@ManuC23 yes, Lee is a tough opponent for classic. Very good!!
Alsch 91 (Allies) vs Spoox (Axis) G40 A3
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Japan tun 3
–>Purchase & repair
purchase: 2 ART (8) + 3 DD (24) + 1 Fig (10) + 1 INF (3) = 45
save 0 ipc–>Combat movement
DOW UK/ANZAC/USA
Sia: 1 INF --> Fic (walk in)
Sfe: 1 ARM --> Sib (walk in) --> blitz Sak (walk in)
Man: 2 INF --> Amu (walk in)
Oki+Jeh: 1 INF --> TT --> Phi
Jap: 2 INF --> TT --> Phi
z33: 1 TacB, 1 Fig --> Phi (land z35)
z36: 1 SS, 1 DD, 1 TacB --> z37 (land z41)
z34: 2 INF --> Cel
z36: 1 Fig, 1 TacB --> Cel (land z44)
Kwa: 1 bomber --> z45 (defenseless TT) (land Kwa)
z36: 1 SS --> z41 (defenseless TT)
Kwa: 1 INF, 1 ART --> Mal
Kwa: 1 INF, 1 ART --> Sum
z36: 2 BB --> bombard Sum
z36: 1 Fig --> Mal (land z41)
Yun: 3 INF, 3 ART --> Bur
Kwa: 8 Fig, 5 TacB, 1 bomber --> Bur (land Kwa)–>Combat
Phi
A:
Rolls: 4@1 1@3 1@4; Total Hits: 24@1: (5, 3, 1, 4)1@3: (2)1@4: (6)
D:
Rolls: 2@2; Total Hits: 12@2: (3, 2)
z37
A:
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 5)1@3: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Cel
A:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 2)1@3: (1)1@4: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Mal
A:
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 1)1@3: (4)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Sum
A:
bombard
Rolls: 2@4; Total Hits: 12@4: (5, 4)
round 1
Rolls: 2@2; Total Hits: 12@2: (1, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Bur
AA fire
Rolls: 9@1; Total Hits: 19@1: (6, 4, 4, 1, 5, 3, 4, 6, 6)
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Phi twlo 1 INF
z37 twol
Cel twol
Mal twol
Sum twlo 1 INFBur round 1 (AA shot down 1 Fig)
A:
Rolls: 6@2 7@3 6@4; Total Hits: 106@2: (5, 1, 1, 6, 4, 5)7@3: (4, 5, 5, 3, 6, 1, 4)6@4: (3, 1, 1, 1, 2, 1)
D:
Rolls: 13@2; Total Hits: 413@2: (5, 4, 3, 2, 6, 2, 6, 1, 6, 5, 1, 5, 4)
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Bur round 2
A:
Rolls: 2@2 7@3 6@4; Total Hits: 62@2: (1, 6)7@3: (4, 3, 6, 4, 3, 5, 5)6@4: (5, 5, 4, 5, 3, 4)
D:
Rolls: 6@2; Total Hits: 06@2: (3, 3, 5, 5, 4, 3)
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Nice defense guys. :roll:
Not sure why I left those guys in Burma, oh well. :lol:
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sorry had to go afk for a while. I actually doubted strongly about attacking Burma tbh, even wanted to retreat after round 1…just was a bit lucky I guess.
And don’t worry about the Russian Ireland move, if it’s allowed then it’s allowed :) Not investing in fleet G1 was something I wanted to try but I don’t think that it was really a good decision.Bur twlo 1 Fig, 3 INF, 1 ART
–>NCM
z36: 2 DD, 2 CA, 1 CV --> z41
z36: 1 TT --> z6
z36: 1 CV --> z44
z33: 1 CV --> z35
z33: 1 DD --> z16
z5: 1 TT --> z6 (+ 1 INF from Sfe to Jap)
Jeh: 4 INF --> Anh
Man: 2 INF, 1 AA --> Kor–>Placement
Jap: 2 ART, 1 Fig, 1 INF
z6: 3 DD–>Income
territories: 51
no’s: 0
total: 51 -
Just so you know, taking Amur activates Mongolia for Russia.
