China Turn 2 Complete Game 36.tsvg
You’re definitely proving quite tough.
Japan tun 3
–>Purchase & repair
purchase: 2 ART (8) + 3 DD (24) + 1 Fig (10) + 1 INF (3) = 45
save 0 ipc
–>Combat movement
DOW UK/ANZAC/USA
Sia: 1 INF --> Fic (walk in)
Sfe: 1 ARM --> Sib (walk in) --> blitz Sak (walk in)
Man: 2 INF --> Amu (walk in)
Oki+Jeh: 1 INF --> TT --> Phi
Jap: 2 INF --> TT --> Phi
z33: 1 TacB, 1 Fig --> Phi (land z35)
z36: 1 SS, 1 DD, 1 TacB --> z37 (land z41)
z34: 2 INF --> Cel
z36: 1 Fig, 1 TacB --> Cel (land z44)
Kwa: 1 bomber --> z45 (defenseless TT) (land Kwa)
z36: 1 SS --> z41 (defenseless TT)
Kwa: 1 INF, 1 ART --> Mal
Kwa: 1 INF, 1 ART --> Sum
z36: 2 BB --> bombard Sum
z36: 1 Fig --> Mal (land z41)
Yun: 3 INF, 3 ART --> Bur
Kwa: 8 Fig, 5 TacB, 1 bomber --> Bur (land Kwa)
–>Combat
Phi
A:
Rolls: 4@1 1@3 1@4; Total Hits: 24@1: (5, 3, 1, 4)1@3: (2)1@4: (6)
D:
Rolls: 2@2; Total Hits: 12@2: (3, 2)
z37
A:
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 5)1@3: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Cel
A:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 2)1@3: (1)1@4: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Mal
A:
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 1)1@3: (4)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Sum
A:
bombard
Rolls: 2@4; Total Hits: 12@4: (5, 4)
round 1
Rolls: 2@2; Total Hits: 12@2: (1, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Bur
AA fire
Rolls: 9@1; Total Hits: 19@1: (6, 4, 4, 1, 5, 3, 4, 6, 6)
Phi twlo 1 INF
z37 twol
Cel twol
Mal twol
Sum twlo 1 INF
Bur round 1 (AA shot down 1 Fig)
A:
Rolls: 6@2 7@3 6@4; Total Hits: 106@2: (5, 1, 1, 6, 4, 5)7@3: (4, 5, 5, 3, 6, 1, 4)6@4: (3, 1, 1, 1, 2, 1)
D:
Rolls: 13@2; Total Hits: 413@2: (5, 4, 3, 2, 6, 2, 6, 1, 6, 5, 1, 5, 4)
Bur round 2
A:
Rolls: 2@2 7@3 6@4; Total Hits: 62@2: (1, 6)7@3: (4, 3, 6, 4, 3, 5, 5)6@4: (5, 5, 4, 5, 3, 4)
D:
Rolls: 6@2; Total Hits: 06@2: (3, 3, 5, 5, 4, 3)
Nice defense guys. :roll:
Not sure why I left those guys in Burma, oh well. :lol:
sorry had to go afk for a while. I actually doubted strongly about attacking Burma tbh, even wanted to retreat after round 1…just was a bit lucky I guess.
And don’t worry about the Russian Ireland move, if it’s allowed then it’s allowed :) Not investing in fleet G1 was something I wanted to try but I don’t think that it was really a good decision.
Bur twlo 1 Fig, 3 INF, 1 ART
–>NCM
z36: 2 DD, 2 CA, 1 CV --> z41
z36: 1 TT --> z6
z36: 1 CV --> z44
z33: 1 CV --> z35
z33: 1 DD --> z16
z5: 1 TT --> z6 (+ 1 INF from Sfe to Jap)
Jeh: 4 INF --> Anh
Man: 2 INF, 1 AA --> Kor
–>Placement
Jap: 2 ART, 1 Fig, 1 INF
z6: 3 DD
–>Income
territories: 51
no’s: 0
total: 51
Just so you know, taking Amur activates Mongolia for Russia.
are you sure? I took Sfe previous turn, doesn’t that cancel Mongolia?
ok, just looked it up. Can I wait untill this evening before I make a definite decision? At work here and haven’t got my map here :(
Would you accept canceling my move from Man to Amu? I’d perfectly understand it if you wouldn’t.
