Brando, why would you leave 1 inf in each territory? The only ones that matter are rostov and Baltic States. You will lose 6 ipcs in units for not much gain in epl/bess.
I leave 1 Inf in each territory, so the Axis/enemy can’t just walk in. Inf have a 33% chance of a hit. Prevents a country from just taking a territory w/1 Inf. Usually the attacking country has to attack w/2 ground units, just in case your Inf gets a hit. Also prevents the enemy from sending just one ground unit on a long walk across your territories(i.e. when Japan starts marching across the Soviet Far East). I don’t always do this. Like in China, I consolidate the Chinese Inf whenever possible. But in Russia, I always try to leave at least 1 Inf in each territory. One thing to point out, I don’t leave 1 Inf in each territory, unless the enemy has a chance to take that territory.
Because they only have a 33% chance to hit, I would not want to risk giving away nearly free infantry kills to Germany unless they are defending something valuable. Each infantry you put in his way is 1 less body defending something critical for a 33% chance to kill 1 thing.
It’s not just a 33% chance of killing something. It’s making the enemy commit more than 1 Inf/1 ground unit to take the territory How would this hurt a country like germany that will have mechs constantly reinforcing and the positioning does not screw him?. Maybe you didn’t read my entire post. Again, I don’t always leave 1 Inf behind in each territory(i.e. China and other territories) Japan can just send 1 inf and air, it really won’t hurt him if he wants to.. However, leaving 1 Inf behind on such things as islands, even 1 IPC islands. Your enemy would most likely have to commit at least 2 ground units to take the islandIt depends on the value of the island and the likelihood he/she would go for it.. Therefore, forcing your opponent to commit more resources to take territories and have less units to use elsewhere. I understand what you mean, but this is also a game of economics and efficiency. If your opponent does not need to go for it, or is not even affected by it, the one infantry won’t be an issue.Like I said in my explanation, Soviet Far East is a good example. There are 13 IPC’s from Soviet Far East to Vologda/Samara. If your strategy is to leave these unguarded for Japan to just take w/1 Inf, then go for it. In my opinion, over the 26 years I’ve played A&A, it’s the wrong stategySince russia can easily stop japan from taking it unless Japan commits more to the front, it really is not an issue. Also, with mongolia, it won’t be unguarded.
Global 2nd edition rules….Alpha +3 is done!
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@Zallomallo:
Didn’t you use to dislike bids?
I used to think the game was pretty balanced back in Anniversary and for the most part, Alpha 2 with some minor caveats thrown in (such as a gentleman’s agreement not to attack London before Round 5).
Now without said gentleman’s agreement, England has no chance at all of surviving until Round 5 unless they are given some serious equipment back.
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LOL anniversary is balanced. LOL Jen you make me laugh. The bids are 13 or more.
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LOL anniversary is balanced. LOL Jen you make me laugh. The bids are 13 or more.
Let me rephrase… Back in the old days (like what, last year?) we pretty much thought Anniversary was balanced.
Now, if the bid is 13 ipc today (not disputing it) then it’s more balanced than any of the other versions of the game. Classic had 14-20 ipc bids, Revised had 15 IPC bids give or take, Anniversary (you say) has a 13 ipc bid and Alpha 3 has (I say) a 30 IPC bid minimum. That’s best as I can reckon, anyway, don’t take it as no gospel! Been a LONG arse time since I done pulled out my revised board, not to say anything bout dem dere classic, ya’hear?
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but what are your rules on bidding. What if UK builds 5 subs for his bid?
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revised bid is at 7 with dice and 9 with LL.
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@Cmdr:
Wow, that sucks…he shoved a bunch of useless changes on us at the last minute and then drops it?
WHat has he changed since late october?
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but what are your rules on bidding. What if UK builds 5 subs for his bid?
i was just thinking along the same line.
(subs or AC + fig, or BB + something or whatever other combination of fleet. Or stack Egypt… or Med fleet :D )
Edit: just a better set-up will be fine
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@Cmdr:
Wow, that sucks…he shoved a bunch of useless changes on us at the last minute and then drops it?
WHat has he changed since late october?
Nothing, but late October to early November isn’t enough time to really play test anything and there are a lot of things to play test.
As for bidding rules, I am heavily leaning towards limiting Alpha 3 tournament and league games to bids for +/- AA Guns only in a blind bid format. I can, of course, still be talked out of it and into some other form of bidding for the 2012 AA40 League. (I can also be talked into using the Delta 1 rules for the league…_)
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@Cmdr:
As for bidding rules, I am heavily leaning towards limiting Alpha 3 tournament and league games to bids for +/- AA Guns only in a blind bid format.
Just out of curiosity, why ?
