@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsCZion (Allies) vs. Corriganbp (Axis) Rematch
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Attack s france (1 inf 1 art) with 1 inf art tank
Attacker
Rolls: 1@3; Total Hits: 01@3: (5)
Defender
Rolls: 1@2; Total Hits: 01@2: (5) -
first to hit
Attack s france (1 inf 1 art) with 1 inf art tank
Attacker
Rolls: 15@3; Total Hits: 815@3: (6, 4, 1, 1, 1, 3, 2, 6, 5, 6, 3, 3, 6, 5, 1)
Defender
Rolls: 15@2; Total Hits: 815@2: (2, 1, 4, 6, 2, 2, 6, 3, 5, 2, 4, 1, 5, 2, 2) -
I get used to the abuse of the dice. 1 inf and 1 art successfully fight off twice their numbers including a tank and art.
1.6% chance on that. Yes, I know I should have withdrawn after the initial bad rounds, but I had my reasons.
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Italy collects 13 ipcs
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if any consolation, i had nearly as bad luck with my attack on S france in my game with Irock (“only” had 2 inf 2 art vs 1 inf 1 art)
Anzac
purchase
1 trans 1 infNCM
1inf fr nsw to java
62+63 to 54
2 ftr fr NZ to Que
land fr que+ nsw to sau
egyp to tjdeployment
australiaipc=14
France
NCM
fwa to fca
72 to 79
syr to tj -
scramble and interception orders are needed.
2 bmbs vs. factory
2 tacs vs. air base
3 ftrs escortingup to 5 ftrs may intercept
attack cruiser with 2 subs plus 2 ftrs 3 tacs - up to 3 fighters can scramble (but then they can’t intercept and scramble)
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ahh, you need to do all the previus phases b4 the combat phase….
its very nice to know if you are going 10 transport, new fighters… and where else you attack etc… -
Those are the only combats. Purchased 10 transports.
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Germany 2
Purchase 10 transports
Combat
Attack 110 (cruiser) with 2 subs 2 ftrs 3 tacs
Sneak
Rolls: 2@2; Total Hits: 12@2: (2, 6)Bombing England
Aa guns on tacs
Rolls: 2@1; Total Hits: 02@1: (4, 4)
Aa guns on strategics
Rolls: 2@1; Total Hits: 02@1: (2, 5) -
Sneak attack takes out the cruiser
Aa guns missed
Bombing the factory
Rolls: 2@6; Total Hits: 22@6: (4, 3)+4
Bombing the airbase
Rolls: 2@6; Total Hits: 22@6: (1, 3) -
Germany collects 51 ipcs
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Russia
purchase
1 trans 6 inf 3 artDOW japan
6 inf fr amur to koreacombat
R1
korea
att
Rolls: 6@1; Total Hits: 06@1: (2, 4, 5, 6, 5, 5)
def
Rolls: 1@2; Total Hits: 11@2: (1) -
R2
korea
att
Rolls: 5@1; Total Hits: 05@1: (6, 4, 6, 4, 2)
def
Rolls: 1@2; Total Hits: 01@2: (5) -
r3
korea 10x
att
Rolls: 50@1; Total Hits: 750@1: (6, 1, 6, 6, 4, 1, 4, 3, 3, 6, 6, 2, 5, 2, 1, 4, 1, 2, 1, 5, 4, 2, 2, 4, 3, 4, 6, 3, 6, 3, 5, 5, 3, 5, 5, 1, 6, 2, 4, 2, 2, 3, 3, 1, 4, 4, 5, 5, 5, 5)
def
Rolls: 10@2; Total Hits: 310@2: (4, 2, 1, 5, 6, 4, 3, 5, 6, 2) -
korea taken with 1 inf cas
NCM
111 to 125
bel+nukr to epl
sukr to bes
3 inf fr novgo to kar
mech+armour fr bry to epl
bry to nukr
ros to sukr
mos to bry
5 inf fr novgo to bal
amur to bury
air fr novgo to epldeployment
1 trans 127
2 inf novgo
3 inf sukr
3 art 1 inf mosipc=40
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Wait a minute. Are you asking for the right to be able to pick and choose where you apply the x10 system?
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I really have to ask you to reroll korea standard luck. I have no problem with x10, but clearly if you get to pick when you use the x10 system, there is potential for bias.
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umm…. its standard, just 10x the rolls to minimize typing… its simple
att
Rolls: 50@1; Total Hits: 7
50@1: (6, 1, 6, 6, 4, 1, 4, 3, 3, 6, 6, 2, 5, 2, 1, 4, 1, 2, 1, 5, 4, 2, 2, 4, 3, 4, 6, 3, 6, 3, 5, 5, 3, 5, 5, 1, 6, 2, 4, 2, 2, 3, 3, 1, 4, 4, 5, 5, 5, 5)
1st round is: 6, 1, 6, 6, 4=1 hit
2nd round would be (if noone hits): 1, 4, 3, 3, 6= 1 hitdef
Rolls: 10@2; Total Hits: 3
10@2: (4, 2, 1, 5, 6, 4, 3, 5, 6, 2)
1st round is: 4=0 hit
2nd roundl is: 1=1hitif need be you can take the next set of rolls for the 3rd round… instead of typing it all over again…
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I see what you did and I do that sometimes for 1 unit vs 1 unit fights, but I see that it’'s perfectly fine when down to 1 unit type vs





