Net Allies dice swing: +3.36 swing
Net Axis dice swing: -3.36 swing
The dice are a bit imbalanced, but not game-deciding.
Bes
Attack (6 Inf, 3 Art, 1 Mech, 1 Arm, 2 Fig, 1 Tac)
Rolls: 4@1 6@2 3@3 1@4; Total Hits: 74@1: (5, 1, 5, 3)6@2: (2, 2, 6, 6, 1, 3)3@3: (4, 1, 3)1@4: (3)
Defense (8 Inf, 2 Art, 2 Arm)
Rolls: 10@2 2@3; Total Hits: 510@2: (4, 3, 5, 2, 1, 3, 4, 2, 1, 3)2@3: (2, 6)
Retreat to Sukr
Non-coms
1 Inf Bry to Nukr
1 Art, 2 AA gun Bry to Sukr
2 Fig, 1 Tac Bes to Sukr
8 Inf, 2 Art Nov to Arch
7 Inf, 2 AA gun Bel to Arch
1 Inf Kar to Nov
4 Inf Rus to Bry
2 Inf Cau to Npr (activate)
1 TT SZ 127 to SZ 111, take
1 Inf Nov to Sco
1 Inf Vyb to Nov
6 Inf Yak to Yen
12 Inf, 2 AA gun Bury to Yak
Place
3 Inf Sukr
2 Inf, 4 Art Rus
Collect
35 + 5 NO = 40 IPCs
Japan turn 2
–>Purchase & repair
purchase: 1 NB (15) + 1 AB (15) + 1 TT (7) + 1 INF (3) = 40
save 1 ipc
–>Combat movement
Hun: 3 INF, 1 ART --> Yun
Kwa: 2 INF, 2 ART, 7 Fig, 5 TacB, 2 Bomber --> Yun (land Kwa)
Cha: 1 Mech, 2 INF, 1 ART --> Sui (walk in)
Anh: 1 INF --> Hop (walk in)
Anh: 5 INF, 2 ART --> Kwe (walk in)
DOW Russia
Jap: 1 INF, 1 ARM --> TT --> Sfe (walk in)
–>Combat
Yun
A:
Rolls: 2@1 6@2 7@3 7@4; Total Hits: 142@1: (5, 5)6@2: (5, 1, 3, 6, 1, 2)7@3: (1, 3, 3, 3, 5, 4, 4)7@4: (2, 3, 3, 3, 3, 1, 2)
D:
Rolls: 3@2; Total Hits: 23@2: (1, 1, 4)
Yun twlo 2 INF
–>NCM
Ksi: 1 Fig --> Kwa
Jap: 2 INF, 2 ART --> TT --> Kwa
z36: 1 TT --> z19
z34: 1 TT --> z33 --> pickup 2 INF --> z34
–>Placement
z6: 1 TT
Jap: 1 INF
Kwa: 1 AB, 1 NB
–>Income
territories: 34
no’s: 10
saved: 1
total: 45
US 2
52 IPCs
1 CV (16)
1 Fig (10)
3 SS (18)
1 DD (8)
save 0
No combat
Non-coms
1 SS SZ 23 to SZ 26
1 DD SZ 49 to SZ 26
1 DD, 1 CA, 1 CV, 1 Fig, 1 Tac SZ 30 to SZ 26
1 BB, 2 CV SZ 10 to SZ 26
1 Fig Haw to SZ 26
1 CA, 1 TT SZ 64 to SZ 101
1 Inf, 1 Art Eus to Cus
Place
1 CV, 1 DD SZ 101
1 Fig Eus
3 SS SZ 10
Collect
52 IPCs
China 2
15 IPCs
5 Inf, save 0
Combat
4 Inf, 1 Fig She to Kwe (5 Inf, 2 Art)
5 Inf Sze to Kwe
Rolls: 9@1 1@3; Total Hits: 09@1: (2, 2, 6, 2, 5, 5, 4, 5, 6)1@3: (6)
Rolls: 7@2; Total Hits: 17@2: (6, 6, 2, 5, 5, 5, 6)
Er try again, China.
R2
Rolls: 8@1 1@3; Total Hits: 38@1: (3, 3, 4, 5, 1, 4, 3, 1)1@3: (2)
Rolls: 7@2; Total Hits: 37@2: (1, 3, 3, 4, 2, 5, 2)
Better, both of you.
