (14)
1inf (3)
2dd (16)
1ss (6)Saves nothing.
Combat Moves:
1ss 8fig (sz6) 1tac (kor) from sz6 to sz20 (dd)
Rolls: 1@2 8@3 1@4; Total Hits: 31@2: (4)8@3: (4, 4, 6, 3, 3, 6, 5, 5)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (3)
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2inf 1mec 1arm HAW > CAR via transports
Rolls: 3@1 1@3; Total Hits: 13@1: (5, 5, 6)1@3: (3)
Rolls: 2@2; Total Hits: 12@2: (2, 5)
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Rolls: 2@1 1@3; Total Hits: 02@1: (2, 4)1@3: (5)
Rolls: 2@2; Total Hits: 02@2: (6, 5)
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round#3
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 6)1@3: (6)
Rolls: 2@2; Total Hits: 22@2: (2, 1)
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round 4 :(
Rolls: 1@3; Total Hits: 01@3: (6)
Rolls: 2@2; Total Hits: 02@2: (6, 5)
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desperate round 5
Rolls: 1@3; Total Hits: 01@3: (5)
Rolls: 2@2; Total Hits: 12@2: (2, 4)
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American marines sucks hard.
Lost 2inf 1mec 1arm to 2japanese inf…
NCM:
1transport sz6 > sz20
all ships from sz6 to sz35
1dd from sz45 to sz35
8dd from sz26 to sz33
6bmb WUS > SHA
1ss sz119 > sz117
1ss 109 > sz107
1dd sz101 > sz106
2inf BRA > BGRMobilize:
1inf EUS
1cv, 2fig, 2trn, 2dd, 1ss sz101Collects:
54 + 25 = 79China#6
IPCs: 19
Builds: 6inf (18)
Save: 1
Combat Moves:
6inf SZE 5inf KWE > YUN
1inf KWE > HUN9inf KSI > KWA (2bmb 3inf 2rtl 4tac)
1fig SZE > KWA
Rolls: 9@1 1@3; Total Hits: 29@1: (6, 2, 6, 6, 4, 5, 1, 2, 5)1@3: (3)
Rolls: 2@1 5@2 4@3; Total Hits: 42@1: (3, 4)5@2: (4, 2, 5, 2, 1)4@3: (5, 4, 1, 5)