What’s wrong with letting people bid what they want ?
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I still dont’ fully understand the new AA gun rules, I’ve read them a few times.
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I still dont’ fully understand the new AA gun rules, I’ve read them a few times.
If you attack with 3 or less fighters then the AA Gun fires at each of them.
If you attack with 4 or more fighters then the AA Gun fires at three of them, the rest do not get targetted.This is per aa gun.
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Plus they can now be taken as casualties in combat, and can no longer be captured.
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…or even other aircraft besides fighters.
Also I believe defender chooses casualties right Jen? Shouldn’t you put the whole sequence down?
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…or even other aircraft besides fighters.
Also I believe defender chooses casualties right Jen? Shouldn’t you put the whole sequence down?
Example:
Germany sends 5 Fighters, 5 Tactical Bombers, 2 Strategic Bombers from Holland to England.
England has 4 AA Guns and 1 Fighter on it.Start of Combat:
Opening Fire:
England rolls 12 AA Gun shots.
Germany selects any fighter or bomber of its choice until all hits have been assigned.
Germany rolls attack dice against the defending fighter.
England assigns any hit to the fighter.
England rolls defense dice for the fighter.
Germany selects a hit if one was scored and removes said plane from battle.
Germany lands planes during NCM -
the alpha 3 is pretty much where this game is a larry quote sounds like some wiggle room to me
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@morrel:
the alpha 3 is pretty much where this game is a larry quote sounds like some wiggle room to me
I am, currently, leaning towards a Delta 1 ruleset for AA.org official functions. I might change my mind based on what comes out at the end, but yea.
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@Cmdr:
…or even other aircraft besides fighters.
Also I believe defender chooses casualties right Jen? Shouldn’t you put the whole sequence down?
Example:
Germany sends 5 Fighters, 5 Tactical Bombers, 2 Strategic Bombers from Holland to England.
England has 4 AA Guns and 1 Fighter on it.Start of Combat:
Opening Fire:
England rolls 12 AA Gun shots.
Germany selects any fighter or bomber of its choice until all hits have been assigned.
Germany rolls attack dice against the defending fighter.
England assigns any hit to the fighter.
England rolls defense dice for the fighter.
Germany selects a hit if one was scored and removes said plane from battle.
Germany lands planes during NCMIs the 3 die/AA gun set. Say, you only have 2 fighters, and 1 AA gun, can it fire 3 shots, or is it limited to 2?
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It is limited to 2 shots in that situation.
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@Cmdr:
Example:
Germany sends 5 Fighters, 5 Tactical Bombers, 2 Strategic Bombers from Holland to England.
England has 4 AA Guns and 1 Fighter on it.Start of Combat:
Opening Fire:
England rolls 12 AA Gun shots.
Germany selects any fighter or bomber of its choice until all hits have been assigned.
Battle:
Germany rolls attack dice against the defending fighter and AA Guns.
England assigns any hits to the fighter and/or AA Guns.
England rolls defense dice for the fighter.
Germany selects a hit if one was scored and removes said plane from battle. English units assigned hits earlier are removed as well.
Repeat the Battle sequence until all units from one side are destroyed or Germany retreats.
Germany lands any surviving planes during NCMI’ve added corrections to the quote in bold.
Don’t forget that defending AA Guns can be taken as casualties now. In a battles where the attacker is strongly favored to win, AA Guns will typically be the first caualties since they don’t add any dice to the battle past the initial AA phase. In effect they become free hits. In battles where it is less clear that the attacker will win the defender has to decide when/if to lose the AA Guns, similiar the decisions now made regarding when to lose defending Strat Bombers.
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Don’t forget that defending AA Guns can be taken as casualties now. In a battles where the attacker is strongly favored to win, AA Guns will typically be the first caualties since they don’t add any dice to the battle past the initial AA phase. In effect they become free hits. In battles where it is less clear that the attacker will win the defender has to decide when/if to lose the AA Guns, similiar the decisions now made regarding when to lose defending Strat Bombers.
Aw man, I HATE that situation. You have a certain amount of men, tanks, etc. and a stack of 4 or 5 bombers. Do you protect those expensive bombers at all costs? Or do you get rid of the low defense hitters in favor of men and tanks that hit harder on defense? Usually, if I think I have a chance at holding out, I will protect the bombers at least until all the men and artillery are killed. It depends if I have fighters defending or not. If I do, I will also let the tanks die to save the bombers.
Now, If I don’t think I can hold out, yeah the bombers go first so hopefully I can take as many attackers with me as possible. Problem with this is on a few occasions, I ended up holding the territory but now I don’t have my bombers for a new attack. Sometimes that setback is all the enemy needs.





