@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJMite (Allies) vs Cmdr Jennifer (Axis) Alpha 3, NOs, NO TECH
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Italy:
Buy(10)
- Fighter
Combat Moves:
2 Fighters, Strategic Bomber to SZ 93
Submarine, Destroyer, Cruiser to SZ 92
Infnatry to Gibraltar
3 Infantry, Artillery, Mech, Arm to Alex
2 Inf, Art to Sudan
Inf to KenCombat:
SZ 92:
Attacker:
Rolls: 2@2 1@3; Total Hits: 12@2: (1, 6)1@3: (4)
Defender:
Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (6)
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SZ 92:
Attacker:
Submarine:
Rolls: 1@2; Total Hits: 11@2: (2)
Destroyer, Cruiser:
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5)
Defender:
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (2)
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Submarine hit, disregarding hit from Cruiser.
SZ 93:
Rolls: 2@3 1@4; Total Hits: 22@3: (5, 3)1@4: (1)
Defender:
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)
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NCM: 4 Infnatry, 2 Artillery, Armor to Yugo
5 Infantry to N. Italy
Land planes in N. ItalyBuild: Fighter in N. Italy
CRD SZ 97:
Rolls: 5@3; Total Hits: 55@3: (1, 1, 1, 1, 1)
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I have to admit, I AM VERY GLAD THAT WAS NOT AN AA GUN ROLL!!!
Collect: -5 CRD + 12 TT = 7 IPC
Waiting on France and Australia - mainly because of S. France.
Dont forget the 9 Convoy Damage to the British economy, they only have 26 IPC in London.
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Germany:
Buy(70)
- 10 Transports
Combat Moves:
2 Infantry, 1 Artillery, 3 Fighters, 4 Tactical Bombers to S. France
5 Infantry, 2 Strategic Bombers to GreeceCombat:
S. France:
Attacker:
Rolls: 1@1 2@2 4@3 3@4; Total Hits: 31@1: (4)2@2: (6, 5)4@3: (2, 1, 6, 5)3@4: (4, 5, 6)
Defender:
Rolls: 2@2; Total Hits: 02@2: (6, 6)
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Greece:
Attacker:
Rolls: 5@1 2@4; Total Hits: 25@1: (3, 4, 3, 6, 6)2@4: (2, 4)
Defender:
Rolls: 4@2; Total Hits: 04@2: (6, 3, 6, 3)
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Greece:
Attacker:
Rolls: 5@1 2@4; Total Hits: 25@1: (4, 1, 4, 3, 5)2@4: (1, 5)
Defender:
Rolls: 2@2; Total Hits: 12@2: (5, 2)
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Move a fighter to SZ 112
All the rest of the planes move to W. Germany.*** there are 5 fighters, 1 battleship , 1 cruiser and 1 aircraft carrier defending SZ 112!
CRD:
Rolls: 5@3; Total Hits: 25@3: (1, 5, 5, 5, 3)
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Collect: 5 Russia, 5 Sweeden, -4 CRD 46 TT = 52 IPC
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oh, map.
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Japan:
Buy(45)
- AB/NB/Fig
Combat Moves:
Fig, Tac, 3 Inf, Art, Mech to Yun
2 Inf, 3 Tac, 3 Fig to Sham
Sbm to SZ 42
Sbm to SZ 41
2 SS, Fig to SZ 37
3 Fig, 3 Tac to SZ 38
8 Inf, Art, 2 Fig, 1 Tac to Hon
2 Inf, Art to Kwe
2 Inf, Art to Cha
2 Inf to HopCombat:
SZ 38:
Attacker:
Rolls: 2@1 3@3 3@4; Total Hits: 52@1: (6, 2)3@3: (2, 4, 2)3@4: (3, 4, 3)
Defender:
Rolls: 3@2; Total Hits: 03@2: (6, 4, 5)
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SZ 37:
Attacker:
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 4)1@3: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
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Hong:
Attacker:
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 32@1: (6, 5)2@2: (4, 5)2@3: (1, 1)1@4: (3)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 5)
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SZ 38:
Attacker:
Rolls: 3@3 3@4; Total Hits: 33@3: (6, 5, 1)3@4: (1, 6, 3)
Defender:
Rolls: 1@3; Total Hits: 01@3: (5)
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Yunnan:
Attacker:
Rolls: 3@1 2@2 1@3 1@4; Total Hits: 43@1: (4, 5, 1)2@2: (1, 2)1@3: (2)1@4: (6)
Defender:
Rolls: 3@2; Total Hits: 13@2: (3, 3, 1)
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KWE:
Attacker:
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (5, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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Cha:
Attacker:
Rolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (6, 3)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)