• '22 '21 '19 '18 '17 '16

    US 1:

    The Arsenal of Democracy Comes Alive

    Declare war on all Axis Nations!

    All US factories upgraded to Majors

    Purchase 52/47 save 5
    2cv = 32
    1dd = 8
    1tt = 7

    NCM:
    Brazil – 1mech CUS via tt to z86 – activate 3inf
    1bb CUS to London
    Fleet z10 to z26 with 1inf, 1art
    Tt z26 to z10
    1ftr EUS to z26
    1ss z26 to z54
    1inf, 2mech, 1arm CUS to WUS

    Build:
    2cv, 1tt z10
    1dd z101

  • '22 '21 '19 '18 '17 '16

    Forgot to Collect 52 +20NO = 72 +5not spent = 77 on hand

  • '22 '21 '19 '18 '17 '16

    Sorry for the delay. Got distracted last night…

    China 1:
    Purchase: 12/12 – Burma Road Open
    3 art =12

    NCM:
    2inf SUI to SHE
    1inf SHE to SZE
    2inf KWE to SZE

    Build 3 art SZE

    Collect: 9tt + 6NO = 15 on hand

  • '22 '21 '19 '18 '17 '16

    OH, and love the bad beats thread!  Already amusing and will continue to be, I’m sure. There are always those crazy .03% chance of something that happens in this game.

    OK, in my continued inability to sit back and wait with the Allies….

    UK 1

    “Where’s my fleet!?!?” – Sir Winston Churchill
    “Let’s get the Romans!” – the Gauls

    Purchase
    London: 28
    4 inf = 12
    1 ftr = 10
    1arm = 6 in SA

    India: 17/17
    3inf, 2art = 17

    CM:
    Z97 (1bb, 1ca) + Scramble Orders needed
    1ca, 1dd, 1tac z98
    1ftr MAL
    1bbr, 1ftr London

    z96 (1dd, 1tt)
    1ca z91
    1ftr GIB

    need scramble orderes for z97

  • '22 '21 '19 '18 '17 '16

    and Here is the UK map with combat moves shown if that helps you make scramble decisions.

    A3_Jercvs.Kil_01fUK.AAM


  • Hey, no worries. I’ll scramble those two fighters.


  • I’m pretty sure that London fighter can’t reach without the carrier going to sz97.

    Yeah, thanks about the thread, although that guy saying he rolled 6 1’s against his buddy kind of trumps everything (0.000021% chance).

  • '22 '21 '19 '18 '17 '16

    That’s right, if the fighter survives, i MUST move the carrier to get him. If he dies… I assume he’s going to, then I don’t have to move the carrier.  It’s all a big risky move, but having not played A3, I’m going for it!  Kind of like your Axis moves this game. Much fun… may never see an opening round like this one again!

    So, Combat…

    z97

    aDiceRolls: 1@2 3@3 2@4; Total Hits: 41@2: (2)3@3: (3, 3, 5)2@4: (5, 4)
    dDiceRolls: 1@3 3@4; Total Hits: 31@3: (5)3@4: (1, 4, 2)

  • '22 '21 '19 '18 '17 '16

    Wow!  mutual destruction… almost.

    I’ll let you decide how you want to take your hits.


  • I’ll save the BB and one plane.

  • '22 '21 '19 '18 '17 '16

    I actually got 4 hits, so you have the option of a damaged bb, or one of your fighters.


  • Ah, I see.

    I’ll keep the BB.

  • '22 '21 '19 '18 '17 '16

    Cool.  That forces me to continue…  I will lose the dd, ca, ftr (from London)

    aDiceRolls: 1@3 2@4; Total Hits: 21@3: (3)2@4: (3, 6)
    dDiceRolls: 1@4; Total Hits: 01@4: (6)

  • '22 '21 '19 '18 '17 '16

    z97 cleared with lose of 1dd, 1ca, 1ftr (Italians lose 1bb, 1ca, 2ftrs)

    z96
    aDiceRolls: 2@3; Total Hits: 12@3: (5, 3)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)

  • '22 '21 '19 '18 '17 '16

    Good defense on the dd! lose the ca……

    NCM:
    ftr z96 lands MAL
    ftr, tac, bbr z97 lands SYR
    1inf, 1ftr SCO to UK
    1tt z109 to z106 – RUN AWAY!
    1mech EGY to SYR
    1inf, 1art, 1tnk ALX to EGY?
    1inf SUD to EGY
    1cv, 1tt with 1art z98 to z80 take CPR – activate 2inf
    2inf SFA to RHO
    1dd z71 to z58
    1inf, 1art ONT to QUE

    2inf, 1art IND to BUR
    1inf WIND to EPR
    1inf IND to SUM via tt z39
    1ftr BUR to IND
    1bb z37 to z39

    Build:
    4inf, 1ftr London
    1 tank SA
    3inf, 2art India

    Collect:
    London: 30tt, +5NO = 35 on hand
    India:  18tt = 18 on hand

  • '22 '21 '19 '18 '17 '16


  • Italy 1 - 10 IPCs

    PURCHASES
    -1 transport (7)
    -save 3


  • Sorry man, I was hoping to get this done quick but you’ve given me some things to think about. Never a good idea to leave that Italian navy without some german air support, is it?

  • '22 '21 '19 '18 '17 '16

    Not really sure… depends on the situation, but yes, having one more German fighter down there (and now that Germany has a bit more airpower), might be a good move. That one more fighter would have made me commit another fighter from England and/or not take out the units around Malta…

    I do think that in A2, not taking down a good chunk of the Italian navy is certain doom for the Allies… in A3, probably the same thing. Just don’t know yet.

    The game sure is interesting so far!


  • Alright, let me get a fresh Italy in (I assume there’s no problem with takesies-backsies until dice have been rolled?

    Italy 1 - 10 IPCs

    PURCHASES
    -save 10

    ATTACKS
    -ETH units take Sudan
    -ISO unit takes Kenya
    -Libya vs. Tunisia
    -all warships vs. sz93
    -NI land vs. SF
    -NI tank, bomber vs. Normandy
    -2 inf. take GIB via transport

    TUNISIA
    DiceRolls: 2@2; Total Hits: 02@2: (6, 4)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    SF
    DiceRolls: 4@2; Total Hits: 14@2: (4, 3, 5, 2)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)

    NORMANDY
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (4)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 3)

    SZ93
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (2, 5)1@3: (2)
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)

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