@simon33 No worries
Jenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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your inf killed 3 americans alone, unbeleviable, at least I won…
NCM:
1cv from sz26 to sz7
6dd from sz10 to sz71tac from sz6 to KOR
2fig from sz6 to sz7
6fig from sz6 to sz19
1dd from sz54 to sz411inf 1arm from CUS to WUS
1inf 1rtl BRA > WEI via transport
2ss from sz106 to sz109
1ss sz54 > sz21Builds 2trn 8dd sz10
Builds 1rtl CUSCollects: 54 + 25 (Nos) +1 (saved) = 80 IPCs
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China#4
IPCs: 12
Builds: 4inf
Combat Moves:
2inf CHA > ANH
3inf HOP > ANH
3inf KWE > ANH
1fig SHE > ANHANH (5inf 1aa)
AA roll
Rolls: 1@1; Total Hits: 01@1: (3)
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Battle of ANH (5inf 1aa)
A: 8inf 1fig
Rolls: 8@1 1@3; Total Hits: 38@1: (5, 6, 1, 2, 1, 4, 2, 4)1@3: (3)
D: 5inf
Rolls: 5@2; Total Hits: 15@2: (3, 5, 2, 4, 5)
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Battle of ANH, round#2
A: 7inf 1fig
Rolls: 7@1 1@3; Total Hits: 27@1: (1, 5, 1, 3, 3, 3, 4)1@3: (4)
D: 3inf
Rolls: 3@2; Total Hits: 13@2: (1, 3, 5)
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China retreats with: 6inf 1fig to KSU
Japan keeps ANH with 1inf
NCM
4 inf SZE > SIK
2inf SHE > SIKMobilize: 4inf KSU
Collects: 15 (tt) = 15
UK combat moves:
2inf 2rtl 1mec 1arm TRJ > IRQ
1inf CPR > IRQRolls: 2@1 2@2 1@3; Total Hits: 22@1: (4, 3)2@2: (3, 1)1@3: (1)
Rolls: 3@2; Total Hits: 13@2: (1, 6, 6)
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Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (3, 2)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (3)
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IRAQ taken with loss of 1inf
NCM
1dd sz83 > sz88
I’ll do anzac/France after Italy+Germany :)
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She wants to be right even wen wrong :lol:
I want to see what would happen if I took the other trail and followed my original plan.
And no, I would have sailed around them and forced them to attack me…
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you didn’t get what I meant with the > BUR move but well, it doesn’t matter 'cause I didn’t do it.
Anyway, altough you like to be always right I still think you are a good player and I like your style, and I enjoy playing against you, I’m sure it will improve my A&A skills.
Let’s see where this game mark2 goes.
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Italy:
Buy(18)
- Aircraft Carrier, Save 2
Combat Moves:
10 Infantry, 4 Artillery, 3 Armor, 2 Cruisers, 1 Mechanized Infantry to Egypt
Combat:
Attacker:
Rolls: 7@1 8@2 5@3; Total Hits: 37@1: (1, 6, 4, 6, 6, 2, 6)8@2: (3, 1, 3, 1, 3, 3, 4, 5)5@3: (4, 5, 5, 5, 6)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 3)
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Collect 15 IPC TT + 15 IPC NO + 2 Saved = 32 IPC
Germany:
Buy(95)
- 12 Infantry
- 5 Artillery
- 1 Aircraft Carrier
- 2 Destroyers
- 1 Transport
Combat Moves:
BB, 2 SS to SZ 113
3 Infantry, Fig, Tac, Strat to Poland
3 Infantry, Fig, Tac, Strat to Hungary
Infantry to ScotlandCombat:
Poland:
Attacker:
Rolls: 3@1 1@3 2@4; Total Hits: 13@1: (3, 5, 2)1@3: (6)2@4: (5, 2)
Defender:
Rolls: 2@2; Total Hits: 12@2: (4, 2)
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All that firepower for one lousy hit.
Attacker:
Rolls: 2@1 1@3 2@4; Total Hits: 22@1: (4, 5)1@3: (2)2@4: (6, 2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
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Hungary:
Attacker:
Rolls: 3@1 1@3 2@4; Total Hits: 33@1: (6, 4, 4)1@3: (3)2@4: (1, 4)
Defender:
Rolls: 3@2; Total Hits: 13@2: (1, 4, 3)
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SZ 113:
Attacker:
Rolls: 2@2 1@4; Total Hits: 12@2: (3, 3)1@4: (1)
Defender:
Rolls: 1@3; Total Hits: 11@3: (3)
Assuming a submarine does not hit.
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CRD:
Rolls: 4@3; Total Hits: 24@3: (4, 6, 1, 3)
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Collect: 5 Sweeden + 49 TT - 4 CRD = 50 IPC
Bah. We’re both good players, just a matter of bouncing ideas off each other. Talking about strategies is great, doing them is better!
If you don’t move the French to block my Submarine in SZ 93, I want to use it to attack the destroyer off the coast of Suriname - a fight to the death. You can roll it out.
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I won’t block it
Your SS vs my DD
Rolls: 20@2; Total Hits: 720@2: (6, 1, 5, 3, 1, 4, 3, 6, 1, 1, 3, 5, 1, 6, 2, 5, 4, 1, 4, 6)
Rolls: 20@2; Total Hits: 1120@2: (6, 2, 5, 1, 3, 1, 2, 1, 4, 6, 6, 4, 1, 4, 6, 2, 1, 2, 1, 1)
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Both died :-D
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Anzac#4
IPCs: 21
Buys:
1 minor IC (12)
2 rtl (8)Saves: 1
NCM:
1inf activates Celebes via transport from DGU to CEL
1dd from sz35 to sz38
everything from NSW to QUE
1cv sz26 > sz54Builds: 1minorIC QUE
2rtl NSWCollects: 13 (tt) + 10 (NOs) + 1 (saved) = 24 IPCs
France NCM:
1inf SYR > IRQ
1inf FCA > FEA
1cv 1dd sz101 > sz106 -
Russia#4
IPCs: 55
Builds:
6inf (18)
1minorIC (12)
3arm (18)
3mec (8)Combat Moves:
11inf 2aa MAN > JEH
3inf ROM > HUN (2inf)
1fig 1tac EPL > HUN
Rolls: 3@1 1@3 1@4; Total Hits: 13@1: (3, 4, 2)1@3: (5)1@4: (4)
Rolls: 2@2; Total Hits: 12@2: (3, 2)
2inf 1rtl 1fig EPL > POL (2inf)
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (4)2@2: (2, 6)1@3: (2)
Rolls: 2@2; Total Hits: 02@2: (3, 5)
1inf ROM > BUL (twol)