Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsJenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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Japan Collects: 24 - 13 = 11 IPC
Germany Collects: 20 England + 5 Egypt + 5 Novgorod + 5 Sweeden + 62 TT = 97 IPCNOTE: The French cruiser may not “can open” SZ 104 for America.
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There was 1 more fig in RUS
Rolls: 1@1; Total Hits: 01@1: (2) -
I only saw 2 fighters in Russia, I rolled both. You lost one to my attack.
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Also, you collected 26 IPC last round (which is what you typed) not the 29 listed on the map. Just to remind you.
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For some reason your MAP is not updated to ANZAC…
I’m fixing it in my current Russia turn. -
I checked.
Russia#10 produced 29 (30 in reality)
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(oh my god you played with a map that doesn’t have ANZAC and France moves in there… I’ll try to fix it, anyway Japan has 6 less production with the fixed map…)
Russia#11
IPCs 29+1 (+1 'cause it was taken from Japan, and you played it first)
Repairs: 11
Builds:
4rtl (16)
1inf (3)Combat Moves:
1inf IRQ > TRJ
5inf 2rtl RUS > BRY (2inf)
3arm VOL > BRY
Rolls: 3@1 4@2 3@3; Total Hits: 43@1: (1, 3, 5)4@2: (1, 5, 6, 2)3@3: (6, 4, 2)
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
okay, well, be 25-27 this round…not sure if I can pound Russia into submission before America gets super annoying. At least you proved my point - America has PLENTY of time to crush Japan.
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Make sure you refund any CRD that never happened because Japan didn’t have the territories.
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TRJ twol
BRY taken with loss of 1infNCM:
6inf CAU > ROS
2aa SIK > KAZ
8inf YUN > SZE
13inf 4aa VOLO > RUS
1inf VOLO > NEN
1mec NEN > EVEMobilize: 4rtl 1inf RUS
Collects: 29 (tt) (+1 “before” Japan’s turn)
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I’ll check Japan IPCs after I’m done with the big allies turn :) promess.
USA#11
IPCs: 73
Builds:
5transports (35)
2inf (6)
2rtl (8)
6inf (24)Combat Moves:
2dd sz91 > sz109 (2subs 1trn)
Input ErrorThere was an error in your dice throw: “/>” is not correct syntax.aaa 1@2:1cv 3dd 1ss from sz104 > sz110 (1dd)
1cv from sz91 > sz110
Rolls: 4@2; Total Hits: 24@2: (6, 1, 2, 3)5inf 1mec 1rtl 1arm 4fig from sz91 and sz104 to UK via sz110 (2inf 1rtl)
Rolls: 5@1 2@2 5@3; Total Hits: 45@1: (4, 1, 1, 5, 2)2@2: (5, 5)5@3: (2, 6, 3, 4, 6)
Rolls: 3@2; Total Hits: 13@2: (2, 4, 6) -
if you moved that Submarine/Destroyer last round, I don’t want my transports loaded with infantry in striking range. Confirm quickly, I have to go to bed.,
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Yes I did, so get your transports in a safer position. Just type it and I will update the map.
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2dd sz91 > sz109 (2subs 1trn)
Rolls: 2@2; Total Hits: 12@2: (4, 2)
Rolls: 1@2; Total Hits: 11@2: (2)sz110 def:
Rolls: 1@2; Total Hits: 01@2: (3)UK liberated with 1inf loss
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Actually 2subs def was:
Rolls: 2@1; Total Hits: 12@1: (6, 1) -
sz109 round2
Rolls: 1@2; Total Hits: 01@2: (5)
Rolls: 1@1; Total Hits: 01@1: (5) -
sz109 round infinte
Rolls: 10@2; Total Hits: 510@2: (5, 4, 2, 1, 3, 5, 2, 2, 4, 2)
Rolls: 10@1; Total Hits: 210@1: (3, 4, 6, 1, 3, 5, 2, 2, 6, 1) -
2 Infantry in Sudan
2 Infantry in FEA
Transport in SZ 82
Transport in SZ 70
Transport in SZ 69
Transport in SZ 68
Transport in SZ 83None of them are “safe” but at least you cannot hit them all in one round.
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sz109 cleared with loss of 1dd
sz110 cleared with loss of 1ssNCM:
4dd from sz104 to sz112
4fig from UK to sz110
3trn 2dd 3inf 3rtl from z101 /CUS to z106/QUE
3inf 3rtl WUS > CUSMobilize:
5transports sz101
2inf 2rtl CUS
6inf EUSBrasil CRD
Rolls: 2@3; Total Hits: 12@3: (6, 3)WUS CRD
Rolls: 5@3; Total Hits: 15@3: (3, 6, 4, 4, 6) -
USA collects:
54 (tt) + 25 (nos) -5 (CRD) = 79
Fixed Germans in africa





