Allies: +1.3
Jenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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UK#12
UKL IPcs: 22
Builds
1fig (10)
4inf (12)UKP IPCs: 29
Builds
2fig (20)Saves: 9 IPCs
Combat Moves:
3arm KAZ > VOLO (2inf)
1fig RUS > VOLO
2fig VOL > VOLO
Rolls: 6@3; Total Hits: 36@3: (2, 6, 3, 4, 2, 4)
Rolls: 2@2; Total Hits: 12@2: (2, 5)
1mec 3arm TUR > GRE (1inf)
Rolls: 1@2 3@3; Total Hits: 11@2: (6)3@3: (4, 4, 1)
Rolls: 1@2; Total Hits: 11@2: (2)
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VOLO taken with 1arm loss
GRE taken with 1mec loss3fig lands in RUS
2fig IND > TUR
1inf IND > Anzac Transport
1arm SMX > PAN
2inf 1rtl EUS > CUS
1inf TURK > IRQMobilize:
1fig 4inf UKUKL collects: 26 IPCs
UKP collects: 18+5+9 (saved) = 32 IPCs -
ANZAC#12
IPCs: 33
builds 3fig (30)
Saves: 3
Combat Moves:
1rtl SAK > SIB
2arm AMU > BURY
1ss sz71 > sz68 (sink 1 loaded transport)
1dd sz71 > sz701rtl via transport SIB > IWO (first to hit wins)
Rolls: 10@2; Total Hits: 210@2: (3, 5, 6, 4, 6, 2, 3, 6, 1, 6)
Rolls: 10@2; Total Hits: 010@2: (5, 4, 5, 5, 6, 5, 3, 3, 3, 6)
NCM:
1loaded transport sz39 > sz36
1dd sz26 > sz6
1dd sz6 > sz36
1ss sz75 > sz71
3trn JAV > sz54 -
IWO JIMA twol
Mobilise: 3fig KOR
Collects: 23 (tt) +10 (no) +3 (saved) = 36ipcs
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I want to go again or at least rewind to Japan 2 and see what would happen if I had gone with my original plan.
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So you’re conceding?
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I don’t think I can get England back and without it, I need Moscow and there’s not a chance in hades of that happening before you get Rome or Paris.
I’ve been kicking myself since round 3, I should have ignored the American fleet (just soaked the 14 convoy damage for a couple of rounds) and taken out India. India is the bane of my life.
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Do want to play again, however.
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I can kick you out of Spain easy enough by dropping about 20 units into Spain, but again, Spain is not a victory city.
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Yeah Spain is a deterrent to keep you spending money in the west front, I think you know it :)
Anyway thanks for the game, I learnt many things from you in this game, and that was my main concern.
Yes, I think we could re-do the game, but if you want so, I’d like you to redo it after US3, when US navy is in sz6, to see if taking India instead of clearing sz6 will really help the cause. Up to you! Anyway thanks for the game!
I have some ideas for Axis myself that could make the fall of UK more proficent, here’s my idea:
Instead of crushing India FAST with Japan, be conservative. Build your economy and keep the americans at bay.
Clear China, Push the Russian starting J1, try to get full Indonesia J3, “neutralize” India without investing all your airfoce, in a slow way: Get FIC and MAL, build 2minors there, buy 6inf each round (18ipcs).
You need a small navy around Indonesia (I’d say 1cv 1bb 1cv 2bb 2fig) to keep Anzac and India out of the sea, and you need to build CVs and some DDs untill you run out of starting planes. This will keep america at HAW or CAR for AT LEAST 8-9 turns.
At that point Germany and Italy will really WIN the game in Euro if US doesn’t spend money there, with London and Cairo fallen, Italy earning 40+ IPCs, Germany earning in the 70+.Also, India will not be able to help Russia, cause you reduced their income to 5 at BEST (with 3 convoyed probably) and you’re slowly bringing 6inf/round SHN>BUR.
Try this with your skills, and tell me how you feel the game will go.
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Yes, I think we could re-do the game, but if you want so, I’d like you to redo it after US3, when US navy is in sz6, to see if taking India instead of clearing sz6 will really help the cause. Up to you! Anyway thanks for the game!
Life is going to be interesting with the Americans in SZ 6!
Japan 4:
Buy(38)
- 2 Fighters, Minor Complex, Save 6
Combat Moves:
11 Fighters, 8 Tactical Bombers, 2 Strategic Bombers, 15 Infantry, 5 Artillery, 1 Mech, 1 Armor to India
Fleet to SZ 39, of course, in case you scramble!
Submarine to SZ 37Will Assume you do not Scramble!
Combat:
SZ 39:
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (4, 6)2@3: (5, 1)2@4: (1, 4)
Defender:
Rolls: 1@3; Total Hits: 11@3: (3)
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Indian Air Canons:
Rolls: 6@1; Total Hits: 06@1: (6, 5, 2, 6, 2, 6)
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Wait let me play UK3 please :)
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Attacker:
Rolls: 11@1 10@2 12@3 10@4; Total Hits: 1611@1: (1, 6, 6, 5, 2, 2, 5, 6, 2, 1, 2)10@2: (1, 4, 2, 1, 1, 4, 6, 5, 6, 3)12@3: (2, 4, 4, 5, 1, 2, 6, 4, 4, 6, 5, 3)10@4: (6, 4, 5, 1, 2, 5, 3, 2, 6, 3)
Defender:
Rolls: 34@2 1@3 5@4; Total Hits: 1334@2: (5, 2, 3, 5, 6, 3, 4, 6, 5, 5, 3, 2, 4, 4, 4, 4, 2, 2, 3, 1, 5, 3, 4, 3, 4, 6, 1, 6, 1, 1, 3, 6, 3, 6)1@3: (5)5@4: (2, 2, 2, 1, 1)
(93% odds to keep 1 armor alive or more!)
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nevermind go on, it won’t change much with Uk3 :)
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nevermind go on, it won’t change much with Uk3 :)
Course it will, you might evac. :P
Attacker:
Rolls: 8@2 12@3 10@4; Total Hits: 198@2: (2, 3, 3, 4, 3, 2, 2, 6)12@3: (1, 2, 6, 2, 1, 4, 4, 1, 1, 3, 4, 1)10@4: (1, 4, 1, 4, 3, 1, 6, 4, 5, 3)
Defender:
Rolls: 20@2 1@3 5@4; Total Hits: 1220@2: (1, 1, 6, 3, 4, 2, 5, 6, 1, 5, 2, 1, 6, 2, 5, 4, 2, 6, 6, 6)1@3: (6)5@4: (1, 4, 1, 4, 6)
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Attacker:
Rolls: 9@3 9@4; Total Hits: 99@3: (1, 2, 5, 1, 5, 2, 2, 3, 6)9@4: (1, 6, 5, 5, 6, 1, 6, 6, 3)
Defender:
Rolls: 1@2 1@3 5@4; Total Hits: 51@2: (6)1@3: (4)5@4: (1, 4, 1, 4, 2)
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I think I should have moved everything to BUR to slow you another round, but I noticed that later while reviewing the game