Kil vs. Jerc, A3
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Ha, the god of assholery! love it. sounds like a Beavis episode…
So, a G1 Barbarossa. I’ve always thought it was a good option. Completely give up on even a threat of Sealion, and maybe that causes problems, we shall see.
So, France put up a great fight! That’s pretty wild.
Looking at the new setups, Germany has a HUGE airforce! Although got two of your ftrs, it’s still a big problem for the allies. VERY different start potentials. On to the game…
Scramble: 4 ftrs z109
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From what I can tell, they added a strat bomber to the Luftwaffe, which makes a G1 strat. bombing of London feasible. Someday man, someday…
SZ109
Rolls: 2@2; Total Hits: 12@2: (1, 5)
Rolls: 1@2 4@4; Total Hits: 41@2: (5)4@4: (2, 4, 1, 4) -
So a naked transport remains.
SZ110
Rolls: 2@2 2@3 3@4; Total Hits: 32@2: (3, 6)2@3: (5, 3)3@4: (3, 4, 5)
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (4)SZ111
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (6)2@3: (5, 5)2@4: (4, 2)
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (4) -
SZ111
Rolls: 2@3 2@4; Total Hits: 32@3: (5, 1)2@4: (4, 3)
Rolls: 1@4; Total Hits: 11@4: (3) -
So a fighter down in SZ111, and in SZ110 a sub.
NC
-all Atlantic fighters land in WG
-Eastern tac and strat land in Romania
-GSG units to Hungary; Germany units to Poland
-sz110 tac. from G must land in H/B
-2 Danish inf. to WG
-2 Norwegian inf. to WG via transport
-1 Norway inf. activates Finland
-Atlantic tacs land in WG save for one
-1 AA from WG to H/B
-1 AA from WG to Paris
-2 mech. from WG to HungaryPLACEMENTS
-land units in Germany
-dd in sz112COLLECTS
30 + 7 (captured/annexed territory) + 5 (bonus) + 19 (French loot) = 61 IPCs -
So I’ll max-scramble for any attacks on sz112. R1 one is good to go (and should be interesting for a change!)
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Definitely interesting for a change! Going to be tough to defend… just not enough Russian troops! I’ll try to get my Russian moves in tonight.
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Hey J,
for some reason I am having trouble with the file. The units are correct, but it is coming up in the A2 background. I can open the latest A3 that you and Jenn and a few other worked on and it is correct (I downloaded everything correctly I believe).
Any suggestions on what is going on?
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Here is your file just renamed to Russia (temp). Do you get the A2 background?
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Hey J,
I quickly put the German moves onto my A3 background. Do you get the A3 background this time?
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I hope so: I didn’t know there was a new battlemap, I just downloaded an Alpha 3 map for this one. I’m excited to see the difference, that Alpha 2 background was such a massive improvement over what came before.
Not to push, but if you can have Russia 1 done soon I can get Japan 1 finished by 7 (my time is 5:43 right now).
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I definitely can have the Russian moves in here shortly. The A3 map has all the NOs up in the upper right corner instead of the bottom. Not a nice font, but definitely a nice location.
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Russia 1: 37/37
6inf = 18
2art = 8
2inf, 1art = 11Combat:
BES (2inf, 2arm)
3inf SUKR
1art NUKR
1ftr NOV
1ftr, 1tac RUS -
BES rd 1
A
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 12@1: (2, 4)2@2: (2, 6)2@3: (6, 5)1@4: (6)
D
Rolls: 2@2 2@3; Total Hits: 12@2: (5, 5)2@3: (1, 6) -
interesting… Rd2
a
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 11@1: (4)2@2: (1, 4)2@3: (6, 5)1@4: (5)
d
Rolls: 1@2 2@3; Total Hits: 01@2: (4)2@3: (6, 5) -
OK… awful rolls…both sides.
rd3
a
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 01@1: (3)2@2: (5, 5)2@3: (6, 4)1@4: (6)
d
Rolls: 2@3; Total Hits: 22@3: (1, 3) -
You’ve got to be kidding me! I’ve had nothing but horrible rolls for about two weeks now….
rd 3
a
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (2)2@3: (1, 5)1@4: (1)
d
Rolls: 2@3; Total Hits: 22@3: (2, 1) -
Can you tell me where to get that download? The file doesn’t work, but I believe it is because I need to download the A3 background first, and I can’t seem to find it.
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Nevermind, I am good to go, thx
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jeez…. I give up! there was a 3% chance for this outcome!
BES NOT taken with retreat of 1ftr, 1tac to BRY. That was amazingly bad… Going to be a short fight on the Eastern front. Already lost an air unit for the Russians…
NCM:
3inf VYB to NOV
2inf KAR to NOV
3 inf BAL to NOV
1inf ARCH to NOV
2ifn CAU to ROS
1mech, 1arm VOL to BRY
1inf, 1art, 1mech, 1arm RUS to BRY
2aa RUS to BRY
1ca z115 to 114
2inf AMU to SIB
4inf AMU to BURY
6inf BURY to YAK
6inf, 2aa SAK to BURY
1ss z127 to z125Build:
2art, 1inf NOV
7inf, 1art RUSCollect:
36 +5NO = 41





