Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsG40 League House Rule project
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I have to report another loss. In my one hope to win I had 4 US Artys invading against 2 German Soldiers in Denmark which would have opened the door to get Berlin, but I rolled poorly and lost. Good game CW! Thanks for playing.
Shoot! Sounds like it was the right move to make! Nothing’s guaranteed with dice
My games provide continual proof of that ol adage. :roll:
I sort of made up for it in another game, where a Strategic bomber defended against a tank and an infantry!
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i find it amusing a guy with a 3-25 record is tagged for cheating…
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3 wins for the Allies so far today!
Allied win pct is up to .445
Pretty sure Allies have won more then half the past month or two….
I guess I could start tracking it by month…
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question, in my game against unknown soldier he has 6 pacific VC’s yet the usa owns italy……does he get a VC win without controlling all of his own capitals?
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yes
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You only need one capital, and it doesn’t even have to be the one on the board you’re getting the win on (wouldn’t have to be Tokyo)
How’s this for a laugher?
The Allies win after controlling all 3 Axis capitals for an entire round of play,
AS LONG AS they also control at least one Allied capital… :roll:Paris counts. Calcutta and Sydney don’t
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calcutta and sydney don’t count?
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Rule book says Moscow, London, Washington, Paris as a definition of Allied Capitals, and it doesn’t say “for example”
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Rule book says Moscow, London, Washington, Paris as a definition of Allied Capitals, and it doesn’t say “for example”
as we know, we cannot always take the rulebook word for word. :roll:
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I have to report another loss. In my one hope to win I had 4 US Artys invading against 2 German Soldiers in Denmark which would have opened the door to get Berlin, but I rolled poorly and lost. Good game CW! Thanks for playing.
Shoot! Sounds like it was the right move to make! Nothing’s guaranteed with dice
My games provide continual proof of that ol adage.  :roll:
Good dice beat good tactics any day of the week, and twice on somedays (I did not forget the space, I did that deliberately.)
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Rule book says Moscow, London, Washington, Paris as a definition of Allied Capitals, and it doesn’t say “for example”
If you don’t own Moscow OR London OR Washington OR Paris you really shouldn’t be allowed to win the game, in fact how did you not LOSE the game? Moscow, London and Washington are controlled by the Axis and you still failed to win?
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That’s my point, Jenn
It’s ridiculous to say you have to control one.Would make more sense to say you must control ALL Allied capitals, or all but one or something.
It would be virtually impossible to control all 3 Axis capitals for a full round and NOT control at least 2-3 of the major Allied capitals, so it’s just a silly rule.
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It’s kind of a superflous rule IMHO. 99% of the time the axis will surrender way before the point where they’ve lost their capitals. Usually axis players will throw in the towel once they realize that they’ve reached their high water mark and they can’t grab the VCs they need to win. They know it’s just a matter of time before the allies win.
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@seththenewb:
It’s kind of a superflous rule IMHO. 99% of the time the axis will surrender way before the point where they’ve lost their capitals. Usually axis players will throw in the towel once they realize that they’ve reached their high water mark and they can’t grab the VCs they need to win. They know it’s just a matter of time before the allies win.
If my opponent made me mad, I’ll sometimes require him to WIN before I give up the game. So it MAY come into effect, but honestly, even then, it’s “fine, you have Berlin” or “okay, well you have Tokyo so…” never all 3.
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Right - effectively the object of the game for the Allies is to DENY the 8/6 victory cities.
If they achieve that, they’ve won, because of course if the Axis don’t win…. the Allies do.
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https://docs.google.com/spreadsheet/ccc?key=0AhOB4pSke42ydEhlX0RfbGxmM3RMSHJQd083TV9JUGc#gid=0
This is the link to the on-line rankings spreadsheet
See where you stack up against the other 50 league players in the 2013 league
See first 2 posts in this thread for explanations/details.Reminder to players to go back and look at the first post in the G40 league thread for the league rules.
One thing that has changed since then is the # of games required to make the playoffs, and how many players will participate in the playoffs, but it will still go purely by win % - that has not been changed. -
Main change since the start of the year -
There are 4 tiers now and not 3.
You get 6 points for beating a tier 1, 5 for tier 2, 4 for tier 3, and 3 for tier 4
You get 2 points for losing against a tier 1, 1 for tier 2, and 0 for tier 3 or 4Generally, cutoffs between tiers are 3.5 PPG for tier 1
2.5 PPG for tier 2
1.5 PPG for tier 3Axis vs. Allied results are tracked at the far right, by player, by tier, and in total for all 2013 league games.
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https://docs.google.com/spreadsheet/ccc?key=0AhOB4pSke42ydEhlX0RfbGxmM3RMSHJQd083TV9JUGc#gid=0
This is the link to the on-line rankings spreadsheet
See where you stack up against the other 50 league players in the 2013 league
See first 2 posts in this thread for explanations/details.Reminder to players to go back and look at the first post in the G40 league thread for the league rules.
One thing that has changed since then is the # of games required to make the playoffs, and how many players will participate in the playoffs, but it will still go purely by win % - that has not been changed.13 games?
8 players in playoff?What in the case that 2 guys have the same win percentage, and the same score too for example 25-12?
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https://docs.google.com/spreadsheet/ccc?key=0AhOB4pSke42ydEhlX0RfbGxmM3RMSHJQd083TV9JUGc#gid=0
This is the link to the on-line rankings spreadsheet
See where you stack up against the other 50 league players in the 2013 league
See first 2 posts in this thread for explanations/details.Reminder to players to go back and look at the first post in the G40 league thread for the league rules.
One thing that has changed since then is the # of games required to make the playoffs, and how many players will participate in the playoffs, but it will still go purely by win % - that has not been changed.13 games?
8 players in playoff?What in the case that 2 guys have the same win percentage, and the same score too for example 25-12?
- You need to meet the required number of games to qualify.
- Best win percentages will play in the playoffs (not sure on number of brackets right now.)
- In the case of a tie, for a playoff spot, the player with more games will continue over the player with fewer games. So if Player A had 50 games and a percentage of 98% and Player B had 25 games and a percentage of 98%, then player A would take priority for the playoffs over player B.
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@Cmdr:
https://docs.google.com/spreadsheet/ccc?key=0AhOB4pSke42ydEhlX0RfbGxmM3RMSHJQd083TV9JUGc#gid=0
This is the link to the on-line rankings spreadsheet
See where you stack up against the other 50 league players in the 2013 league
See first 2 posts in this thread for explanations/details.Reminder to players to go back and look at the first post in the G40 league thread for the league rules.
One thing that has changed since then is the # of games required to make the playoffs, and how many players will participate in the playoffs, but it will still go purely by win % - that has not been changed.13 games?
8 players in playoff?What in the case that 2 guys have the same win percentage, and the same score too for example 25-12?
- You need to meet the required number of games to qualify.
- Best win percentages will play in the playoffs (not sure on number of brackets right now.)
- In the case of a tie, for a playoff spot, the player with more games will continue over the player with fewer games. So if Player A had 50 games and a percentage of 98% and Player B had 25 games and a percentage of 98%, then player A would take priority for the playoffs over player B.
1)And taht number is ? 13 games against 7 players?
2)Around which number are U? is it 4, 8 or 16?
3)What if both have 50 games and 98 % ?