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are you sure? I took Sfe previous turn, doesn’t that cancel Mongolia?
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ok, just looked it up. Can I wait untill this evening before I make a definite decision? At work here and haven’t got my map here :(
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Would you accept canceling my move from Man to Amu? I’d perfectly understand it if you wouldn’t.
The map would look like this then, also with corrected income.
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No problem with changing your move. If you didn’t understand the NAP - perfectly understandable, it’s pretty confusing as is - then no worries. :-)
US 3
DoW on All Axis
52 IPCs
3 DD (24)
2 TT (14)
1 Strat (12)save 2
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Combat
1 SS, 2 Fig SZ 26 to SZ 16
2 CA, 2 BB, 2 TT SZ 26 to SZ 33, take
3 Inf, 1 Art Haw to Car1 DD SZ 101 to SZ 87
2 Fig Eus to SZ 87 -
Car twol
SZ 16
Attack (1 SS, 2 Fig)
Rolls: 1@2 2@3; Total Hits: 01@2: (5)2@3: (6, 4)
Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (4)
SZ 87
Attack (1 DD, 2 Fig)
Rolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (4, 3)
Defense (2 SS)
Rolls: 2@1; Total Hits: 02@1: (5, 5)
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SZ 16 R2
Rolls: 1@2 2@3; Total Hits: 11@2: (1)2@3: (4, 6)
Rolls: 1@2; Total Hits: 01@2: (6)
SZ 87 R2
Rolls: 1@2 2@3; Total Hits: 21@2: (3)2@3: (2, 2)
Rolls: 1@1; Total Hits: 01@1: (5)
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SZ 16 cwol
SZ 87 cwolNon-coms
2 Fig SZ 87 to SZ 86
1 CA, 1 CV, 1 TT SZ 101 to SZ 86, take
1 Arm Cus to Bra (activate)
1 Strat Eus to UK
1 DD SZ 26 to SZ 25
1 SS, 2 DD, 2 CV, 1 Tac SZ 26 to SZ 33
3 Fig Haw to SZ 33
2 Fig SZ 16 to SZ 26
3 SS SZ 10 to SZ 26Place
3 DD, 2 TT SZ 101
1 Strat WusCollect
52 + 20 NO + 2 leftover = 74 IPCs
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China 3
6 IPCs
2 Inf, save 0
Combat
1 Inf Kwe to Hun (mt)
1 Inf Sze to Yun (mt)
2 Inf Kwe to Hop
1 Fig Tsi to Hop -
Hun lwol
Yun lwolHop
Attack (2 Inf, 1 Fig)
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 4)1@3: (2)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)
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Hop lwol
Non-coms
1 Inf Kwe to Sze
1 Fig Hop to TsiPlace
1 Inf Tsi
1 Inf SzeCollect
9 IPCs
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UK 3
London has 31 IPCs
1 mIC (12)
1 Mech (4)
1 Arm (6)
1 DD (8)save 1
Calcutta has 26 IPCs
7 Inf (21)
1 AA gun (5)save 0
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Combat
3 Inf Cpr to Irq
1 TT SZ 71 to SZ 80, take
1 Inf, 1 Art Saf to Irq
1 CA SZ 80 for bombard
1 BB SZ 39 to SZ 80 for bombard1 Inf Hon to Ksi (mt)
2 Inf, 2 Fig, 1 Tac Ind to Bur
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Ksi lwol
Irq
Attack (4 Inf, 1 Art, 1 CA, 1 BB)
Rolls: 3@1 2@2 1@3 1@4; Total Hits: 13@1: (5, 4, 3)2@2: (6, 4)1@3: (6)1@4: (2)
Defense (3 Inf)
Rolls: 3@2; Total Hits: 03@2: (6, 4, 3)
Bur
Attack (2 Inf, 2 Fig, 1 Tac)
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (3, 3)2@3: (2, 3)1@4: (2)
Defense (2 Art)
Rolls: 2@2; Total Hits: 12@2: (2, 5)