Jenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech

  • '18 '17 '16 '11 Moderator

    Sumatra:
    Attacker:
    DiceRolls: 2@1 2@2; Total Hits: 22@1: (1, 2)2@2: (1, 5)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Jenn I’d like to allocate your hits in sz6 like this:

    cv*
    cv*
    cv*
    bb*
    ss
    cv**
    cv**
    cv**
    anzac ca
    dd
    dd
    cv
    cv
    bb**
    tac
    fig
    fig
    fig
    fig
    fig

  • '18 '17 '16 '11 Moderator

    Hong Kong:
    Attacker:
    DiceRolls: 2@1 2@2; Total Hits: 22@1: (6, 5)2@2: (2, 1)
    Defender:
    DiceRolls: 2@2; Total Hits: 12@2: (2, 3)

  • '18 '17 '16 '11 Moderator

    @Noll:

    Jenn I’d like to allocate your hits in sz6 like this:

    cv*
    cv*
    cv*
    bb*
    ss
    cv**
    cv**
    cv**
    anzac ca
    dd
    dd
    cv
    cv
    bb**
    tac
    fig
    fig
    fig
    fig
    fig

    I cannot hit the submarine, I don’t have any destroyers.  It remains.  Other than that, I took the lowest value targets and worked my way up to give you the best possible defense.  You scored better than I expected, my calculator showed I should have had 1 or 2 fighters left as well…I didn’t include the ANZAC cruiser, so that could probably account for it.

    I went:  AC, AC, AC, AC, AC, AC, BB, DD, DD, CA, CA, Tac, Fig, Fig, Fig, Fig, Fig, BB

  • '18 '17 '16 '11 Moderator

    Malaya:
    Attacker:
    DiceRolls: 3@1 2@2 1@3; Total Hits: 13@1: (5, 6, 2)2@2: (6, 6)1@3: (3)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (6, 3)

  • '18 '17 '16 '11 Moderator

    Malaya:
    Attacker:
    DiceRolls: 3@1 2@2 1@3; Total Hits: 03@1: (5, 4, 6)2@2: (5, 4)1@3: (5)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '18 '17 '16 '11 Moderator

    Malaya:
    Attacker:
    DiceRolls: 3@1 2@2 1@3; Total Hits: 13@1: (2, 1, 2)2@2: (3, 4)1@3: (4)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '18 '17 '16 '11 Moderator

    CRD:
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)

  • '18 '17 '16 '11 Moderator

    Collect: 37 IPC


    And yes, I am experimenting as well - at least on the Pacific board…shoulda hit Sham State and Malaya round 2…dang it.

    01_Noll_v_Jennifer_04Cjapan.AAM


  • USA#4

    IPCs: 83

    Buys: 10 destroyers (80)

    Save: 3$

    Combat Moves:

    1ss 1dd from sz54 to sz42 (1dd 1transport)
    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    1ss stays in sz6 against (1dd scrambled figs)
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    DiceRolls: 1@2 3@4; Total Hits: 41@2: (2)3@4: (1, 1, 1)


  • sz6 cleared with mutual annihilation

    1ss 1dd from sz54 to sz42 (1dd 1transport)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 3)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • 1dd from sz54 to sz42 (1dd 1transport)
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • 1ss and 1dd sunk by a single japanese dd  :-D

    NCM:

    6dd sz10 > sz26
    2ss sz106 > sz109
    1transport loads 1inf 1rtl from BRA and brings them to SMX

    mobilize 10 dd in sz10

    Collects: 54 (tt) +25 (Nos) = 79 IPCs

    01_Noll_v_Jennifer_04Dusa.AAM

  • '18 '17 '16 '11 Moderator

    I’m waiting for England still, right?


  • USA Ipcs should be 3 more due to saved IPCs so 82

    China#4

    IPCs: 12

    Buys 4 infantries (12)

    Combat Moves:

    3inf KWE > HUN twol
    5inf CHA+HOP > ANH twol

    4inf SZE 1fig SHE > YUN (1inf)
    DiceRolls: 4@1 1@3; Total Hits: 14@1: (5, 3, 3, 3)1@3: (1)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Yunnan twol

    NCM

    2inf SHE > KWE
    1fig YUN > KWE

    Mobilize 4inf HUN

    Collects 16 (tt)

    01_Noll_v_Jennifer_04Echina.AAM

  • '18 '17 '16 '11 Moderator

    For the record, I called off Calcutta due to being a block head and waiting a round too long and because I had a good shot at removing America from the high seas.


  • UK#4

    UKP ipcs: 29

    Buys:
    1 fig (10)
    6 inf (18)
    , saves 1

    Combat Moves:

    2fig 1tac from IND to sz41 (1cv 1fig 1tac)
    DiceRolls: 2@3 1@4; Total Hits: 12@3: (5, 5)1@4: (1)
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (4)1@3: (1)1@4: (4)

    15inf 1rtl from IND to BUR (1inf)
    DiceRolls: 14@1 2@2; Total Hits: 314@1: (5, 6, 1, 1, 4, 3, 5, 5, 6, 6, 3, 4, 4, 2)2@2: (6, 2)
    DiceRolls: 1@1; Total Hits: 01@1: (2)

    Iraq (3inf)
    1arm 1mec 2inf 2rtl (TRK) + 1inf (CPR)
    DiceRolls: 2@1 4@2 1@3; Total Hits: 12@1: (4, 5)4@2: (4, 5, 5, 2)1@3: (6)
    DiceRolls: 3@2; Total Hits: 13@2: (4, 1, 4)


  • Combat Moves:

    1fig from IND to sz41 (1cv 1fig) [I suppose you take the Tac as casuality, otherwise I’ll re-roll)
    DiceRolls: 1@3; Total Hits: 01@3: (6)
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (6)1@4: (5)

    BUR twol

    Iraq (2inf)
    1arm 1mec 2inf 2rtl (TRK)
    DiceRolls: 1@1 4@2 1@3; Total Hits: 11@1: (5)4@2: (4, 1, 6, 5)1@3: (4)
    DiceRolls: 3@2; Total Hits: 13@2: (5, 6, 1)


  • oh Iraq should be 2@2 not 3@2 (I’m tired and clumsy) so I shouldn’t get hit back

    1fig from IND to sz41 (1cv 1fig) [I suppose you take the Tac as casuality, otherwise I’ll re-roll)
    DiceRolls: 1@3; Total Hits: 11@3: (3)
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (3)

    BUR twol

    Iraq (1inf)
    1arm 1mec 2inf 2rtl (TRK)
    DiceRolls: 1@1 4@2 1@3; Total Hits: 11@1: (6)4@2: (3, 1, 6, 4)1@3: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

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