The map would look like this then, also with corrected income.
No problem with changing your move. If you didn’t understand the NAP - perfectly understandable, it’s pretty confusing as is - then no worries. :-)
US 3
DoW on All Axis
52 IPCs
3 DD (24)
2 TT (14)
1 Strat (12)
save 2
Combat
1 SS, 2 Fig SZ 26 to SZ 16
2 CA, 2 BB, 2 TT SZ 26 to SZ 33, take
3 Inf, 1 Art Haw to Car
1 DD SZ 101 to SZ 87
2 Fig Eus to SZ 87
Car twol
SZ 16
Attack (1 SS, 2 Fig)
Rolls: 1@2 2@3; Total Hits: 01@2: (5)2@3: (6, 4)
Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (4)
SZ 87
Attack (1 DD, 2 Fig)
Rolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (4, 3)
Defense (2 SS)
Rolls: 2@1; Total Hits: 02@1: (5, 5)
SZ 16 R2
Rolls: 1@2 2@3; Total Hits: 11@2: (1)2@3: (4, 6)
Rolls: 1@2; Total Hits: 01@2: (6)
SZ 87 R2
Rolls: 1@2 2@3; Total Hits: 21@2: (3)2@3: (2, 2)
Rolls: 1@1; Total Hits: 01@1: (5)
SZ 16 cwol
SZ 87 cwol
Non-coms
2 Fig SZ 87 to SZ 86
1 CA, 1 CV, 1 TT SZ 101 to SZ 86, take
1 Arm Cus to Bra (activate)
1 Strat Eus to UK
1 DD SZ 26 to SZ 25
1 SS, 2 DD, 2 CV, 1 Tac SZ 26 to SZ 33
3 Fig Haw to SZ 33
2 Fig SZ 16 to SZ 26
3 SS SZ 10 to SZ 26
Place
3 DD, 2 TT SZ 101
1 Strat Wus
Collect
52 + 20 NO + 2 leftover = 74 IPCs
China 3
6 IPCs
2 Inf, save 0
Combat
1 Inf Kwe to Hun (mt)
1 Inf Sze to Yun (mt)
2 Inf Kwe to Hop
1 Fig Tsi to Hop
Hun lwol
Yun lwol
Hop
Attack (2 Inf, 1 Fig)
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 4)1@3: (2)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)
Hop lwol
Non-coms
1 Inf Kwe to Sze
1 Fig Hop to Tsi
Place
1 Inf Tsi
1 Inf Sze
Collect
9 IPCs
UK 3
London has 31 IPCs
1 mIC (12)
1 Mech (4)
1 Arm (6)
1 DD (8)
save 1
Calcutta has 26 IPCs
7 Inf (21)
1 AA gun (5)
save 0
Combat
3 Inf Cpr to Irq
1 TT SZ 71 to SZ 80, take
1 Inf, 1 Art Saf to Irq
1 CA SZ 80 for bombard
1 BB SZ 39 to SZ 80 for bombard
1 Inf Hon to Ksi (mt)
2 Inf, 2 Fig, 1 Tac Ind to Bur
Ksi lwol
Irq
Attack (4 Inf, 1 Art, 1 CA, 1 BB)
Rolls: 3@1 2@2 1@3 1@4; Total Hits: 13@1: (5, 4, 3)2@2: (6, 4)1@3: (6)1@4: (2)
Defense (3 Inf)
Rolls: 3@2; Total Hits: 03@2: (6, 4, 3)
Bur
Attack (2 Inf, 2 Fig, 1 Tac)
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (3, 3)2@3: (2, 3)1@4: (2)
Defense (2 Art)
Rolls: 2@2; Total Hits: 12@2: (2, 5)