Jenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech

  • '18 '17 '16 '11 Moderator

    @Noll:

    Yes, I think we could re-do the game, but if you want so, I’d like you to redo it after US3, when US navy is in sz6, to see if taking India instead of clearing sz6 will really help the cause. Up to you! Anyway thanks for the game!

    Life is going to be interesting with the Americans in SZ 6!



    Japan 4:

    Buy(38)

    • 2 Fighters, Minor Complex, Save 6

    Combat Moves:

    11 Fighters, 8 Tactical Bombers, 2 Strategic Bombers, 15 Infantry, 5 Artillery, 1 Mech, 1 Armor to India
    Fleet to SZ 39, of course, in case you scramble!
    Submarine to SZ 37

    Will Assume you do not Scramble!

    Combat:

    SZ 39:
    DiceRolls: 2@2 2@3 2@4; Total Hits: 32@2: (4, 6)2@3: (5, 1)2@4: (1, 4)
    Defender:
    DiceRolls: 1@3; Total Hits: 11@3: (3)

  • '18 '17 '16 '11 Moderator

    Indian Air Canons:
    DiceRolls: 6@1; Total Hits: 06@1: (6, 5, 2, 6, 2, 6)


  • Wait let me play UK3 please :)

  • '18 '17 '16 '11 Moderator

    Attacker:
    DiceRolls: 11@1 10@2 12@3 10@4; Total Hits: 1611@1: (1, 6, 6, 5, 2, 2, 5, 6, 2, 1, 2)10@2: (1, 4, 2, 1, 1, 4, 6, 5, 6, 3)12@3: (2, 4, 4, 5, 1, 2, 6, 4, 4, 6, 5, 3)10@4: (6, 4, 5, 1, 2, 5, 3, 2, 6, 3)
    Defender:
    DiceRolls: 34@2 1@3 5@4; Total Hits: 1334@2: (5, 2, 3, 5, 6, 3, 4, 6, 5, 5, 3, 2, 4, 4, 4, 4, 2, 2, 3, 1, 5, 3, 4, 3, 4, 6, 1, 6, 1, 1, 3, 6, 3, 6)1@3: (5)5@4: (2, 2, 2, 1, 1)

    (93% odds to keep 1 armor alive or more!)

  • '18 '17 '16 '11 Moderator

    @Noll:

    Wait let me play UK3 please :)

    Going from your UK map.


  • nevermind go on, it won’t change much with Uk3 :)

  • '18 '17 '16 '11 Moderator

    @Noll:

    nevermind go on, it won’t change much with Uk3 :)

    Course it will, you might evac. :P

    Attacker:
    DiceRolls: 8@2 12@3 10@4; Total Hits: 198@2: (2, 3, 3, 4, 3, 2, 2, 6)12@3: (1, 2, 6, 2, 1, 4, 4, 1, 1, 3, 4, 1)10@4: (1, 4, 1, 4, 3, 1, 6, 4, 5, 3)
    Defender:
    DiceRolls: 20@2 1@3 5@4; Total Hits: 1220@2: (1, 1, 6, 3, 4, 2, 5, 6, 1, 5, 2, 1, 6, 2, 5, 4, 2, 6, 6, 6)1@3: (6)5@4: (1, 4, 1, 4, 6)

  • '18 '17 '16 '11 Moderator

    Attacker:
    DiceRolls: 9@3 9@4; Total Hits: 99@3: (1, 2, 5, 1, 5, 2, 2, 3, 6)9@4: (1, 6, 5, 5, 6, 1, 6, 6, 3)
    Defender:
    DiceRolls: 1@2 1@3 5@4; Total Hits: 51@2: (6)1@3: (4)5@4: (1, 4, 1, 4, 2)


  • I think I should have moved everything to BUR to slow you another round, but I noticed that later while reviewing the game