R3
Rolls: 5@1 1@3; Total Hits: 25@1: (1, 4, 3, 4, 3)1@3: (2)
Rolls: 4@2; Total Hits: 04@2: (4, 6, 6, 3)
R4
Rolls: 5@1 1@3; Total Hits: 15@1: (5, 6, 4, 2, 3)1@3: (2)
Rolls: 2@2; Total Hits: 02@2: (3, 3)
R5
Rolls: 5@1 1@3; Total Hits: 35@1: (1, 2, 3, 4, 1)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
Kwe lwlo 4 Inf
Non-coms
1 Fig Kwe to Tsi
Place
1 Inf Sze
4 Inf Tsi
Collect
6 IPCs
Placement change-
1 Inf Sze
1 Inf She
1 Inf Kan
2 Inf Tsi
UK 2
London has 31 IPCs
1 DD (8)
1 Fig (10)
1 Inf (3)
1 Art (4)
1 SS (6)
save 0
Calcutta has 20 IPCs
6 Inf (18)
save 2
Combat
1 Mech, 1 Arm Eth to Iso (mt) to Ken
Iso twol
Attack (1 Mech, 1 Arm)
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)
Ken lwol
Non-coms
2 Inf Rho to Con
2 Inf, 2 Art Egy to Sud
1 Fig, 1 Tac Mal to Sud
1 TT SZ 76 to SZ 71
1 Inf Epr to Cpr (activate)
2 Inf, 2 AA gun, 2 Fig UK to Sco
1 DD SZ 81 to SZ 80
1 CA SZ 76 to SZ 80
1 TT SZ 44 to SZ 41, take
1 Inf Cel to Sum (activate)
4 Inf, 1 AA gun Ind to Bur
2 Inf Shn to Bur
1 DD SZ 109 to SZ 111
Place
1 DD, 1 SS SZ 109
1 Fig UK
1 Inf, 1 Art Saf
6 Inf Ind
London collects
31 IPCs
Calcutta collects
24 + 2 leftover = 26 IPCs
I’ll go ahead with Anzac/France; I won’t move the infantry located in Egypt/Trans-Jordan.
Anzac 2
14 IPCs
2 Inf (6)
1 DD (8)
save 0
No combat
Non-coms
1 TT SZ 42 to SZ 45, take
1 Inf Jav to Dgu (activate)
1 TT SZ 62 - 63 - 62, take
1 Inf Nze to Nsw
1 Inf Nsw to Que
Place
2 Inf Nsw
1 DD SZ 62
Collect
14 IPCs
France moves
DOW on Japan
1 Fig UK to Sco
1 Inf Fea
1 DD SZ 58 to SZ 37
I might have some French moves with the North African infantry depending on what you do with Italy, but I can just do them with Russia. So you can go ahead with Germany after Italy.
allright :-)
However still doubting on what to do, so it’ll probably be for tomorrow.
Not a problem at all; take your time. :-)
Italy turn 2
–>Purchase & repair
purchase: 2 ART (8 + 1 INF (3) = 11
save 1 ipc
–>Combat movement
probably what you expected :) , no idea if this is any good, my Italy game is usually very bad
Alx: 3 INF, 1 ART, 1 Mech, 1 ARM --> Egy
Gre: 1 ARM --> Egy
Sita: 3 INF --> Egy
z97: 1 CA --> bombard Egy
Nita: 2 INF --> Yugo
Sita: 1 Fig, 1 bomber --> Yugo (land Sita)
–>Combat
Egy
A:
bombard
Rolls: 1@3; Total Hits: 11@3: (1)
round 1
Rolls: 6@1 2@2 2@3; Total Hits: 36@1: (3, 2, 6, 6, 3, 3)2@2: (2, 6)2@3: (1, 2)
D:
Rolls: 2@2; Total Hits: 02@2: (5, 6)
Yugo
A:
Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (6, 1)1@3: (3)1@4: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Egy twol
Yugo twol
–>NCM
Sfr: 2 ART --> Nita
z97: 1 SS, 2 DD --> z98
–>Placement
Sita: 2 ART, 1 INF
–>Income
territories: 17
no’s: 10
saved: 1
total: 28
Germany will not be before tonight late at the earliest, so feel free to do your France CM/NCM :)