Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsG40 League House Rule project
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I’m glad I asked - because that is very interesting
Thanks for the very clear answer
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Wowsers!
Some of our top players have been IMPROVING their PPG, and the great, inactive Zhukov is down to 5th place
A high quality win or 2 from Cow and Alex the great, (and assuming no slippage from Hank or Ziggs :lol:) and we could have SIX players above the Zhukov line :-o
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Big win for Ziggy puts him firmly in 3rd place
New feature
Added column for ranking players among players who have completed 13+ gamesSo there is a ranking # for players who have 4+ games, and a separate ranking for 13+ games
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KARL HIT 50 :-o
Now nobody snitch on him to the boss man
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Karl, take Ur miss and go to some island for a week :) Without Ur laptop of course :P
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Karl, take Ur miss and go to some island for a week :) Without Ur laptop of course :P
Sadly, I live by the words of Trotsky: “You may not be interested in A&A, but it may be interested in you….”
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And yet another loss for me…. A fun game with Vold.
Vold (Axis) over Entek no bid no tech
http://www.axisandallies.org/forums/index.php?topic=31339.105 -
Please post the game result in the game results thread - thanks
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Oops. I thought I did…. Wrong thread. I’ll move it over. :-D
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Hey, Gamer, shouldn’t I get 2 points for losing to a Tier 1 instead of just the 1 you gave me? Every point counts, after all. ;)
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Yes, my mistake - it’s now corrected
I must have got confused because I still had you as a 2 and you were temporarily above Wheatbeer, who I had as a 1. You guys are both close to the border line…
Thanks for letting him win :wink: -
LOL you’re welcome… his victory preserved the law and order of Gamer’s ranking universe! :D
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Right :-)
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If Snake11eyes is bumped up to 1 tier, which he perhaps will be with his 3.5 PPG, there will be a lot of movement on top.
Gamerman01 will move to 3rd with a 4,45 PPG
Alexgreat will be at a 4,38 PPG, which means he’ll move to 4th over Ziggurat!
Hank will move past Zhukov at a 4,29 PPG
Stalingradski will move to a 3,78 PPG
Wheatbeer will move to a 3,66 PPGThere are other movements as well, but I only did the top tier!
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I appreciate the interest
I normally wait for a player to cross into the next tier a bit so I don’t have to switch them back and forth as often if they win and lose back and forthAnyway, Snake needs to prove himself a bit more, because while he very consistently beats weaker players, he does not currently have a winning record against a single tier 1 player.
I am pleased to see his huge rise up the rankings over the past few months. I was one of the first to play him, in late February. I was pretty sure he showed a lot of promise, and I told him so. He made a lot of good decisions in our games. So I’m pleased to see that I was right about him :-) And that I didn’t get snake-bit! :-D
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Since snake has only been defeated by tier 1 players so far, I wager than he’ll make it :-)
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*that
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Yes, should be just a matter of time. Plus, I think he’s improved rapidly as he’s moved along the learning curve, so another result or two and he’ll probably be in the club :-)
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Looking briefly at the R7 map between RGP and Snake, it looks like a contested game, and Snake’s last post was July 22.
I’m going to wait a bit before I count it in my rankings…
RGP appears to be entitled to a league win according to league rule #5.
I will note it at the bottom for now -
To count it as a league win due to delay, it has to be posted to my inbox and/or to the league results thread.