  • '18 '17 '16 '11 Moderator

    SZ 37:
    Attacker:
    DiceRolls: 22@2; Total Hits: 522@2: (4, 1, 1, 3, 2, 3, 4, 5, 5, 5, 4, 3, 1, 5, 5, 4, 4, 5, 2, 3, 4, 4)
    Defender:
    DiceRolls: 22@2; Total Hits: 722@2: (3, 2, 2, 2, 3, 3, 1, 3, 3, 5, 4, 4, 1, 6, 6, 5, 4, 5, 4, 2, 1, 4)

  • '18 '17 '16 '11 Moderator

    Collect: 6 Saved + 5 NO + 27 TT - 8 CRD = 25 IPC + 24 Plunder = 59 IPC


    @Noll:

    I think I should have moved everything to BUR to slow you another round, but I noticed that later while reviewing the game

    Would have sailed around the Burmese Army then.

    01_Noll_v_Jennifer_Mark_II__03gJapan.AAM

  • '18 '17 '16 '11 Moderator

    Bah, realized you might have the firepower to take Japan…

    Can I change that build order to 1 Fighter, 1 Minor Complex, 1 Destroyer, 2 Infantry, Save 2


  • Yes! And you wouldnt have been able to sail over BUR cause there was a blocker :)

    Correct your build and update the map please.

  • '18 '17 '16 '11 Moderator

  • '18 '17 '16 '11 Moderator

    @Noll:

    Yes! And you wouldnt have been able to sail over BUR cause there was a blocker :)

    Correct your build and update the map please.

    No, but your stack in Burma would have been subject to strafing - if necessary.  I did that to Corrigan.  He put 7 Infantry, 2 AA Guns in Burma on Round 1 and on Round 2 I cleared them out with 21 Japanese planes.


  • @Cmdr:

    okay, well, be 25-27 this round…not sure if I can pound Russia into submission before America gets super annoying.  At least you proved my point - America has PLENTY of time to crush Japan.

    Wait - I thought your point to this game was to show the Allies could win in Alpha+3 after a successful German sealion?


  • She wants to be right even wen wrong  :lol:

    I don’t mind anyway, let’s do game#2.


  • @Cmdr:

    @Noll:

    Yes! And you wouldnt have been able to sail over BUR cause there was a blocker :)

    Correct your build and update the map please.

    No, but your stack in Burma would have been subject to strafing - if necessary.  I did that to Corrigan.  He put 7 Infantry, 2 AA Guns in Burma on Round 1 and on Round 2 I cleared them out with 21 Japanese planes.

    Strafe against 25+ INF 2aa 6planes?


  • US#4

    IPCs: 83

    Builds:

    2transports (14)
    8 dd (64)
    1rtl (4)

    save: 1IPC

    Combat Moves:

    3inf 1rtl from KOR to KSU via transports

    sz6: all the ships are moving out of sz6 due to a destroyer being there, moving to an adjacent empty sz (sz19)

    I attack sz6 dd with 1ss, 5inf 1tac from sz6;
    1fig from HAW
    2fig from sz26

    Waiting for scramble order sz6.


  • Well I suppose you won’t scramble. Otherwise I’ll reroll.

    Battle of sz6 (1ss 8fig 1tac)
    DiceRolls: 1@2 8@3 1@4; Total Hits: 31@2: (1)8@3: (4, 1, 4, 6, 4, 4, 4, 5)1@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Battle of KSU (I’m not sure if I can bombard due to moving out of sz6 as a “NCM” move, so I won’t bombard)

    3inf 1rtl vs 1inf
    DiceRolls: 2@1 2@2; Total Hits: 02@1: (3, 5)2@2: (4, 5)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

Suggested Topics

  • 17
  • 96
  • 85
  • 70
  • 71
  • 78
  • 158
  • 108
Axis & Allies Boardgaming Custom Painted Miniatures

73

Online

17.7k

Users

40.3k

Topics

1.7m

Posts