Alsch 91 (Allies) vs Spoox (Axis) G40 A3


  • territories: 47
    no’s: 10
    damage: -2
    saved: 1
    total: 56

    Alsch91_Spoox_3aGermany.AAM


  • R3

    40 IPCs

    8 Inf (24)
    3 Art (12)
    1 Mech (4)

    save 0


  • Combat

    1 Inf, 1 Fig Sukr to Bes

    1 Inf, 1 Fig Sukr to Nukr

    1 Inf Bry to Bel
    1 Tac Sukr to Bel


  • Bes

    Attack (1 Inf, 1 Fig)
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Nukr

    Attack (1 Inf, 1 Fig)
    DiceRolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Bel

    Attack (1 Inf, 1 Tac)
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (5)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Retreat from Bes

    Bes hwol
    Nukr lwol

    Bel R2
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Bel lwol

    Non-coms

    1 Inf Sco to Eir (activate)
    1 TT SZ 111 to SZ 109
    14 Inf, 2 Art, 2 AA gun Arch to Smo
    2 Inf, 4 Art Rus to Bry
    1 Fig Bes to Bry
    1 Fig Nukr to Bry
    1 Tac Bel to Bry
    2 Inf, 4 Art, 2 Mech, 2 Arm, 2 AA gun Sukr to Bry
    6 Inf Yen to Tim
    12 Inf, 2 AA gun Yak to Yen
    2 Inf Npr to Cau

    Place

    7 Inf , 3 Art Rus
    1 Inf Sukr
    1 Mech Vol

    Collect

    31 + 8 NO = 39 IPCs

    Alsch91_Spoox_3bRus.AAM


  • wow, didn’t realise that was allowed, never seen that strat before…i’m learning :-)


  • Yeah, I know it’s very gamey; I’m not happy about it.  But this set-up is so Axis-tilted, I’ve found, that I need to do literally every little thing I can to come close with Allies.  Glad that I could show you some new stuff though.  :-)


  • Japan tun 3

    –>Purchase & repair

    purchase: 2 ART (8) + 3 DD (24) + 1 Fig (10) + 1 INF (3) = 45
    save 0 ipc

    –>Combat movement

    DOW UK/ANZAC/USA

    Sia: 1 INF --> Fic (walk in)
    Sfe: 1 ARM --> Sib (walk in) --> blitz Sak (walk in)
    Man: 2 INF --> Amu (walk in)
    Oki+Jeh: 1 INF --> TT --> Phi
    Jap: 2 INF --> TT --> Phi
    z33: 1 TacB, 1 Fig --> Phi (land z35)
    z36: 1 SS, 1 DD, 1 TacB --> z37 (land z41)
    z34: 2 INF --> Cel
    z36: 1 Fig, 1 TacB --> Cel (land z44)
    Kwa: 1 bomber --> z45 (defenseless TT) (land Kwa)
    z36: 1 SS --> z41 (defenseless TT)
    Kwa: 1 INF, 1 ART --> Mal
    Kwa: 1 INF, 1 ART --> Sum
    z36: 2 BB --> bombard Sum
    z36: 1 Fig --> Mal (land z41)
    Yun: 3 INF, 3 ART --> Bur
    Kwa: 8 Fig, 5 TacB, 1 bomber --> Bur (land Kwa)

    –>Combat

    Phi
    A:
    DiceRolls: 4@1 1@3 1@4; Total Hits: 24@1: (5, 3, 1, 4)1@3: (2)1@4: (6)
    D:
    DiceRolls: 2@2; Total Hits: 12@2: (3, 2)

    z37
    A:
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (2, 5)1@3: (6)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Cel
    A:
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 2)1@3: (1)1@4: (5)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Mal
    A:
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (6, 1)1@3: (4)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Sum
    A:
    bombard
    DiceRolls: 2@4; Total Hits: 12@4: (5, 4)
    round 1
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Bur
    AA fire
    DiceRolls: 9@1; Total Hits: 19@1: (6, 4, 4, 1, 5, 3, 4, 6, 6)


  • Phi twlo 1 INF
    z37 twol
    Cel twol
    Mal twol
    Sum twlo 1 INF

    Bur round 1 (AA shot down 1 Fig)

    A:
    DiceRolls: 6@2 7@3 6@4; Total Hits: 106@2: (5, 1, 1, 6, 4, 5)7@3: (4, 5, 5, 3, 6, 1, 4)6@4: (3, 1, 1, 1, 2, 1)
    D:
    DiceRolls: 13@2; Total Hits: 413@2: (5, 4, 3, 2, 6, 2, 6, 1, 6, 5, 1, 5, 4)


  • Bur round 2
    A:
    DiceRolls: 2@2 7@3 6@4; Total Hits: 62@2: (1, 6)7@3: (4, 3, 6, 4, 3, 5, 5)6@4: (5, 5, 4, 5, 3, 4)
    D:
    DiceRolls: 6@2; Total Hits: 06@2: (3, 3, 5, 5, 4, 3)


  • Nice defense guys.  :roll:

    Not sure why I left those guys in Burma, oh well.  :lol:


  • sorry had to go afk for a while. I actually doubted strongly about attacking Burma tbh, even wanted to retreat after round 1…just was a bit lucky I guess.
    And don’t worry about the Russian Ireland move, if it’s allowed then it’s allowed :)  Not investing in fleet G1 was something I wanted to try but I don’t think that it was really a good decision.

    Bur twlo 1 Fig, 3 INF, 1 ART

    –>NCM

    z36: 2 DD, 2 CA, 1 CV --> z41
    z36: 1 TT --> z6
    z36: 1 CV --> z44
    z33: 1 CV --> z35
    z33: 1 DD --> z16
    z5: 1 TT --> z6 (+ 1 INF from Sfe to Jap)
    Jeh: 4 INF --> Anh
    Man: 2 INF, 1 AA --> Kor

    –>Placement

    Jap: 2 ART, 1 Fig, 1 INF
    z6: 3 DD

    –>Income

    territories: 51
    no’s: 0
    total: 51

    Alsch91_Spoox_3cJapan.AAM


  • Just so you know, taking Amur activates Mongolia for Russia.


  • are you sure? I took Sfe previous turn, doesn’t that cancel Mongolia?


  • ok, just looked it up. Can I wait untill this evening before I make a definite decision? At work here and haven’t got my map here :(


  • Would you accept canceling my move from Man to Amu? I’d perfectly understand it if you wouldn’t.

    The map would look like this then, also with corrected income.

    Alsch91_Spoox_3cJapan.AAM


  • No problem with changing your move.  If you didn’t understand the NAP - perfectly understandable, it’s pretty confusing as is - then no worries.  :-)

    US 3

    DoW on All Axis

    52 IPCs

    3 DD (24)
    2 TT (14)
    1 Strat (12)

    save 2


  • Combat

    1 SS, 2 Fig SZ 26 to SZ 16

    2 CA, 2 BB, 2 TT SZ 26 to SZ 33, take
    3 Inf, 1 Art Haw to Car

    1 DD SZ 101 to SZ 87
    2 Fig Eus to SZ 87


  • Car twol

    SZ 16

    Attack (1 SS, 2 Fig)
    DiceRolls: 1@2 2@3; Total Hits: 01@2: (5)2@3: (6, 4)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    SZ 87

    Attack (1 DD, 2 Fig)
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (4, 3)

    Defense (2 SS)
    DiceRolls: 2@1; Total Hits: 02@1: (5, 5)

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