Alsch 91 (Allies) vs Spoox (Axis) G40 A3


  • Bur round 2
    A:
    DiceRolls: 2@2 7@3 6@4; Total Hits: 62@2: (1, 6)7@3: (4, 3, 6, 4, 3, 5, 5)6@4: (5, 5, 4, 5, 3, 4)
    D:
    DiceRolls: 6@2; Total Hits: 06@2: (3, 3, 5, 5, 4, 3)


  • Nice defense guys.  :roll:

    Not sure why I left those guys in Burma, oh well.  :lol:


  • sorry had to go afk for a while. I actually doubted strongly about attacking Burma tbh, even wanted to retreat after round 1…just was a bit lucky I guess.
    And don’t worry about the Russian Ireland move, if it’s allowed then it’s allowed :)  Not investing in fleet G1 was something I wanted to try but I don’t think that it was really a good decision.

    Bur twlo 1 Fig, 3 INF, 1 ART

    –>NCM

    z36: 2 DD, 2 CA, 1 CV --> z41
    z36: 1 TT --> z6
    z36: 1 CV --> z44
    z33: 1 CV --> z35
    z33: 1 DD --> z16
    z5: 1 TT --> z6 (+ 1 INF from Sfe to Jap)
    Jeh: 4 INF --> Anh
    Man: 2 INF, 1 AA --> Kor

    –>Placement

    Jap: 2 ART, 1 Fig, 1 INF
    z6: 3 DD

    –>Income

    territories: 51
    no’s: 0
    total: 51

    Alsch91_Spoox_3cJapan.AAM


  • Just so you know, taking Amur activates Mongolia for Russia.


  • are you sure? I took Sfe previous turn, doesn’t that cancel Mongolia?


  • ok, just looked it up. Can I wait untill this evening before I make a definite decision? At work here and haven’t got my map here :(


  • Would you accept canceling my move from Man to Amu? I’d perfectly understand it if you wouldn’t.

    The map would look like this then, also with corrected income.

    Alsch91_Spoox_3cJapan.AAM


  • No problem with changing your move.  If you didn’t understand the NAP - perfectly understandable, it’s pretty confusing as is - then no worries.  :-)

    US 3

    DoW on All Axis

    52 IPCs

    3 DD (24)
    2 TT (14)
    1 Strat (12)

    save 2


  • Combat

    1 SS, 2 Fig SZ 26 to SZ 16

    2 CA, 2 BB, 2 TT SZ 26 to SZ 33, take
    3 Inf, 1 Art Haw to Car

    1 DD SZ 101 to SZ 87
    2 Fig Eus to SZ 87


  • Car twol

    SZ 16

    Attack (1 SS, 2 Fig)
    DiceRolls: 1@2 2@3; Total Hits: 01@2: (5)2@3: (6, 4)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    SZ 87

    Attack (1 DD, 2 Fig)
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (4, 3)

    Defense (2 SS)
    DiceRolls: 2@1; Total Hits: 02@1: (5, 5)


  • SZ 16 R2
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (1)2@3: (4, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    SZ 87 R2
    DiceRolls: 1@2 2@3; Total Hits: 21@2: (3)2@3: (2, 2)
    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • SZ 16 cwol
    SZ 87 cwol

    Non-coms

    2 Fig SZ 87 to SZ 86
    1 CA, 1 CV, 1 TT SZ 101 to SZ 86, take
    1 Arm Cus to Bra (activate)
    1 Strat Eus to UK
    1 DD SZ 26 to SZ 25
    1 SS, 2 DD, 2 CV, 1 Tac SZ 26 to SZ 33
    3 Fig Haw to SZ 33
    2 Fig SZ 16 to SZ 26
    3 SS SZ 10 to SZ 26

    Place

    3 DD, 2 TT SZ 101
    1 Strat Wus

    Collect

    52 + 20 NO + 2 leftover = 74 IPCs


  • China 3

    6 IPCs

    2 Inf, save 0

    Combat

    1 Inf Kwe to Hun (mt)

    1 Inf Sze to Yun (mt)

    2 Inf Kwe to Hop
    1 Fig Tsi to Hop


  • Hun lwol
    Yun lwol

    Hop

    Attack (2 Inf, 1 Fig)
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (6, 4)1@3: (2)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Hop lwol

    Non-coms

    1 Inf Kwe to Sze
    1 Fig Hop to Tsi

    Place

    1 Inf Tsi
    1 Inf Sze

    Collect

    9 IPCs


  • UK 3

    London has 31 IPCs

    1 mIC (12)
    1 Mech (4)
    1 Arm (6)
    1 DD (8)

    save 1

    Calcutta has 26 IPCs

    7 Inf (21)
    1 AA gun (5)

    save 0


  • Combat

    3 Inf Cpr to Irq
    1 TT SZ 71 to SZ 80, take
    1 Inf, 1 Art Saf to Irq
    1 CA SZ 80 for bombard
    1 BB SZ 39 to SZ 80 for bombard

    1 Inf Hon to Ksi (mt)

    2 Inf, 2 Fig, 1 Tac Ind to Bur


  • Ksi lwol

    Irq

    Attack (4 Inf, 1 Art, 1 CA, 1 BB)
    DiceRolls: 3@1 2@2 1@3 1@4; Total Hits: 13@1: (5, 4, 3)2@2: (6, 4)1@3: (6)1@4: (2)

    Defense (3 Inf)
    DiceRolls: 3@2; Total Hits: 03@2: (6, 4, 3)

    Bur

    Attack (2 Inf, 2 Fig, 1 Tac)
    DiceRolls: 2@1 2@3 1@4; Total Hits: 32@1: (3, 3)2@3: (2, 3)1@4: (2)

    Defense (2 Art)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)


  • Bur lwlo 1 Inf

    Irq R2
    DiceRolls: 3@1 2@2; Total Hits: 13@1: (2, 2, 2)2@2: (3, 2)
    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)


  • Irq R3
    DiceRolls: 3@1 2@2; Total Hits: 13@1: (2, 3, 5)2@2: (5, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

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