Jim010 (Allies) vs Cmdr. Jen (Axis) 15 VC game, NOs, No Tech


  • oops

    just hold off for a moment on combat move


  • Combat:
    2 inf kwe 2 inf 1 fig sze -> Yun (1 inf 1 rtl)

    Rolling:
    DiceRolls: 4@1 1@3; Total Hits: 14@1: (3, 4, 5, 4)1@3: (1)
    DiceRolls: 2@2; Total Hits: 12@2: (5, 2)


  • DiceRolls: 3@1 1@3; Total Hits: 23@1: (1, 6, 1)1@3: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • yun taken with 3 inf
    Non-com on map.

    Place all 4 inf in sze

    Collect: 15

    Let me discuss with jim on who shall use UK while alsch is away

    01_Jim010_Jennifer_01eChina.AAM

  • 18 17 16 11 Mod

    @ghr2:

    yun taken with 3 inf
    Non-com on map.

    Place all 4 inf in sze

    Collect: 15

    Let me discuss with jim on who shall use UK while alsch is away

    No problem.  I do not plan for the United Kingdom, Russia or Australia to exist much longer.

  • Customizer

    @ghr2:

    Let me discuss with jim on who shall use UK while alsch is away

    Alsch91 is back Sunday.  I’d just wait for him.

  • 18 17 16 11 Mod

    Not sure how this turned into gang up on Jennifer game…


  • @Cmdr:

    Not sure how this turned into gang up on Jennifer game…

    You are just too popular.

  • Customizer

    @Cmdr:

    Not sure how this turned into gang up on Jennifer game…

    I am too busy to play a game by myself, so this works better for me.

    Besides, I can beat you with Russia alone.

  • 18 17 16 11 Mod

    @jim010:

    @Cmdr:

    Not sure how this turned into gang up on Jennifer game…

    I am too busy to play a game by myself, so this works better for me.

    Besides, I can beat you with Russia alone.

    You would think so…other’s have tried and failed abysmally…to the tune of 3 people asking if we could keep going after I won the game, to see if they can recover and win.


  • UK 1

    London has 28 IPCs

    :roll:  Ug what to do.
    9 Inf, save 1

    Calcutta has 17 IPCs

    4 Inf (12)
    1 AA gun (5)

    save 0


  • Btw, Japan was missing a Fighter in Korea.  I’ll put it in Ksi, which is a fairly logical place for Japan to move it.  Jen, feel free to move it elsewhere.

    Combat

    1 DD, 1 Tac SZ 98 to SZ 96
    1 Fig Mal to SZ 96


  • SZ 96

    Attack (1 DD, 1 Fig, 1 Tac)
    DiceRolls: 1@2 1@3 1@4; Total Hits: 31@2: (2)1@3: (1)1@4: (3)

    Defense (1 DD, 1 TT)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • SZ 96 cwol

    Non-coms

    1 CA, 1 CV, 1 TT SZ 98 to SZ 92, take
    1 Arm Alx, 1 Inf Mal to Gib
    1 Fig Gib to UK
    1 Fig, 1 Tac SZ 96 to SZ 92
    1 CA SZ 91 to SZ 94
    2 Inf Saf to Rho
    1 Inf Sud to Egy
    2 Inf, 1 Art Alx to Egy
    1 DD SZ 71 to SZ 58
    1 Inf Wind to Epr (activate)
    1 Fig Bur to Ind
    6 Inf, 1 Art 2 AA gun Ind to Bur
    1 BB SZ 37 to SZ 39
    1 TT SZ 39 to SZ 41, take
    1 Inf Mal to Sum (activate)
    2 Inf Mal to Shn
    1 Inf, 1 Fig Sco to UK
    1 BB, 1 CA SZ 110 to SZ 104

    Place

    9 Inf UK
    4 Inf, 1 AA gun Ind

    Calcutta collects

    21 IPCs

    Convoy SZ 106
    DiceRolls: 4@3; Total Hits: 24@3: (4, 2, 6, 1)

    Convoy SZ 109
    DiceRolls: 4@3; Total Hits: 04@3: (6, 4, 5, 5)


  • London collects

    28 + 5 NO - 3 + 1 leftover = 31 IPCs

    01_Jim010_Jennifer_01fUK.AAM

  • 18 17 16 11 Mod

    Thought I was aircraft light, thanks Alsch.

  • 18 17 16 11 Mod

    Italy:

    Buy(10)

    • Fighter

    Combat Moves:

    2 Fighters, Bomber, Submarine to SZ 92
    4 Infantry, 2 Cruisers, Battleship, Mech, Armor to Egypt
    2 Infantry, Artillery to Sudan
    3 Infantry, Artillery to Alexandria

    Combat:

    SZ 92:
    Attacker:
    DiceRolls: 1@2 2@3 1@4; Total Hits: 21@2: (5)2@3: (4, 1)1@4: (2)
    Defender:
    DiceRolls: 1@2 2@3 1@4; Total Hits: 11@2: (6)2@3: (2, 4)1@4: (6)

  • 18 17 16 11 Mod

    Know what, I can’t do that attack…can’t land the fighters…reassigning them to staying home. (Won’t declare them elsewhere, since I screwed up.)

  • 18 17 16 11 Mod

    Reassigning the submarine to SZ 94, though.

    Attacker:
    DiceRolls: 23@2; Total Hits: 1223@2: (1, 1, 1, 6, 1, 6, 1, 4, 2, 2, 5, 2, 3, 4, 6, 6, 1, 5, 2, 4, 3, 1, 1)
    Defender:
    DiceRolls: 23@3; Total Hits: 1423@3: (2, 3, 1, 2, 1, 2, 5, 4, 2, 5, 5, 2, 6, 5, 2, 3, 6, 3, 2, 2, 5, 5, 1)

  • 18 17 16 11 Mod

    Egypt:
    Attacker:
    DiceRolls: 5@1 3@3 1@4; Total Hits: 65@1: (6, 1, 4, 1, 6)3@3: (3, 1, 1)1@4: (3)
    Defender:
    DiceRolls: 10@2; Total Hits: 310@2: (5, 2, 4, 3, 1, 4, 3, 1, 6, 4)

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